Bounty Hunter Archive
Thread: pc bounties
I'm sorry but I don't post much on the boards here and don't read them that much either, but still wanted to put in my 2 cents.
I wanted to know if the devs are ever going to give a final word on PC bounties. I feel that if PC bounties are implemented that will mean alot more fun for Bounty Hunters. Being able to hunt down another player is much more fufilling than hunting some stupid NPC who moves around according to some programming scriipt. Where as a PC would move around at no set speed and on no set path. While it may be true that NPCs move "randomly" they are still controlled by the program. PCs may stay and fight or may run and hide, but NPCs just move around. Also it would be alot easier to get into the game if you could go into the local cantina and ask if they had seen a bounty that you were after, but you can't do that with NPC's because they are jsut standing out in the desert (I'm from tatooine). Thank you for reading and post any thought you have here.
At present the basic issue is if any system can be implemented that will not involve griefing or exploiting. That and some of us merely object to the idea of PC bounties since other player characters aren't any fun to kill. Would actually be easier than NPC's to track (if droids work the same) and there are a billion technical issues associated with it that do not strike me personally as worth the effort. What if the target camps, goes linkdead, cancels his account etc...
In PVP PC's of any class don't live long enough to run and hide once engaged. I don't see that as an issue. A long protracted game of cat and mouse isn't really all that exciting to me, it's like 8 year olds chasing each other in a school yard running around the slide with one on each side.
Though since you are obviously in favour of the idea I suggest you look up wits idea, you might have something meaninful or at the very least enjoy the read and mabye contribute to his/her scheme for PVP bounties.
Player bounties is a much needed perk in the game. I cannot fathom why they refuse to impliment this. Make new interfaces for bounty-causing missions so they are voluntary. Voila. That's all you have to do to keep it from being greifing. Even with flaws in the system this would be preferable to no player bounties at all.
It is a huge step toward making this game more fun, and also would provide a reason for the high point cost on bounty hunter besides "we should pwn everyone"
Agreed.
What I'm after though is do you see PC Bounties, or even NPC bounties for that matter, as something you wish to see for smugglers to add another level of content and interaction for your class? I'm not a smuggler. I don't know if most of you are wishing you could play up the criminal aspect of smuggling or not.
Would Bounties of any time against smugglers help make it feel like you are actually doing crime?
Skep
this has been brought up many times by both smugglers and bounty hunters dropping by. The over all take on it has been favorable, but we see the difficulty anytime the thread getsdown to brass tacks on implenting it.
- Missions high enough to make smugglers take the risk and BH afford their droid cost.
- Safteys in place to ensure a friendly bounty hunter/smuggler team cannot just farm cash.
- How does a some one with both professions fit in?
- Master only?
- Can a Non-PvP player avoid this and still play his char?
Lots of questions but I think we all overall desire the added flavor.
Forgive me for not searching your boards for more information on this...
I am curious as to what your opinion on PC bounties as smugglers would be. My limited understanding about smugglers is they are on the shadier side of the law. Would you consider PC Bounties something that would add flavor to your profession? Would the idea of having somebody persuing you to "punish" you for your crimes add an interesting aspect to the smuggler profession?
How would you like to see PC bounties implemented? Should it involve the GCW?
Has this community discussed this at all?
Thanks in advance.
Skep
I really like the idea of PC bounties... I personally feel that the mission should have a much higher reward and failure results in a bounty being placed on your head.Though you should be able to identify which missions carry those penalties for failure. Only Master Smugglers should be able to attempt such missions and only Master Bounty Hunters should be able to hunt for theFailed Rogues. As for implementation... Player Bounties should be a high priority on the BH terminals. I feel that multiple Bounty Hunters should be able to hunt down the failed Smuggler. Each of these Bounty Hunters should get a specific TEF against the Smuggler and any other Bounty Hunters that take the mission ( to simulate competition between the hunters ). Once the Smuggler is successfully DB the TEF against him is removed from all those involved and a system message should alert the pursuing Bounty Hunters that the reward has been collected. If a Bounty Hunter is DBed while on the hunt for the Smugglerhis mission to bring in the Smuggler is a failure and he should not be able toreattempt to catch the Smugglerfor that transgression. Also if the Smuggler evades enough Bounty Hunters he should lose his TEF against them. This should also be on atimer but should be long enough so a failed Smuggler can not simply log out and wait for the timer to lapse. It would also be helpful if the Smuggler could use contacts similar to the Bothan Spy Net to determine if any Hunters are on his tracks ( If that is not Underworld Connections I don't know what is ).
Thanks for reading my random thoughts,
Lod-Reh ~ Starsider
Neclonmite wrote:
Player bounties is a much needed perk in the game. I cannot fathom why they refuse to impliment this.
bugs, bugs, existing bugs, oh and did i say bugs?
they will put it in when its done. feels like an ID made game.
i'd like smugglers able to slice the bounty hunter terminal to see the player bounty list tho...(and for npcs who place bounties, if u mess up a mission with certain npcs...a sort of sweet talk option)
I have actually put some thought into doing this, but it requires that the "mark" be factioned. Using the Underworld tree it is really easy to switch back and forth between Rebel and Imperial. All you have to do is offer your services to take people of a particular Faction out for a cost. *grin* I suppose from there it will require screenshots for proof and trust that your customer will follow through...
I am going to digress for a moment now. *climbs onto soapbox*
I see quite a few posts about how Smuggler is broken, or that we can do this, that, or the other thing. We have plenty of points to spend in other categories if combat is your thing, plus all the handy parts of being a Smuggler. If you role play at all, Smuggler is really rather enjoyable. Go Overt and run through a heavily Factioned city to pick something up from the Bazaar and get out again. Player bounties. Act as a spy for a while... The list goes on, but for now I'll leave you to your own imaginations.
Eventually our profession will have a place in the Galaxies as something other than the neighborhood equipment upgrade specialist. Until then have fun with what we do have and wait it out. Or you can drop the profession, go do something more along the lines of what it is you actually want and come back once your expectations have been met. *stares at soapbox and wonders how it got so far off the ground*
Aricia Wavingcrest
Coronet, Corellia
Sunrunner