Bounty Hunter Archive

Thread: My thoughts...

Evel
Mon Aug 04, 2003 1:27 pm
#1

First I realize that this game is not basied on a PvP perspective...


Increasing BH damage, yes I do believe that this is a necessary change however... The power a character can have at the end game is what needs balancing. What good is raising the damage of a BH, when any other class is capable of killing you in one shot as well.


Knockdowns, should give you immunity after the first knockdown for a short period of time to avoid being knock down killed to death. Also, if you are laying prone... How do you get knocked down, when you are already laying on the ground.


A Master Pistoleer, or any other combat class has the ability to kill anyone just like a BH, but the big difference here is... Mastering all those classes cost less skill points than a Novice Bounty Hunter. Just getting to novice BH costs us 160 skill points, while Mastering one of the 1 line weapons cost 92. Now, If you ask me, there needs to be some serious improvements to account for the extra skill points it takes.


Now for those who say, A Pistoleer should be better than a BH at pistol. If that is the case, a pistoleer should also cost 217 Skill points to master.




Colonel Evel
Falator
Mon Aug 04, 2003 1:30 pm
#2

Making knockdown like that would force us to either pick up creature handler, or bleed and run out bounties.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Untalented
Fri Aug 08, 2003 9:29 am
#3

A BH was supposed to be king of pvp 1 vs. 1.


A Commando was suppose to be in #2 being able to kill multiple targets at once.


Due to a BH having to spend so many points and left will only taking Novice of another tree andmaybe a couple other skills. No other class must spend these skill points (besides Commando)... and with the next nerf to Knockdown (which I totally agree is needed)... we totally need some better skills in our Carbine line. After Knockdown... the carbine tree has nothing until MBH really which (I've never used), but nonetheless we should have some better attacks since 2 of our 3 skills are going into the **edit**ter.


As for pistol... well pistol is pretty good (bleeding shot could be better).


And not to mention LLC which everyone knows...


I fail to see why we will be the king of 1 vs. 1 pvp after the big patch?





-=Kenkin=-
Master Teras Kasi - Master Doctor - Novice Artisan

Former: Master Marksman / Master Scout / (Holo 1) Master Rifleman / Master Medic / (Holo 2) Master Combat Medic / (Holo 3) Master Entertainer / (Holo 4) Master Swordsman / Master Creature Handler / Master Image Designer / Master Dancer / Master Musician / Master Brawler / Master Pikeman / Master Teras Kasi / Master Doctor
Total Mastered: 15

Sebur
Fri Aug 08, 2003 9:33 am
#4

We'll be the king of idiots.


I begin to wonder...why the hell am I spending so much grinding Invest ? So I can kill stronger, stupid marks ? So a dabbler can own me in PvP ? DEVS, WHAT IS THE GODDAMN POINT ?

Untalented
Fri Aug 08, 2003 6:11 pm
#5

Such a shame...



-=Kenkin=-
Master Teras Kasi - Master Doctor - Novice Artisan

Former: Master Marksman / Master Scout / (Holo 1) Master Rifleman / Master Medic / (Holo 2) Master Combat Medic / (Holo 3) Master Entertainer / (Holo 4) Master Swordsman / Master Creature Handler / Master Image Designer / Master Dancer / Master Musician / Master Brawler / Master Pikeman / Master Teras Kasi / Master Doctor
Total Mastered: 15

Kaleb
Fri Mar 19, 2004 5:27 am
#6


Having read the dev chat this morning and being a passionate Stawars fan I wanted to share my views with

you guys on where I see this game headed - specifically in respect of Jedi.


I think making Jedi more common would be a huge huge mistake - most of the reasons you have already

posted or will post in the coming days.


For me the biggest issue I have with more Jedi is that it just doesn't fit with this particular period

in the Starwars timeline. For 20 years or more we have known there to only be 5 or so force sensitives

out there. It will totally ruin the experience for me as a Starwars fan if every time I log on I see

Jedi all over the place.


I appreciate that commercially Sony/Lucasarts want to make money - this is a subscription based game

that is heavily influenced by fan/customer desire/opinion. The fact is that Starwars for most people IS

about Jedi and Bounty Hunters and Smugglers etc.


In my view they chose the wrong period in the timeline to try and create this game.

What would have been better IMHO was a MMOG set 20-30 years or so before The Phantom Menace when Jedi

were in abundance and wouldn't have looked out of place. What would have been even better was a game set

in the "Golden Age" (thousands of years before the films) where Sony/Lucasarts would have had alot more

artistic and creative freedom to meet the gamers needs to be Jedi/bounty hunters/smugglers. By setting

it in a different time period it wouldn't encroach on the films we all know and love. You could have had

loads of Jedi and loads of Sith fighting wars in the manner they are trying to do with the GCW

currently.


A couple of more points - Jedi should NOT be able to wear armor in my view. Do what they need to do to

make it balanced in terms of game mechanics but someone running around in Composite Armor with a saber

just kills it for me. What do you guys think? How cool would it be for the art guys to work on proper

Jedi garb (light and dark) - they certainly have enough material from the films to work with now. Robes,

throwovers, ponchos, cloaks, capes etc.


Also including Mandalorian armour will be bad. There's Boba and Jango who have it and that's it. Spend

the time coming up with new armor that we haven't seen/know about yet. Leave Boba (since he's the only

one alive now) with his exclusivity.


Again if this game were set it a different time period you COULD include Mandalorian armor and it

wouldn't knacker continuity - it would actually be very cool and a foreshadowing of the future notoriety

this appearance will have if that makes sense?


I would be really interested in everyone's thoughts on this - I know they sure as hell aint gonna change

it but its good to discuss I think.


Thanks




Kaleb



Purple Food Corp.
Sipiiy Kul-Huucho | Kettemoor | 10 Point Master Chef
Affordable Fine Food & Drink
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stormshaddow
Fri Mar 19, 2004 5:36 am
#7

/agree

seeing everyone running around looking like they are part of the Fett family is gonna ruin it for me
neelong
Sun Mar 21, 2004 2:05 pm
#8






Kaleb wrote:
Anyone else have a view on this??






Well, in this time period there wasnt many Jedi. This does not mean that Force Sensitives were not around. I am not for sure the direction they are going to go with this but the Bounty System is good on keeping Jedi rare.. I wish they would send NPC's like they said they would from the beginning to keep them rare as well.



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Kaleb
Mon Mar 22, 2004 1:55 am
#9

Anyone else have a view on this??



Purple Food Corp.
Sipiiy Kul-Huucho | Kettemoor | 10 Point Master Chef
Affordable Fine Food & Drink
Corellia -666, +1234
Grey Agency | Attonement Valley | Lok
JediMasterZero
Wed Mar 09, 2005 6:24 am
#10

<<< As a disclaimer, I understand and recognize that some of my thoughts/opinions are null with the coming CURB, but I still wanted to state them. I'm kinda ranting, so take it all with a grain of salt. >>>


Whilst slaughtering countless quenkers yesterday, an idea struck me. Here I am, with my 'mighty' lightsaber, hitting quenkers four, five and six times to kill them. And then I think back to Episode 1 - the opening scene, Qui-Gon stabs his lighstaber though durasteel blastdoors as a hot knife would glide through butter. Durasteel blastdoors versus a quenker. Anyone elsesee some inconsistency here? Anywhoo, this got me thinking....


The vulnerability to LS damage is just not enough.For example - a movie lightsaber attack would be enough to take off a wampa's arm (Ep 5: ESB). A game lighstaber attack is basically equivalent to using a baseball bat. My opinion, the game mechanicjust isn't right. I think that lighsabers should be given a damage multiplier against all things - mob, npcand pc alike. Now granted the experience attained from killing creatures would have to be modified as well...one can't expect to kill a quenker in one hit and still get 573xp from it. Understood. And I'm sorry - when a Master of Lightsaber combat swings his weapon, it should go CLEAN THROUGH a Teras Kasi Master (for ex)...hands versus a beam of intense, coherent energy - which one should win, I ask???


That said, I think that cortosis armor should be craftable, but it's only resist would be LS damage. If people need me to elaborate, cortosis ore is the only known material that can resist lightsabers, and can be crafted into armor. Offer that to the people who wish to fight against us Jedi. This would allow us to have amplified LS damage if our attackers weren't to wear cortosis armor (thereby killing 'normal' pc foes in a few hits), and if they were wearing it, it'd be a good old battle.


My overall point - Lightsabers slice through every dang thing in the movies, and in the game it's a basic equivalent of using a foam covered bat. I'm not complaining, just offering food for thought. And I'm more than certain someone has said this before...but with the coming CURB, it can't hurt to throw this out there (again, if anything).



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
HSOwner
Sun Apr 17, 2005 4:31 am
#11

My thoughts on the CU are that they are not really bothered about how much we liked the old system, they are making the game 'accessable' to WoW and EQ2 players. They don't care half as much for current players as they do for getting new ones. Just my 2 cents....




-'S'- Industries
354 by 2507 - Tatooine
Soverign - Melee Stacker
Iaxivei - Master Doctor
Iaxive - Light Jedi Knight

gera
Sun Apr 17, 2005 4:32 am
#12


You took red pill, dont you?


Seriously buddy, welcome to disguasting world of business, welcome to reality.

Message Edited by gera on 04-17-2005 04:33 AM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Daelus
Mon Oct 31, 2005 6:56 am
#13


I've played this game for a while, and have been a full template jedi for a while. It leaves you with a lot of time where you have little to do, so in my spare time I like to think on how, were I running this game, I would deal with some of the issues I commonly hear people complain about. here's my thoughts on how to 'fix' the jedi visibility issue. Yes, I typed this out a while ago, and yes it's a lot to read, just bare with me, as I would like to hear suggestions or feedback.



My opinions on how to return this Star Wars feel that many seems to crave.


First off, the main problem that people have is that Jedi are far too visible. These days you can't go anywhere and not see them. There are hundreds if not thousands of them on populated servers. So the first thing to do is to restore a sense of mystique to this class. How is that done? Well here are my views on how to do it.


The Jedi enclaves were a great idea, an idea which was never expanded upon. They sounded great, but there’s no actual reason for a Jedi to go there, even if the FRS was enabled. What I suggest first of all, is a Jedi mission terminal to be added to each one, on dark, and one light, offering themed missions. If you were a knight it would be a PvP based mission; padawan PvE.


For Dark Jedi Knights, I would suggest a Darth Maul style mission; hunt down light Jedi and exterminate them. For Light Jedi, I would suggest the same thing, with a little twist. They should only be able to take missions on Dark Jedi that currently has a mission or on a Dark Jedi that has completed a mission within the past 3 days.


The missions could give Force Ranking exp, and of course they would be easy to expand on with a mission terminal there. You could easily add different types of missions as time passes. The next thing that I think needs to be done is to remove the visibility factor. I’m not talking about Jedi/Bounty hunter visibility; I’m talking about how you can just plainly see them where ever you go.


I see two ways to do this, one rather extreme, one not so much. One way would be to restrict all but the highest ranking Jedi to the planets which have Jedi enclaves. Perhaps giving high ranking Jedi (Guardians and above) missions that take them off planet for a limited duration of, say, 3 days. The main problem with this is Padawans, you would have to perhaps institute an advancement system through missions since the exp would be lacking somewhat on Yavin 4.


I would suggest that Knights would still keep the perma-overt status, as if they are all restricted to the enclave, with some sort of Jedi recruiter for padawans to declare at, it would allow for open war between light and dark. It would also allow for a sort of raid from “normal” players on the enclaves. Of course, things like Cloning Centers would have to be placed, but I suspect you could get your wounds healed by other Jedi without much trouble.


With these restrictions you could, without danger of making Jedi dominate all, bump up their power levels, since it would be mainly just Jedi versus Jedi, unless some brave or foolish officer of the rebellion or empire decide to trespass.


This would be good in some ways, yet bad in others. It could promote a Master/apprentice feel if you made certain missions (perhaps master boxes) hard enough, and it would also allow for story line and a star wars feel to it. You could also implement pearls and light saber crystals in this way too. The main problem is that it would be a lot of work to implement, and could kind of gate solo players. Perhaps a Force ranking exp pay out to knights assisting the padawans would help encourage grouping.


The other way I see of doing this is to place restrictions on where you can wear Jedi oriented items. If a Jedi cannot actually carry a light saber in a town, or wear his robes outside the starport, they wouldn’t be as visible. I think this is a bit of a weaker option to be honest, as you would likely still see them just not in every city, just outside them, and they would still be common sights in base style GCW PvP, but it could be a temporary solution until the first one is finished.


Lastly I want to comment on the Bounty hunter system. I honestly don’t think Jedi should be hunted by Bounty hunters; it makes little thematic sense, and is just a general outlet for grieving. Instead I suggest putting a Criminal mission terminal, or perhaps make random NPCs give these missions. If a person does enough of them, they are put on the Bounty hunter terminals. You could add bonus missions for smugglers and perhaps some missions for Bounty hunters too.


Anyway, I thought I would post how I would do it were I to attempt to ‘fix’ the Jedi problem. If done, I see it addressing the following: Pearl drops, the force ranking system, Jedi visibility, Bounty hunters and Jedi, and the barrage of nerfs we have experienced. Also tied in with this is possible content for Smugglers and a revamp of how Bounty hunters hunt.


Yes, this would be a lot of work to implement, but it doesn’t seem impossible to me, and I, personally, think it would really help, and allow for much expansion in the future. Please keep in mind that you would still have your alt, which would be free to do as they were, and go where they please, so it’s not forcing you to stay on Yavin 4 and the Enclaves for ever.




Jola Eran
My sig can beat up your sig


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