Bounty Hunter Archive
Thread: My thoughts...
First I realize that this game is not basied on a PvP perspective...
Increasing BH damage, yes I do believe that this is a necessary change however... The power a character can have at the end game is what needs balancing. What good is raising the damage of a BH, when any other class is capable of killing you in one shot as well.
Knockdowns, should give you immunity after the first knockdown for a short period of time to avoid being knock down killed to death. Also, if you are laying prone... How do you get knocked down, when you are already laying on the ground.
A Master Pistoleer, or any other combat class has the ability to kill anyone just like a BH, but the big difference here is... Mastering all those classes cost less skill points than a Novice Bounty Hunter. Just getting to novice BH costs us 160 skill points, while Mastering one of the 1 line weapons cost 92. Now, If you ask me, there needs to be some serious improvements to account for the extra skill points it takes.
Now for those who say, A Pistoleer should be better than a BH at pistol. If that is the case, a pistoleer should also cost 217 Skill points to master.
A BH was supposed to be king of pvp 1 vs. 1.
A Commando was suppose to be in #2 being able to kill multiple targets at once.
Due to a BH having to spend so many points and left will only taking Novice of another tree andmaybe a couple other skills. No other class must spend these skill points (besides Commando)... and with the next nerf to Knockdown (which I totally agree is needed)... we totally need some better skills in our Carbine line. After Knockdown... the carbine tree has nothing until MBH really which (I've never used), but nonetheless we should have some better attacks since 2 of our 3 skills are going into the **edit**ter.
As for pistol... well pistol is pretty good (bleeding shot could be better).
And not to mention LLC which everyone knows...
I fail to see why we will be the king of 1 vs. 1 pvp after the big patch?
We'll be the king of idiots.
I begin to wonder...why the hell am I spending so much grinding Invest ? So I can kill stronger, stupid marks ? So a dabbler can own me in PvP ? DEVS, WHAT IS THE GODDAMN POINT ?
Kaleb wrote:
Anyone else have a view on this??
Well, in this time period there wasnt many Jedi. This does not mean that Force Sensitives were not around. I am not for sure the direction they are going to go with this but the Bounty System is good on keeping Jedi rare.. I wish they would send NPC's like they said they would from the beginning to keep them rare as well.
Message Edited by gera on 04-17-2005 04:33 AM
My opinions on how to return this Star Wars feel that many seems to crave.
First off, the main problem that people have is that Jedi are far too visible. These days you can't go anywhere and not see them. There are hundreds if not thousands of them on populated servers. So the first thing to do is to restore a sense of mystique to this class. How is that done? Well here are my views on how to do it.
The Jedi enclaves were a great idea, an idea which was never expanded upon. They sounded great, but there’s no actual reason for a Jedi to go there, even if the FRS was enabled. What I suggest first of all, is a Jedi mission terminal to be added to each one, on dark, and one light, offering themed missions. If you were a knight it would be a PvP based mission; padawan PvE.
For Dark Jedi Knights, I would suggest a Darth Maul style mission; hunt down light Jedi and exterminate them. For Light Jedi, I would suggest the same thing, with a little twist. They should only be able to take missions on Dark Jedi that currently has a mission or on a Dark Jedi that has completed a mission within the past 3 days.
The missions could give Force Ranking exp, and of course they would be easy to expand on with a mission terminal there. You could easily add different types of missions as time passes. The next thing that I think needs to be done is to remove the visibility factor. I’m not talking about Jedi/Bounty hunter visibility; I’m talking about how you can just plainly see them where ever you go.
I see two ways to do this, one rather extreme, one not so much. One way would be to restrict all but the highest ranking Jedi to the planets which have Jedi enclaves. Perhaps giving high ranking Jedi (Guardians and above) missions that take them off planet for a limited duration of, say, 3 days. The main problem with this is Padawans, you would have to perhaps institute an advancement system through missions since the exp would be lacking somewhat on Yavin 4.
I would suggest that Knights would still keep the perma-overt status, as if they are all restricted to the enclave, with some sort of Jedi recruiter for padawans to declare at, it would allow for open war between light and dark. It would also allow for a sort of raid from “normal” players on the enclaves. Of course, things like Cloning Centers would have to be placed, but I suspect you could get your wounds healed by other Jedi without much trouble.
With these restrictions you could, without danger of making Jedi dominate all, bump up their power levels, since it would be mainly just Jedi versus Jedi, unless some brave or foolish officer of the rebellion or empire decide to trespass.
This would be good in some ways, yet bad in others. It could promote a Master/apprentice feel if you made certain missions (perhaps master boxes) hard enough, and it would also allow for story line and a star wars feel to it. You could also implement pearls and light saber crystals in this way too. The main problem is that it would be a lot of work to implement, and could kind of gate solo players. Perhaps a Force ranking exp pay out to knights assisting the padawans would help encourage grouping.
The other way I see of doing this is to place restrictions on where you can wear Jedi oriented items. If a Jedi cannot actually carry a light saber in a town, or wear his robes outside the starport, they wouldn’t be as visible. I think this is a bit of a weaker option to be honest, as you would likely still see them just not in every city, just outside them, and they would still be common sights in base style GCW PvP, but it could be a temporary solution until the first one is finished.
Lastly I want to comment on the Bounty hunter system. I honestly don’t think Jedi should be hunted by Bounty hunters; it makes little thematic sense, and is just a general outlet for grieving. Instead I suggest putting a Criminal mission terminal, or perhaps make random NPCs give these missions. If a person does enough of them, they are put on the Bounty hunter terminals. You could add bonus missions for smugglers and perhaps some missions for Bounty hunters too.
Anyway, I thought I would post how I would do it were I to attempt to ‘fix’ the Jedi problem. If done, I see it addressing the following: Pearl drops, the force ranking system, Jedi visibility, Bounty hunters and Jedi, and the barrage of nerfs we have experienced. Also tied in with this is possible content for Smugglers and a revamp of how Bounty hunters hunt.
Yes, this would be a lot of work to implement, but it doesn’t seem impossible to me, and I, personally, think it would really help, and allow for much expansion in the future. Please keep in mind that you would still have your alt, which would be free to do as they were, and go where they please, so it’s not forcing you to stay on Yavin 4 and the Enclaves for ever.