Bounty Hunter Archive
Thread: Other bounty options
High level bountie missions from the underworld bosses (jabba, lady V, borvo, blacksun etc). As you complete missions, you gain underworld ranking for that boss, and loose from the targets faction.
When you get to a certain point with a certain faction (negative) or # of targets taken down in a time period, you (randomly) get a bounty placed on you for being a pest. As well, if you blow to many missions for your boss, he'll take a bounty out on you for being inept.
Just a thought. Trying to add some wars to starwars.
I mean Boba Fett didnt get into Jabba's good books by hunting down some guy who spelled Jabba's name wrong on a christmas card.
Message Edited by GarthVapour on 10-18-2005 04:25 PM
That is an awesome idea But they would have to make faction limmits for some
exmple
if u lose a specific amount of said faction thats when a bounty is placed on your head.
example jabba - lose less then 1000 youre as good as dead
lady v - lose less than 1500 youre dead
Black Sun - less than 500 youre dead ( these of course would pay the most)
Message Edited by DoctorFett on 10-18-2005 03:21 PM
Message Edited by DoctorFett on 10-18-2005 03:22 PM
Kakabus wrote:
I would love to get a mission on that lvl 1 crafter with negative 5000 jabba faction.....
how exactly could a CL1 crafter get negative 5000 jabba faction.....unless he got it before he became a crafter.
The only way it would work, is if you take missions that qualify you for bounties, you know that by taking that mission you are gonna get hit.
By taking the safe missions, you don't have to worry about getting wacked.
Correct...Or he was a crafter pre cu with tkm or something...then went full crafter post cu
RubicksCube wrote:
Kakabus wrote:
I would love to get a mission on that lvl 1 crafter with negative 5000 jabba faction.....
how exactly could a CL1 crafter get negative 5000 jabba faction.....unless he got it before he became a crafter.
I've been kicking this around for some time, and have posted similar ideas, all have gone unnoticed by the developers.... but I will take your design and offer my advice:
Since the PvP will be "forced" there will need to be a mechanism for players to either "opt in" or "opt out" of it. This can be as easy as flipping a checkbox on their options. "Particiapte in GCW Bounty System" By checking that box, player assumes responsibility, and understands they will be hunted/attacked at some point.
Onto the game mechanics:
Players win and lose faction standing with the various factions through completing missions, failing missions, killing npcs, or helping npcs of a particular faction. ie, kill a Jabba factional member, you would lose 15 Jabba points but gain 15 Valarian and Borva points. (this is the system in place currently)
Once a player reaches a certain "threshold" of negative or positive standing, the following would happen:
-5000 Faction - Npcs will attackon sight, Kill Bounty initiated on terminals for up to 5 missions, highest payout
-4000 Faction - Npcs will attackon sight, Caputre Bounty Assinged for up to 5 missions, higher payout
-3000 Faction - Npcs will attackon sight, Capture Bounty Assignedfor up to 5 missions
-2000Faction - Npcs will attackon sight, npc BH mission released (similar to Old Man visits, only in "wilderness")
-1000 Faction - Npcs will attackon sight
-500 Faction - npcs are "rude" to the player