Bounty Hunter Archive
Thread: Minimum Damage?
TFOKypster wrote:
Does it matter? If so, why?
yes, its more important than your maximum damage. if the jedi's defense is a lot higher than your accuracy, your damage will be calculated off of your minimum damage instead of your maximum.
Mythrindir wrote:
TFOKypster wrote:
Does it matter? If so, why?
yes, its more important than your maximum damage. if the jedi's defense is a lot higher than your accuracy, your damage will be calculated off of your minimum damage instead of your maximum.
TFOKypster wrote:
Mythrindir wrote:
TFOKypster wrote:
Does it matter? If so, why?
yes, its more important than your maximum damage. if the jedi's defense is a lot higher than your accuracy, your damage will be calculated off of your minimum damage instead of your maximum.
This is exactly what I'm seeing lately. My pistol has a 500 minimum damage w/ PU. So, I'm just considering, should I go and switch to a HLR to get an extra boost in damage. But, the decrease in speed will hurt, yet the increase in range will be such a benefit.
don't forget HLR does energy, and the 2best pistols for bh (scatter and FWG5) do kinetic. Jedi can wear PSGs.
formula works like this
if your accuracy is 750 below their defense your hit for min
if even you hit for min+max / 2
if your accuracy is 750 higher you hit for your max
and there is some forumla for the inbetween i did not list
Now for pvp their is also a .7x penelity... so you can in a since hit below the min on your weapon
For example lets say you minimum is 500 and their defense is 750 higher then your accuracy(from aura etc.) you would actualy hit for 350 damage as your base... of course you can times this by your special mulitplier you are using
Message Edited by Anarchicgorilla on 10-09-2005 08:03 PM
Message Edited by Xoreshear on 10-09-2005 11:15 PM
Xoreshear wrote:
If you use Carbines quest a Nym's til you get one over 700 damage, they have at least 170 additional damage points in acid that will not be mitigated by things like synthsteak. Also that weapon is kinetic. Your min hit should be well in the low to mid500s.
Why do this? As others pointed out some Jedi can easily pass 755 D without blinking. Many wear PSG that gimp energy damage. Your accuracy will likely be below their defense, especially with a temp that has Mdef in it.
Things like advanced aim from rifle xxx3 and deuterium pyro can help. Still I'd expect to be using the min damage most of the time.
Message Edited by Xoreshear on 10-09-2005 11:15 PM
I use a nyms like that min is 360ish and acid is 170ish
Some things to think about though....
Acid damge is not added with your mulitipler.... so using specials with high elementalis a waste... (except torso shot it seems to work for that special only ... think has something to do with the bleed)
So sac capping these or whatever is a complet waste..
I run a 34% speed pup and sliced my 12% speed slice
I run this macro (I also use kd and torso every time the bleed wears off)
/rangedshot
/pause 1
/placecedshot
/pause 1
This will allow me to fire every second and rack up some serious damage and not have to ever worry about sac (sac is 85 on mine)
Anarchicgorilla wrote:
Xoreshear wrote:
If you use Carbines quest a Nym's til you get one over 700 damage, they have at least 170 additional damage points in acid that will not be mitigated by things like synthsteak. Also that weapon is kinetic. Your min hit should be well in the low to mid500s.
Why do this? As others pointed out some Jedi can easily pass 755 D without blinking. Many wear PSG that gimp energy damage. Your accuracy will likely be below their defense, especially with a temp that has Mdef in it.
Things like advanced aim from rifle xxx3 and deuterium pyro can help. Still I'd expect to be using the min damage most of the time.
Message Edited by Xoreshear on 10-09-2005 11:15 PM
I use a nyms like that min is 360ish and acid is 170ish
Some things to think about though....
Acid damge is not added with your mulitipler.... so using specials with high elementalis a waste... (except torso shot it seems to work for that special only ... think has something to do with the bleed)
So sac capping these or whatever is a complet waste..
I run a 34% speed pup and sliced my 12% speed slice
I run this macro (I also use kd and torso every time the bleed wears off)
/rangedshot
/pause 1
/placecedshot
/pause 1
This will allow me to fire every second and rack up some serious damage and not have to ever worry about sac (sac is 85 on mine)
Interesting input. Thanks!
Message Edited by Xoreshear on 10-10-2005 02:16 AM
Anarchicgorilla wrote:
For example lets say you minimum is 500 and their defense is 750 higher then your accuracy(from aura etc.) you would actualy hit for 350 damage as your base... of course you can times this by your special mulitplier you are using
Xoreshear wrote:
If you use Carbines quest a Nym's til you get one over 700 damage, they have at least 170 additional damage points in acid that will not be mitigated by things like synthsteak. Also that weapon is kinetic. Your min hit should be well in the low to mid500s.
Why do this? As others pointed out some Jedi can easily pass 755 D without blinking. Many wear PSG that gimp energy damage. Your accuracy will likely be below their defense, especially with a temp that has Mdef in it.
Things like advanced aim from rifle xxx3 and deuterium pyro can help. Still I'd expect to be using the min damage most of the time.
Message Edited by Xoreshear on 10-09-2005 11:15 PM
hmm, have you tested this? I haven't heard anything about elemental damage passing through synthsteak.