Bounty Hunter Archive
Thread: Y'know....IF they go with no-names on terminals...
Wow, I really like your point number 5.
Going by the impression that they are trying to cause Jedi to hide their powers as much as possible from intelligent races, this would make a lot of sense.
The jedi, be it master or padawan, who sits in theed dualing people, showing off his powers, ect would be a much higher profile target then a guy who is out in the middle of nowhere, and as you put it, had an unlucky spawn of NPC's.
I don't really understand 5b, but I like the initial idea of 5 and 5a. Very well thought out.
Wimpanzee wrote:
with no names on the terms, how are we supposed to find our mark on kashyyk?
Honestly...I don't know. That's a serious flaw in the proposal. All I know is the dev's stated that names would be removed from terminals. Now I would think at some point you'd have to get a name. Maybe at the bio-sig "OH...yes...here we go. His real name is IpwntJoo Trashtalker."
I did just have an amusing thought on that though. Mebbe NPC wookie guides which would be unattackable by players. Could turn into an interesting mini-game. You get the sig and take it to a wookie hut. The wookie analyzes the sig and hands it off to one of his hunters, who starts heading toward the mark. Now you have to protect this wook from being killed (bump up the wookie's CL to match the terrain he'd be going through). If the wook dies, you have to go back to the bio-sig tent and get another one.
Isxaari wrote:
Wow, I really like your point number 5.
Going by the impression that they are trying to cause Jedi to hide their powers as much as possible from intelligent races, this would make a lot of sense.
The jedi, be it master or padawan, who sits in theed dualing people, showing off his powers, ect would be a much higher profile target then a guy who is out in the middle of nowhere, and as you put it, had an unlucky spawn of NPC's.
I don't really understand 5b, but I like the initial idea of 5 and 5a. Very well thought out.
5b is to counter a potential exploit.
CouerSanglant wrote:
Much as I hate to admit it Leatherneck, I think this is a damn good proposal.
Much as I like to admit it LN, I think this is a damn good proposal.
Leatherneck_of_Alderaan wrote:
No real interest from that "other" forum.
I still think this is a very good idea!
I support this wholeheartedly!
3) Grouping option of BH's on a target. Take your mish. Target a friendly BH. Radial option comes up "Invite to mission". The BH groups (must be ungrouped at the time) automatically. When the group breaks up or logs....mission goes away, so the BH's invited by group lose the mission.
Bounty hunters will not need to group with other players if they continue in the direction of one on one bounty missions. Think about it.
Crash752 wrote:
3) Grouping option of BH's on a target. Take your mish. Target a friendly BH. Radial option comes up "Invite to mission". The BH groups (must be ungrouped at the time) automatically. When the group breaks up or logs....mission goes away, so the BH's invited by group lose the mission.
You forget the reason the developers want to remove the names from the Bounty Hunter terminals. Its because they want to change the BH/Jedi fight to a one on one battle. That means one Jedi andone Bounty hunter.
Bounty hunters will not need to group with other players if they continue in the direction of one on one bounty missions. Think about it.
Ehon - Radiant
I didn't forget. Read the last line again.