Bounty Hunter Archive

Thread: A comparison of CM and Doctor (warning, long post)

Jolted
Sat Jul 23, 2005 3:45 am
#1



I started out on BH a few weeks ago and I realised today that I'd have to give up some damage dealing and invest in healing if I were to be able to beat the tougher Jedi, so I came looking on the forums and investigated the skill trees in-game. I've noticed that many BH's tend to use CM 4000 as a part of their template. I've been looking into this and would like to make a comparison between that and Doctor 4000, which I find to be the better template. As the title says, this'll be a long one so don't bother not reading and replying saying only that it was too long for you to read. That doesn't add to discussion. There'll bea summary down bottom.



Now, from the Medic tree only while going CM we get the skills and skillmods:


---

+5 Healing efficiency

+5 Augmentation efficiency

+25 Bio-suppression efficiency

+10 Medical assembly

+10 Medical experimentation

Bacta Shot

Bacta Toss

Bacta Spray

---


Now. Just to clarify, augmentation efficiency is used for debuffing your enemy with CM skills. Won't be using that. Augmentation efficiency is apparently used for buffing yourself _I think_ so correct me if I'm wrong. I will only be using that if Bacta Infusion (Doc skill) uses that instead of Healing efficiency. I'm not sure about this one. Medical assembly and Medical experimentation are both used for crafting, so I wont be using these. A bit of Healing efficiency's, always good to have.


We proceed up to the CM tree:


---

+20 Melee defence

+20 Ranged defence

+60 Healing efficiency

+10 Medical warfare efficiency

+5 Bio-suppression efficiency

Advanced Bacta Toss

Advanced Bacta Spray

Neurotoxin

---


Alright.A solid amount of healing efficiency, some ranged and melee defence, good to have, and two healing abilities. A problem though. Bacta toss, for all I now, roots you for a second or two whilecasting. Again, I will disregard the bio-suppression and med warfare efficiency because I won't use any offensive CM skills such as Neurotoxin.


Let's now look at the Doctor path of Medic:


---


+25 Healing efficiency

+5 Augmentation efficiency

+5 Bio-suppression efficiency

+10 Medical assembly

+10 Medical experimentation

Bacta Shot

Drag incapacitated player

Diagnose

---


We get more of the Healing efficiency we want, less of Bio-suppression efficiency, and two abilities that aren't that useful in solo combat.


Going for the Doctor tree:


---

+10 Augmentation efficiency

+15Cure efficiency

+15 Ranged defence

+15 Melee defence

+55 Healing efficiency

Improved Bacta Shot

Improved Bacta Infusion

ImrovedBacta Jab

ImprovedHeal Wounds

---


Okay, here we get slightly less Healing efficiency than the CM tree, the same amount offAugmentation efficiency, some Cure efficiency that Iprobably won't use,alittle less Ranged and Melee defences, two good healingskills and one regenerative skill.





The summary, having stacked the skills on eachother:


--- Doctor ---

+15 Augmentation efficiency
+5 Bio-suppression efficiency

+80 Healing efficiency
+10 Medical assembly
+10 Medical experimentation
+15 Cure efficiency
+15 Ranged defence
+15 Melee defence
Improved Bacta Shot
Improved Bacta Infusion
Imroved Bacta Jab
Improved Heal Wounds
Drag incapacitated player
Diagnose
---

vs.

--- Combat Medic ---
+5 Augmentation efficiency
+30 Bio-suppression efficiency

+65 Healing efficiency
+10 Medical assembly
+10 Medical experimentation
+20 Melee defence
+20 Ranged defence
+10 Medical warfare efficiency
Advanced Bacta Toss
Advanced Bacta Spray
Neurotoxin
Bacta Shot
---


To me, Doctor looks the most appealing with its 15 more points in healing efficiency, a regenerative skill, two skills for healing and one skill for healing wounds if you lost the battle.A conof Doctor would of course be the 5 points less in Ranged and Melee defence, but that's all I can think of.


Then we have CM, which has its 5 points of extra Ranged and Melee defences going for it. Two healing skills. The con here would be Bacta Toss, halting your character for a few seconds to cast, a few seconds better spent far away from the wrong end of a lightsaber. It also has 15 points less in Healing efficiency. I won't use Bio-suppression efficiency since 4000 doesn't have any debuffing skills.


There has to be a reason to why BH's are using CM 4000 and not Doc 4000, because someone would have pointed this out sooner. They give the exact same Battle Armor mitigations and cost the exact same amount of skill points.Are the extra 5 (10) defence points worth it? Are the CM heals better than the Doc ones? Is Neurotoxin actually good?


Could I have grinded up to at least one of the two in the time it took writing this and tried for myself? Yes, probably. Oh well.
rock9001
Sat Jul 23, 2005 3:54 am
#2


well since if your a bounty hunter you have to have the ranged support tree in marksman anyway its less skill points overall to take combat medic as u only need 1 tree in medic instead of 2 trees in medic now i could be wrong but thats my opinon






Tokkan Bringer of the forum love!!

REMEMBER ONLY YOU CAN PREVENT FORUM FIRES!!!!


Thassk
Sat Jul 23, 2005 3:57 am
#3

i like CM for a few reasons heres two ... electrolye drain ... and traumatize



vThasskv
Jolted
Sat Jul 23, 2005 4:02 am
#4

rock9001: You spend the exact same amount of skillpoints for CM4000 as for Doc4000 if you already have MBH. Both are one tree in Medic.


Thassk: Good abilities indeed, but you don't get them with CM4000.

Cue763
Sat Jul 23, 2005 4:02 am
#5

Okay... look at it this way. Say you want to do the template that I myself have. I am MBH/Master Pistoleer/CM 4000. With this templateI have 3 skill points left over. If you were to go Doc 4000 you would be 11 skill points short of mastering a second combat profession. Therefore you lose even more ranged and melee defense, which means you will be healing yourself alot more. I do prefer the CM over Doc strictly for that reason.Remember also... mind goes fairly quickly if you have to heal yourself too much. Best bet is to use a bacta spray and a bacta shot. I NEVER use a toss in a BH hunt. If you want a third heal then invest in some stim d's and a little food. You can then heal using all 3 and not have to stop on the run when needed.



Trevi Runningrider ~ Born-Again Noob
Knocking on doors and distributing propaganda in a galaxy near you.

Naka ~ Master Munitions Trader
Blowing up jawa beer cans since Yoda went to Jedi School


N-Breen
Sat Jul 23, 2005 4:04 am
#6

as with many thinkers you didn't look at the base before heading to the top.

MBH/Master (weapon) : 15+15+14+14+14+6+6+14+14+14+14+14+14+14+14+1+1=198 skill points.
Now, you say 4000 Doctor is better, so, lets test your hypothesis : 15 (novice med) + 14 + 14 (4040 medic) + 6 (novice doc) + 14 (4000 Doc). = 63. now. therein lies your problem, you should have realized at first that many wouldve seen the superiority of doc before you, but why still go CM?. This is why. 198 (MBH/Master Weapon) + 63 (4000 Doc) = 261 skill points. We are given 250.

MBH/Master (weapon) : 15+15+14+14+14+6+6+14+14+14+14+14+14+14+14+1+1=196 skill points.
Now, lets try 4000 CM : 15 (novice med) + 14 (0400 medic) + 6 (novice CM) + 14 (4000 CM). = 49. aha! here is your solution to your problem. 198 (MBH/Master Weapon) + 49 (4000 CM) = 247.

Now that is why everyone is 4000 CM. /bow



----------------------------------------------------------------------------------------------------------

Higei Dracotalus-Starsider-Master BH/Master Combat Medic/0003 Pistoleer
Infamous Bounty HUNTING is for rejects, I don't hunt, I decimate.
Jedi {<=30-10=>} Record (full templates)
Jolted
Sat Jul 23, 2005 4:06 am
#7

So simple, yet so hard.


Thanks.


Thassk
Sat Jul 23, 2005 4:06 am
#8




with master pistols master BH ... you could either have 4000 CM .. or novice doc ...maybe1 box up in the doc i forget ... where as the novice profession have a requisite of 2 SP in the first box the higher leveled combat profession take 5 points for the first box into it ( not talking novice here ) and for doctor you need 2 medical tiers ....combat medic only 1 medic vertical row ... and a markman vertical row .. the marksmen already taken because its a prerequisite for BH.


when taking the cm 4000 .. you also gethave 3 SP left overwhich are invaluable to be put into the force sensitive melee defense tree for a +15 additive


buy some healing efficiency CA's and AA's ( as the bio e shirts are temporarily shut off, untill the devs find a way to balance jedi wearing all these bio e clothes )


and youll have the ability to heal 1500 per enhanced heal


bacta spray is nice because you can cast it while running and it doesnt slow you down .. which is great when kiting an enemy...plus the ranged treatment or healing speed CA's and AA'sdo seem to work in my opinion ... i have a +10 ranged healing speed CA and i could swear it makes me heal faster

Message Edited by Thassk on 07-23-2005 04:13 AM



vThasskv
Cue763
Sat Jul 23, 2005 4:06 am
#9

/agree



Trevi Runningrider ~ Born-Again Noob
Knocking on doors and distributing propaganda in a galaxy near you.

Naka ~ Master Munitions Trader
Blowing up jawa beer cans since Yoda went to Jedi School


Jolted
Sat Jul 23, 2005 4:09 am
#10

I TOTALLY missed this, that you had to have 2branches in Medic. Playing for 17 hours straight has its disadvantages.
Cue763
Sat Jul 23, 2005 4:13 am
#11




Message Edited by Cue763 on 07-23-2005 04:14 AM



Trevi Runningrider ~ Born-Again Noob
Knocking on doors and distributing propaganda in a galaxy near you.

Naka ~ Master Munitions Trader
Blowing up jawa beer cans since Yoda went to Jedi School


Cue763
Sat Jul 23, 2005 4:14 am
#12







Jolted wrote:
I TOTALLY missed this, that you had to have 2branches in Medic. Playing for 17 hours straight has its disadvantages.





/comfort


It's okay... after I posted my first replyI stopped and thought... "OMG.... Is that right?" lol



Trevi Runningrider ~ Born-Again Noob
Knocking on doors and distributing propaganda in a galaxy near you.

Naka ~ Master Munitions Trader
Blowing up jawa beer cans since Yoda went to Jedi School


Cryva
Sat Jul 23, 2005 7:18 am
#13

Well since you do not have enough skill points go to MBH/MR Doc 4xxx.. looks like I will be going CM 4xxx



Cryva Yap
Jedi -
TALUS EXPEDITIONARY FORCE
AHAZI


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