Bounty Hunter Archive

Thread: Bye Bye Combat Medic.

RoundWallKing
Fri Oct 14, 2005 1:50 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1265428&view=by_date_ascending&page=1



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
ocili
Fri Oct 14, 2005 1:52 pm
#2




|____________________________________________|
|Ocili Bothan Jedi| |Ocile Rodian Bounty Hunter| |Ocily Human Engineer| |Ociley Phish Medic|
|____________________________________________|
|Please Drop off All Winnings to: Oc's Uber Loot and Drop off|
|Regulatores Avamposto . Talus: -136 3454|
|
[DWB] Crafting Service (Jetpacks/Mando Bracers)|
|RRR|



Leatherneck_of_Alderaan
Fri Oct 14, 2005 1:56 pm
#3

Combat Medic is going to be just fine.



Igitur qui desiderat pacem, praeparet bellum
RoundWallKing
Fri Oct 14, 2005 1:59 pm
#4



Leatherneck_of_Alderaan wrote:
Combat Medic is going to be just fine.



Snare me all you want. I have supression and wave.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Leatherneck_of_Alderaan
Fri Oct 14, 2005 2:02 pm
#5






RoundWallKing wrote:





Leatherneck_of_Alderaan wrote:
Combat Medic is going to be just fine.





Snare me all you want. I have supression and wave.





Read that post again. Debuffs trump buffs. It says nothing explicitly about the reverse being true.


Additionally, not every character in the game is a Jedi. Just because a combat medic might have trouble with YOU with it's slows and snares doesn't mean they're going to have trouble with everyone.





Igitur qui desiderat pacem, praeparet bellum
RoundWallKing
Fri Oct 14, 2005 2:04 pm
#6



Leatherneck_of_Alderaan wrote:


RoundWallKing wrote:


Leatherneck_of_Alderaan wrote:
Combat Medic is going to be just fine.



Snare me all you want. I have supression and wave.


Read that post again. Debuffs trump buffs. It says nothing explicitly about the reverse being true.

Additionally, not every character in the game is a Jedi. Just because a combat medic might have trouble with YOU with it's slows and snares doesn't mean they're going to have trouble with everyone.




I didnt say anything about the effect reversing. I just said I have 2 skills that will prevent your kiting. Im not going to run from you. Just to you.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Leatherneck_of_Alderaan
Fri Oct 14, 2005 2:05 pm
#7






RoundWallKing wrote:





Leatherneck_of_Alderaan wrote:





RoundWallKing wrote:





Leatherneck_of_Alderaan wrote:
Combat Medic is going to be just fine.





Snare me all you want. I have supression and wave.





Read that post again. Debuffs trump buffs. It says nothing explicitly about the reverse being true.


Additionally, not every character in the game is a Jedi. Just because a combat medic might have trouble with YOU with it's slows and snares doesn't mean they're going to have trouble with everyone.







I didnt say anything about the effect reversing. I just said I have 2 skills that will prevent your kiting. Im not going to run from you. Just to you.





You're right. I misread what you wrote. My apologies.


However, not every template has those.




Igitur qui desiderat pacem, praeparet bellum
bmill
Fri Oct 14, 2005 2:06 pm
#8

It's not bye bye Combat Medic. It's bye bye 30min - 1hour + fights. Which, I think everyone can agree is a GOOD THING!


CM was tad overpowered as a healing class anyway. It's a good thing. No combat medic could overtly kill me. Since I had 4xxxCM, I could out heal their paltry damage from their one line of a ranged class. The CM warefare stuff was a drain on me, but they couldn't outdamage my ability to heal. As a MRM, I could CERTAINLY outdamage their ability to heal.


I hope this adds to getting away from the "mind drain" that MCM has become again, like it was BEFORE the CU....





ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
ElvisTheKing
Fri Oct 14, 2005 2:09 pm
#9

They dropped all of the mind costs for Jedi healing? Well that's a bummer.



__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

RoundWallKing
Fri Oct 14, 2005 2:13 pm
#10


bmill wrote:

It's not bye bye Combat Medic. It's bye bye 30min - 1hour + fights. Which, I think everyone can agree is a GOOD THING!

CM was tad overpowered as a healing class anyway. It's a good thing. No combat medic could overtly kill me. Since I had 4xxxCM, I could out heal their paltry damage from their one line of a ranged class. The CM warefare stuff was a drain on me, but they couldn't outdamage my ability to heal. As a MRM, I could CERTAINLY outdamage their ability to heal.

I hope this adds to getting away from the "mind drain" that MCM has become again, like it was BEFORE the CU....




No more long fights exactly, Combat medics are not deadly because they hit fast or have high damage. First they debuff you then slowly tick your health away why they kite you with an ALR. You get them down to half life then they heal. Then your aura is about to drop so you have to re apply aura and infusion then heal because the the dots are working. Mean while the CM is just wacking away only having to heal himself for the 10 seconds you can actually attack him. He is a major force drainer because he can survive for awail. To beat a jedi all you have to do i outlast his force. No long fights = no dead Jedi. No BH is going to insta cap me. I have macros running 24/7.

Message Edited by RoundWallKing on 10-14-2005 05:15 PM



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
ocili
Fri Oct 14, 2005 2:15 pm
#11






RoundWallKing wrote:





bmill wrote:

It's not bye bye Combat Medic. It's bye bye 30min - 1hour + fights. Which, I think everyone can agree is a GOOD THING!


CM was tad overpowered as a healing class anyway. It's a good thing. No combat medic could overtly kill me. Since I had 4xxxCM, I could out heal their paltry damage from their one line of a ranged class. The CM warefare stuff was a drain on me, but they couldn't outdamage my ability to heal. As a MRM, I could CERTAINLY outdamage their ability to heal.


I hope this adds to getting away from the "mind drain" that MCM has become again, like it was BEFORE the CU....







No more long fights exactly, Combat medics are not deadly because they hit fast or have high damage. First they debuff you then slowly tick your health away why they kite you with an ALR. You get them down to half life then they heal. Then your aura is about to drop so you have to re apply aura and infusion then heal because the the dots are working. Mean while the CM is just wacking away only having to heal himself for the 10 seconds you can actually attack him. He is a major force drainer because hit can survive for awail. To beat a jedi all you have to do i outlast his force. No long fights = no dead Jedi. No BH is going to insta cap me. I have macros running 24/7.





and any good BH would time a shot just right to negate your macros from running for a few seconds until you realize they didn't retrigger and you have to do a /dump and restart them. And in that time, your dead.



|____________________________________________|
|Ocili Bothan Jedi| |Ocile Rodian Bounty Hunter| |Ocily Human Engineer| |Ociley Phish Medic|
|____________________________________________|
|Please Drop off All Winnings to: Oc's Uber Loot and Drop off|
|Regulatores Avamposto . Talus: -136 3454|
|
[DWB] Crafting Service (Jetpacks/Mando Bracers)|
|RRR|



RoundWallKing
Fri Oct 14, 2005 2:18 pm
#12


ocili wrote:


RoundWallKing wrote:


bmill wrote:

It's not bye bye Combat Medic. It's bye bye 30min - 1hour + fights. Which, I think everyone can agree is a GOOD THING!

CM was tad overpowered as a healing class anyway. It's a good thing. No combat medic could overtly kill me. Since I had 4xxxCM, I could out heal their paltry damage from their one line of a ranged class. The CM warefare stuff was a drain on me, but they couldn't outdamage my ability to heal. As a MRM, I could CERTAINLY outdamage their ability to heal.

I hope this adds to getting away from the "mind drain" that MCM has become again, like it was BEFORE the CU....




No more long fights exactly, Combat medics are not deadly because they hit fast or have high damage. First they debuff you then slowly tick your health away why they kite you with an ALR. You get them down to half life then they heal. Then your aura is about to drop so you have to re apply aura and infusion then heal because the the dots are working. Mean while the CM is just wacking away only having to heal himself for the 10 seconds you can actually attack him. He is a major force drainer because hit can survive for awail. To beat a jedi all you have to do i outlast his force. No long fights = no dead Jedi. No BH is going to insta cap me. I have macros running 24/7.


and any good BH would time a shot just right to negate your macros from running for a few seconds until you realize they didn't retrigger and you have to do a /dump and restart them. And in that time, your dead.



Unless of course the Jedi Is a PvPer and knows that macros are just for casual gaming and not For PvP Or BH fights. I look at my ham and not the pretty colors during a fight. Also macros get overridden by any action that the player actually does. fighting with macros is dumb.

Message Edited by RoundWallKing on 10-14-2005 05:20 PM



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Leatherneck_of_Alderaan
Fri Oct 14, 2005 2:24 pm
#13






ocili wrote:





RoundWallKing wrote:





bmill wrote:

It's not bye bye Combat Medic. It's bye bye 30min - 1hour + fights. Which, I think everyone can agree is a GOOD THING!


CM was tad overpowered as a healing class anyway. It's a good thing. No combat medic could overtly kill me. Since I had 4xxxCM, I could out heal their paltry damage from their one line of a ranged class. The CM warefare stuff was a drain on me, but they couldn't outdamage my ability to heal. As a MRM, I could CERTAINLY outdamage their ability to heal.


I hope this adds to getting away from the "mind drain" that MCM has become again, like it was BEFORE the CU....







No more long fights exactly, Combat medics are not deadly because they hit fast or have high damage. First they debuff you then slowly tick your health away why they kite you with an ALR. You get them down to half life then they heal. Then your aura is about to drop so you have to re apply aura and infusion then heal because the the dots are working. Mean while the CM is just wacking away only having to heal himself for the 10 seconds you can actually attack him. He is a major force drainer because hit can survive for awail. To beat a jedi all you have to do i outlast his force. No long fights = no dead Jedi. No BH is going to insta cap me. I have macros running 24/7.





and any good BH would time a shot just right to negate your macros from running for a few seconds until you realize they didn't retrigger and you have to do a /dump and restart them. And in that time, your dead.





I'd be very wary of planning strategies that involve your opponent hesitating or making mistakes. In my experience-in many forms of competition-that's just asking to lose.



Igitur qui desiderat pacem, praeparet bellum
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