Bounty Hunter Archive
Thread: BH Top issues -- UPDATED 9/12/05--
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Tanks
Sun Apr 24, 2005 4:27 pm
#1
Below are our Top issues community input and testing.
- Jedi keep spamming /duel, /endduel to determine if a BH has a mission on them. Devs have acknowledged that as an issue.
- Jedi can run into Factional Structures while BH TEF is still active.
- Waypoints for NPC marks do not update for several minutes, and then suddenly the mark will be thousands of meters away.
- Duelist stanceis reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%).
- Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up evenbeforea chance to fire again.
- Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective. Usefulness of state effects is a gloabla issue.
Fixed:
- BHs do not have an Advanced version of the LLC (Master or lvl 50), which is causing problems with BHs valuable (Krayted) LLCs converting to uselessness. Laser Rifle is available. There is also a Master BH certified rifle that drops from Necrosis. Heavy LLC is available in Publish 19.
- Torso Shot bleed is for ~49 damage every 6-7seconds, seems to be very insignificant. I have seen it as high as 140 now. Fixed.
- Latest patch which increased action costs is very detrimental to BHs as our debuff shots take so much action that when time comes to do damage shots we are out of action resulting in very long and boring and less tactical combat. Fixed.
- Adv. Critical Shot is not adding 25% damage when +Critical+ is over the target. Fixed.
- Jedi, after Combat is initiated by BOTH parties can still run into a private structure. The BH TEF should prevent this. Fixed in Pub. 20.
- /offerride allows friends of Jedi to help Jedi escape. This also has GCW PvP issues as well. Suggest making /offerride a "helpful" action that is locked out similar to heals etc. To be Fixed in Pub. 21.
- Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. To be Fixed in Pub. 21 including Boss Mobs with loot.
- Duelist stance has had its defense mod increased, still working on damage reflect.
Message Edited by Tanks on 09-12-2005 01:58 PM
StrikerNI
Sun Apr 24, 2005 4:42 pm
#2
Number 8 affects all professions.
It's something that should seriously be reconsidered by the devs.
It's something that should seriously be reconsidered by the devs.
Flakfutz
Sun Apr 24, 2005 5:19 pm
#3
Hi Tanks. The list looks good but i have question.
why do Jedi even need a PSG?
When testing convertion on Valcyna friend and Iwere trying out some jedi missons on any jedi we could find online at the time. We were grouped and both had the same missions. We made an uncoordinated attack on a Padawan and both got killed and only managed to get her health half way down. we also tryed a Knight and the same results. On reveuing the combat log the armor we had (assault) did nothing to proctect us from LS damage. If i'm only doing 2-300 damage a shot and the jedi is doing 6-800 a hit and they can't be rooted why do they even need a PSG? Is it going to take group's of BH's to take out a jedi after CU hits live? Sorry this may be more than one question.
Message Edited by Flakfutz on 04-24-2005 05:21 PM
Oh yeah On TCEP3 I'm Zig.
Message Edited by Flakfutz on 04-24-2005 05:31 PM
Octavean
Sun Apr 24, 2005 6:05 pm
#4
-octavean from TC-EP3 wants to know why would i master a prof when i cant use a special whenever i want to? is there a point in waiting to shoot sum1? do u get tired from pulling a trigger IRL or is this supposed to just give jedi an advantage.... tahts prolly the CU's goal give the jedi the i win button finally and end the pathetic excuse for a game
FaceInTheCrowd
Sun Apr 24, 2005 7:17 pm
#5
I have a slight disagreement on your wording on item 10 Tanks. Maybe for double masters the bh missions are too easy, but novice bh's who aren't already elite masters are only CL 15 or so and the lvl 15 missions they can pull tend to be CL 25-35 marks.Is bh mission difficulty +1 at novice or at investigation 1? If it's the latter you should modifythat to include novice NPC level 14 - 19.
jacean
Sun Apr 24, 2005 7:21 pm
#6
This kind of goes along with number 2. Master Rifleman/Master Bounty Hunter have a distinct advantage in PvP with underhandshot. AT 60m they are able to use this quite effectively, while Carbine and Pistol users have to be much much closer for this special to work. Not sure if this was intended but it is extremely overpowered.
DotSWarlock
Sun Apr 24, 2005 7:24 pm
#7
Tanks wrote:
Defenses seem to be irrevelant. (Similar issue to Pikeman and TKA).
Defenses act both as a way to avoid damage and as damage mitigation. I suggest grapping TKA and using improved center of being to discover just *how much* defenses are worth it (a melee unit using it cuts pvp damage by half and allows a melee unit to be shot while rooted without too much trouble). If you want to test it with just bh though, drop every range class, ask someone to shoot you, grab bh + maybe another combat class and get shot again. You should see a good difference.
Bastien
Sun Apr 24, 2005 7:42 pm
#8
DotSWarlock wrote:
Tanks wrote:
Defenses seem to be irrevelant. (Similar issue to Pikeman and TKA).
Defenses act both as a way to avoid damage and as damage mitigation. I suggest grapping TKA and using improved center of being to discover just *how much* defenses are worth it (a melee unit using it cuts pvp damage by half and allows a melee unit to be shot while rooted without too much trouble). If you want to test it with just bh though, drop every range class, ask someone to shoot you, grab bh + maybe another combat class and get shot again. You should see a good difference.
They make a difference, but not a significant one. Grab just novice BH and compare it to master BH, the difference is null.
Althus_Alen
Sun Apr 24, 2005 8:51 pm
#9
Tanks wrote:Duelist stance is not reflecting back any damage.
Still waiting for the rationale on why BH get this ability, so far you have provided none and rapidly left threads when it is mentioned.
Block damage, maybe. Reflect damage when Jedi cannot, what movies were you watching?
instapeace
Sun Apr 24, 2005 8:58 pm
#10
Althus_Alen wrote:
Tanks wrote:
Duelist stance is not reflecting back any damage.
Still waiting for the rationale on why BH get this ability, so far you have provided none and rapidly left threads when it is mentioned.
Block damage, maybe. Reflect damage when Jedi cannot, what movies were you watching?
LOL. I like this guy.
evil-bountyhunter
Sun Apr 24, 2005 9:37 pm
#11
our defense dont seem to work because of the combat lvl dmg multiplyer have the devs considered removeing it? if not mention it to them on the corro forums plz this whould make our defense more usefull and make us a tank like we should be in the CU. Makeing our bountys stronger will also help for some more intense fighting. the new action costs are a bit much maybe increase our max action? stance is still broken and needs to be fiex. other than that i cant think of much else keep up the good work tanks

Hedd
Mon Apr 25, 2005 2:21 am
#13
Althus_Alen wrote:
Tanks wrote:Duelist stance is not reflecting back any damage.
Still waiting for the rationale on why BH get this ability, so far you have provided none and rapidly left threads when it is mentioned.
Block damage, maybe. Reflect damage when Jedi cannot, what movies were you watching?
This rationalisation will shortly follow the invisible jedi rationalisation. Tah tah.
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