Bounty Hunter Archive
Thread: Does anyone have a clue that isn't vague as to what the DEVs goals are?
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warrenbassist
Fri Jul 15, 2005 7:42 am
#1
Too bad the DEVs never state what they're plan is while doing publishes.
Initially implementing Jedi missions on BH terminals was meant to keep the Jedi population down, then it more or less was supposed to make a full template tougher to become. They take out the group visability, so grinding Jedi don't have to worry about losing XP if they are careful which they usually are. So now we will have missions that are mainly full templates that have no worries about losing XP. An honest couple of questions, not a flame....so what exactlywill the point of Jedi havint XP loss anymore? Is there another plan for a BH/Jedi hunting system? (other than what is currently in the patch notes on TC)
Message Edited by warrenbassist on 07-15-2005 10:47 AM
Camelz
Fri Jul 15, 2005 8:04 am
#2
If you've seen the tv ads then you must know the strategy. The ads are trying to entice people in by selling them the Jedi profession and BHs arent good for sales atm. Looks like sales are poor anyway, TE is in the "bargain bin" at my local game store already.
JaymzRiken
Fri Jul 15, 2005 8:06 am
#4
bargin bin? it started at $30 retail...its always sold out here, guess it depends on the area
warrenbassist
Fri Jul 15, 2005 9:38 am
#7
dezi wrote:
Expense < Profit
Thats their plan. Everything else is secondary.
That would explain why 90 percent of the games put out by lucas arts look like rush jobs. I had a game on dream cast where I was a battle droid, and if I moved a certain way my whole upper body would disapear leaving me with legs just to walk on....... guess they tested that game well
Message Edited by warrenbassist on 07-15-2005 12:39 PM
Saarkai
Fri Jul 15, 2005 9:52 am
#8
Phase I: Create Star Wars based MMORPG
Phase II: ?
Phase III: Profit!
AllHandlestaken
Fri Jul 15, 2005 10:20 am
#9
It is clear as to what the Devs plans are. Keep the Jedi happy. Most customers of SWG now are Jedi, therefore they will cater to that. Its all about money. It makes sense to them now but eventually this game will be destroyed because of it.
Vlamr
Fri Jul 15, 2005 10:21 am
#10
I figured you guys would have figured it out. Its pretty obvious to me. To milk it for every little penny.
warrenbassist
Fri Jul 15, 2005 10:56 am
#11
AllHandlestaken wrote:
It is clear as to what the Devs plans are. Keep the Jedi happy. Most customers of SWG now are Jedi, therefore they will cater to that. Its all about money. It makes sense to them now but eventually this game will be destroyed because of it.
I worked in a hospital that acted like that. The adminjumped through hoopsto make certain departments happy while neglecting others. Needless to say there was a lot of bitter feelings all around. Shame they have to make the same atmosphere in a game.
Funny thing is the hospital is scheduled to close.
Message Edited by warrenbassist on 07-15-2005 02:14 PM
NoviceRangerFlurry
Fri Jul 15, 2005 11:00 am
#12
The point is to stop a Jedi credit farming, not to stop him becoming a jedi
warrenbassist wrote:
Too bad the DEVs never state what they're plan is while doing publishes.
Initially implementing Jedi missions on BH terminals was meant to keep the Jedi population down, then it more or less was supposed to make a full template tougher to become. They take out the group visability, so grinding Jedi don't have to worry about losing XP if they are careful which they usually are. So now we will have missions that are mainly full templates that have no worries about losing XP. An honest couple of questions, not a flame....so what exactlywill the point of Jedi havint XP loss anymore? Is there another plan for a BH/Jedi hunting system? (other than what is currently in the patch notes on TC)
Message Edited by warrenbassist on 07-15-2005 10:47 AM
CommTampers
Fri Jul 15, 2005 11:31 am
#13
If we can't protest it by spamming, why not do the opposite and protest it with a Galactic "Log-Off Week?" **continues dreaming**
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