Bounty Hunter Archive
Thread: What do u think of this template?
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Mavarus
Sat Feb 28, 2004 12:47 pm
#1
Since the new geonosian sonic blaster is out and requires a cert from pistoleer (BS), I guess Ill have to drop my carbineer for it. Here is my idea:
Master Bounty hunter/Pistoleer 0041/novice carbineer
JBadaboom
Fri Jun 18, 2004 9:26 pm
#4
I have decided to go master rifle/TKM/ and the rest skills in fencer(as high as i can get). Was just wondering what u guys think of this template and if maybe I should go master fencer instead of TKM.
Ferowoar Athe
Ferowoar Athe
XaverriJade7
Fri Jun 18, 2004 9:34 pm
#5
You'll do pretty well with this. If you're more into PvE, I'd keep it as-is, but for PvP, Fencer would be a better decision than TKM if you're only going to completely master oneof them. You might want to get Novice Medic as well, but with the TKA's Meditate line it may not be completey neccessary for you. I prefer being able to use a stim in the middle of a fight to not being able to do it though 
Martinb4
Sat Jun 19, 2004 11:02 am
#6
I'm in the process of trying this out: Master Rifles/ Master Fencer/ Pistoleer 1-0-3-0/ Pikeman 0-0-2-0
This is what i get while holding a Rifle:
Block +125
Ranged Def +125 (shows +148)
Melee Def +124
Def Dizzy +100
Def KD +60
Def Posture Change +90
Ranged Mitigation 3
This is what i get when holding a 1-Handed Sword:
Dodge +125 (shows +130)
Ranged Def +125 (shows +148)
Melee Def +124
Def Dizzy +100
Def KD +60
Def Posture Change +90
Melee Mitigation 3
And also can add to KD, Dizzy, Melee Defense, Block, Dodge with Food, and SEA's if I find any.
Message Edited by Martinb4 on 06-19-2004 11:04 AM
Martinb4
Sat Jun 19, 2004 11:25 am
#7
Here's the other possibility: Master Rifles / Master Fencer / Marksman 4-4-0-2 / Pistoleer 1-0-4-1 / Novice Medic
Block +70 (finding this skill to be worthless even at +125 without using COB, which is not doablewith a rifle---only halves damage)
Dodge +125 (shows +130)
Ranged Def +125 (shows +148)
Melee Def +125 (shows +126)
Def Dizzy +90
Def KD +100
Def Posture Change +100
Def Blind +90
Melee Mitigation 3
Ranged Mitigation 3
Stim B's
XaverriJade7
Sat Jun 19, 2004 11:28 am
#8
I like this one more.
Martinb4 wrote:
Here's the other possibility: Master Rifles / Master Fencer / Marksman 4-4-0-2 / Pistoleer 1-0-4-1 / Novice Medic
Block +70 (finding this skill to be worthless even at +125 without using COB, which is not doablewith a rifle---only halves damage)
Dodge +125 (shows +130)
Ranged Def +125 (shows +148)
Melee Def +125 (shows +126)
Def Dizzy +90
Def KD +100
Def Posture Change +100
Def Blind +90
Melee Mitigation 3
Ranged Mitigation 3
Stim B's
Martinb4
Sat Jun 19, 2004 11:29 am
#9
Me too, but i just finished doing the pikeman part, DOH! That
sucks
XaverriJade7
Sat Jun 19, 2004 11:39 am
#10
You could try this:
Master Rifleman/Master Pikeman/Fencer 4/4/4/0.
Still very nice. Has tons of ranged and melee defense and good status defenses. You'll have access to every damage type aside from Blast(and Lightsaber
). Plus Rifleman and Pikeman are both very cool.
If you want, you can switch the third Fencer line for Novice Medic and use stim Bs. That way, no time lost gaining polearm XP. 
Martinb4
Sun Jun 20, 2004 12:11 am
#11
That would be cool butI might not use Pike all too much. I like my rifles too much, hehe. Master Fencer would not be to usedforoffense but more for when we need a straight tank, or for close combat PvP ever so often, but mostly for a COB/Burst Run last ditch effort. I'm thinking maxed COB efficiency, max Dodge to get me out of hairy situations but Rifles otherwise. Pike might be cool, but accuracy kinda sucks, speed kindasucks, it would be like using my SG82 for cold damage when I got my T-21 just sitting there, just for the fun of it. Well, maybe not that extreme.
mess3d
Fri Aug 19, 2005 10:05 am
#12
MBH/4-0-0-4 doc/0-4-0-4 cm/ or 0-0-4-4 cm
Capped out Ris with 75% armor break 9 piece adked capped seas in seas
966 max dmg fwg5 with +42 accuracy bonus 65 sac 390 base dps etc etc
Capped out Ris with 75% armor break 9 piece adked capped seas in seas
966 max dmg fwg5 with +42 accuracy bonus 65 sac 390 base dps etc etc
Message Edited by mess3d on 08-19-2005 10:07 AM
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