Bounty Hunter Archive

Thread: knockdown

hamhed
Sat Jul 26, 2003 6:52 am
#1

Finally filled my first pikeman box and grabbed this skill.


Lecepanine Dart(dizzy) + Knockdown = Pure Awesome.


The enemies I can take on and the xp I'm earning just took a huge jump. I recommend all novice pikemen pick this skill up ASAP.




Ryyhnaror
Bloodfin
BH/CH
Madmartagan
Sat Jul 26, 2003 9:08 pm
#2

By knockdown he means Polearmsweep1. Yes, it is the best soloing skill out there. Along with intimidate2, I can solo almost anything I run across. It's not always worth the time involved, but it's doable.


Definitely get Intermediate Defense first. I chose to master stances next and it has been a good decision. Speed is the key to getting XP in big groups, and that part of the tree is where its at.


Higgs Par'teckal - Lowca




___________________________________________________________________
Higgs Par'teckal - Human Master Pikeman - Master Brawler - Master Medic - Teras Kasai Warrior of Lowca
romeoisdead
Sun Jul 27, 2003 6:19 am
#3

Yup Madmartagan, Get intermediate defense, then master stances, then finish off defensive, then do offensive. That is the way to go.



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Glibly
Thu Aug 07, 2003 11:10 am
#4

Why not make the chance that knockdown works proportional to your skill with the weapon in hand and inversely proportional to the creatures knockdown defense?


High level mob could only be knocked down by people with high knockdown skill. If the devs think a mob should be very hard to knock down, they just give it lots of knockdown defense.


Its simple, effective and the code seems to be there already (more or less). Seems to make a whole lot more sense and be more managable than the blanket 50% or no spam or ... other fixes that they are/have/will try.


The more I think about it, the more I like it.


(I posted this in the General Forum and got no response)



"Skepticism is the chastity of the intellect, and it is shameful to surrender it too soon or to the first comer" -- George Santayana
Pyradius
Fri Aug 08, 2003 12:04 am
#5

It seems that Defense vs. mods are currently useless for the most part. Hopefully if they actually get these working, they will re-evaluate the expense on our KD moves. I have a feeling they are going with the quick fix for now, and will retune things once they get the more complex skill mods working.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Micos99
Sun Aug 17, 2003 1:01 pm
#6

AreaHit3 has dizzy, but dont apply every time. About 30% chance is better then nothing
Verhoffin
Sun Aug 17, 2003 1:10 pm
#7

What exactly does Dizzy do?
Jezekiell
Sun Aug 17, 2003 1:19 pm
#8

Dizzy makes the target able to be knocked down if hit by a posture change attack.
Verhoffin
Sun Aug 17, 2003 1:45 pm
#9

So if they're dizzy and I use sweep they're knocked down?
Micos99
Sun Aug 17, 2003 10:08 pm
#10

yes, and cant get up. You dont even need sweep, just keep fighting with Area3. But need huge con/str qui/stamina pools, or you will run out of HAM very fast.
Grimror
Sun Aug 17, 2003 10:41 pm
#11

two hand lunge 2 is a sword Knockdown fyi. Master Brawler required.
Verhoffin
Mon Aug 18, 2003 12:44 am
#12

Does Swordsman actually have a knockdown move?
Chaed_Arelk
Mon Aug 18, 2003 12:56 am
#13

Not a knock down move... but we can dizzy and posture down, which when they get up is just as good





Eain Rathair
~ Master of Melee ~
~ Warrior, Guardian, Friend ~
Peace is a lie, there is only Passion. Through Passion, I gain Strength.
Through Strength, I gain Victory. Through Victory, my chains are broken.

The Force shall set me free.


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