Bounty Hunter Archive

Thread: A balance pass on Kashyyk. The answer?

SilverMamba
Tue Jul 19, 2005 9:20 pm
#1

Right after the CU the devs did a "balance pass" on every planet where the mob difficulty was out of hand DWB, Nightsister Stronghold, Geno Cave, the Vette. If the dev's will not give us names nor will they allow droids to work on kashyyk then do a balance pass on Kashyyk.

Lower all the mobs on the ryatttrail and mydrill caverns tolevel 50 and increase the respawn time to 30 minutes. THen kashyyk can still be a quest and exploration planet, but not an exploitable one.



As of tonight 4 out of 5 missions pulled were on kashyyk, the other one logged out right after I got to his planet. So 0/5 thanks....



SCYLLA: Golgo Thirteen Killed by a an allergy to Nerf's
BLOODFIN: Marahdi Well on his way to the big Treehouse in the Sky
How do you lose a million dollars in a month? I dunno as Julio Torres
MadAdder3
Tue Jul 19, 2005 9:24 pm
#2

Honestly, as someone who has only been to the Myyydril Caverns for it's content, I don't think nerfing the spawns there would be the answer. I mean, that place is easy enough as it is.


Why not a timer or something that boots you out of an Instance after, say, an hour? Granted, it would annoy some of the people doing quests (especially in the Myyydril Caverns), but it would solve the AFK problem.

tuffness55
Tue Jul 19, 2005 9:25 pm
#3

someone is made about mising his marks

Mxr133
Tue Jul 19, 2005 9:35 pm
#4






tuffness55 wrote:
someone is made about mising his marks





Someone else just plain sucks at spelling.



Ad'extremum - Jedi Healer
Dasani - Crafter
Lightsaber Resource Kit Vendor - Location: Corellia 275 -5500
Unlocked 1/24/04
thepunisher286
Tue Jul 19, 2005 10:22 pm
#5

Would it be possible to make every npc/creature on Kash worth 1xp, regardless of CL?
LGandalf
Wed Jul 20, 2005 1:06 am
#6


SilverMamba wrote:
Lower all the mobs on the ryatt trail and mydrill caverns to level 50 and increase the respawn time to 30 minutes. THen kashyyk can still be a quest and exploration planet, but not an exploitable one.
As of tonight 4 out of 5 missions pulled were on kashyyk, the other one logged out right after I got to his planet. So 0/5 thanks....





Seriously, this game does not turn around us, jedi vs bh conflict, so think before you post. Ryatt and myyydril caverns are quite easy for a group - i'd rather have that difficulty increased, not lowered. So stop asking for nerfs that would break the game for other people.
SilverMamba
Wed Jul 20, 2005 7:12 am
#7

You jedi and your 2 cents are noted.


Are the caverns easy? Yes, are they exploitable Yes.


Are the Trails easy? Yes, are they exploitable Yes.


You are missing the point, they can make everyone happy by just lowering the XP givin on the trail/cavern. It can be high level content but not exploitable.





SCYLLA: Golgo Thirteen Killed by a an allergy to Nerf's
BLOODFIN: Marahdi Well on his way to the big Treehouse in the Sky
How do you lose a million dollars in a month? I dunno as Julio Torres
BuhamutLotde
Wed Jul 20, 2005 7:19 am
#8







Mxr133 wrote:





tuffness55 wrote:
someone is made about mising his marks





Someone else just plain sucks at spelling.






LOL!


Im not a jedi or a BH, but yeah, something needs to be done about people maxing their jedi templates.



Mortari - Level 80 Medic -Test Center
Mutabulis - Munitions Master-Test Center
MortuusEs - Level 80 Bounty Hunter -Test Center
Deakor - Level 80 Bothan Spy -Kettemoor
-I support fast combat, sweet loot, and Imperial Honor.
suicid4l
Wed Jul 20, 2005 7:22 am
#9






SilverMamba wrote:

You jedi and your 2 cents are noted.


Are the caverns easy? Yes, are they exploitable Yes.


Are the Trails easy? Yes, are they exploitable Yes.


You are missing the point, they can make everyone happy by just lowering the XP givin on the trail/cavern. It can be high level content but not exploitable.






Why don't you read back over what your original post, you did not ask for it to stay high level you asked for all mbs to be nerfed to lvl 50, this would destroy it as a quest planet. I have been through most quests on Kash, because they are enjoyable to do, also with no group vis ppl who hunt mobs on other planets will get more xp faster with no vis than those who grind on thte wookies as the wookies give vis. So you will find over the next few days less and less jedi on kash




Ataug - Retired
Camrux
Wed Jul 20, 2005 7:24 am
#10

Here is a better solution


Increase the Health on the wookiees, make them KD and apply states, and make them deathblow on incaps.


Also, if a group clears the spawn have 5 level 85 wookiees spawn that are insanely tough.


That would certainly make this are less attractive to level in.





Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
Acheron5
Wed Jul 20, 2005 7:49 am
#11

Lowering XP is not a solution for the game. The problem isn't Jedi in particular, the problem is AFK grinders of any kind doing it in areas that should be desolate or are inappropriate. Jedi get all the attention here simply because of the nature of this board.Lowering XP on Kashyyyk will only replace once type of player with another.Additionally, since XP in the game is tied with CL then lowering XP effectively lowers the CL.


The solution the devs are banking on with Pub 20 is no group visibility. The reason why there were so many Jedi grinding on Kashyyyk is thatthe CU removed solo grinding as a realistic means of progressing in the Jedi profession. In order to progress, Jedi who would never have been on the terms to start with prior to the CU had no alternative other then to group and generate visibility in order to gain skills. Since many Jedi are simply not interested in BH's and consider being hunted by them contrary to Star Wars lore and in any case have nothing to gain from such encounters at the risk of significant losses, Jedi logically and intelligently chose to gain XP in certain areas on Kashyyyk. The way the game is designed, this is the smart thing for a player to do in order to maximize their gains and lower their risks. Additionally, since Jedi players now take having visibility for granted as a result of being unable to sologrind Jedi could care less if they show off their robes, lightsabers, and powers in areas and in front of other players they previously would have avoided. By permitting Jedi to group grind as a viable alternative to sologrinding without generating visibility, those Jedi players who in the past would not have been on the terms will slowly move off them. There is better XP elsewhere that has been unappealing because of the prospect of getting hunted that Jedi will now have access to and can hunt without having to worry about a BH showing up. And the areas on Kashyyyk that were subject to AFK Jedi grinders will now become less appealing because the NPC's generate visibility.


If AFK grinding remains an issue, whether it's by Jedi or other players, then there are other solutions that can address the problem of AFK grinders in particular areas of the game where it is not desired that don't change what should be a high level and difficult planet into krettle world. For instance, in areas like the Wookie village that should be desolate and not camped high level mobs with DB could spawn at random intervals. A CL 160 Enraged Feral Wookie Queen could spawn to obliterate any AFKers. There have been some suggestions that some CSR's have been doing something like this by spawning DJM in that area to diminish grinding there. Whether a solution like this will be necessary will depend on how the Jedi population adapts to the benefits of group grinding without visibility, probably something that won't be seen for the next month or so as visibility expires for those players.
Ialwysdie
Wed Jul 20, 2005 7:54 am
#12






SilverMamba wrote:

Right after the CU the devs did a "balance pass" on every planet where the mob difficulty was out of hand DWB, Nightsister Stronghold, Geno Cave, the Vette. If the dev's will not give us names nor will they allow droids to work on kashyyk then do a balance pass on Kashyyk.

Lower all the mobs on the ryatttrail and mydrill caverns tolevel 50 and increase the respawn time to 30 minutes. THen kashyyk can still be a quest and exploration planet, but not an exploitable one.



As of tonight 4 out of 5 missions pulled were on kashyyk, the other one logged out right after I got to his planet. So 0/5 thanks....





First of all Grinding AFK is not an Exploit. As long as recursive macros are allowed it is not an exploit. Just because you don't like the fact that someone can grind something AFK doesn't mean it's an Exploit. Now try to get that through your head.


Now that Pub 20 has hit there are bugs surfacing with the terminals that need to be fixed and from what i've been reading the Online offline thing is a pretty big issue. Personally think the terminals aren't refreshing themselves correctly but they need to get that addressed quick. I also tink they should put a spynet op at the SP on Kashykk that will give the name of your mark that you have a mission for, it makes sense as every person going to kashykk has to pass through the SP.


Before you destroy the Adventuring content of the planet for those who are not using it to grind by lowering the challenge levels of the mobs to make them pretty much a walk through the park why don't they umm let me think FIX THE DAMN LOS BUG!!!!!!!!!!!! That is the reason there is a problem with even going after a mark on kashykk is if they use that area which gives immunity to attack. Not all Jedi use it and not all BH's use it but it needs to be fixed above any other changes.


Ifa Jedi is AFK on the ryatt trailhe is at risk. If a BH comes forsaidJedi he is good as dead if he'sAFK. If heruns to the LOS spot then he isn't AFK now is he. (Yes Iknow about the Follow crap as well but that just stresses more on fixing the LOS bug) I've seen AFK Jedi get triple incapped by wookies due to some groups getting overrun which means that sometimes your mark will be right at the entrance to the instance which will mean a quick easy kill.


To sum it up.


1. Give names for kashykk Jedi upon arrival to the planet like i suggested or some othe method.


2. FIX THE LOS BUG.


3. Fix the BH terminal issues brought on by Pub 20


If those 3 are done even if number 1 isn't implemented Kashykk is nota problem.


The only BH's the Kashykk Jedi are safe from are the ones that don't have the Expansion. Most of the rest are just too lazy to put in the effort to find their mark. It is a waste of time if Number 2 isn't fixed but I think that should be what needs to be fixed before swinging the nerf Bat at kashykk.





Ialwysdie
Wed Jul 20, 2005 7:55 am
#13




blasted doublepostings :0(

Message Edited by Ialwysdie on 07-20-2005 07:55 AM

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