Bio Engineer Archive
Thread: NOT 35 and 70... 34 and 69!
Same will hold true for 70..
must be a bug, but it is true.. it is up to but not including when you see levels.
SOOOO ideal is 2 34's and 1 70
just a friendly helper to you guys so you dont end up with pets nobody wants.
think you're bugged yaz, cause i called both my maulers out last night to see the changes, and made 2 rancors (CL35) although they were babies. What problems are you having with clones, or prepatch pets?
-silly
Phomeister wrote:
Weird. I have 2 graul maulers that are at cl35 each.. i can call both of them at the same time without any problems..
I have 2 graul maulers I cant call..
maybe it is just me that is bugged... sorry if I missinformed, I will put in a ticket on myself instead lol.
Yaz could be right. Has anyone tried this with =70 BE critters? I imagine there are quite a few differences in BE vs. Wild. There may be some line of code in there mucking up the bus. for BE critters.
Yaz could be right. Has anyone tried this with =70 BE critters? I imagine there are quite a few differences in BE vs. Wild. There may be some line of code in there mucking up the bus. for BE critters.
The obvious thought would be rounding. If they have a system that can give you the CL of a creature given an arbitrary combination of stats, then what if that scale doesn't only work in whole numbers?
What if, further, when they show it to you on the screen, they round (according to some scheme or other) to always show you whole numbers? So that CL 35 BE'd pet might actually by CL 35.2. Then you make another one that 35.4.
Then, just to get the reported behavior, what if it adds together the UNROUNDED numbers to see if you're allowed to call the second pet? 35.2 + 35.4 = 70.5, too big.
--Insomnia
Well...70.6 actually...but it's the idea that's the important thing :>