Bio Engineer Archive
Thread: Pet validity
TC2 just had a great addition in the form of a blue frog that hands out skills and stuff and buffs so I was finally able to get some testing done on one of the recipes I have.
Rock Beetle and Jundland Eopie
When the server comes back up I'm off to do gubbers and butterflies. Test results were inconclusive as you can see and reveal no descernable pattern so far, but after 3 hours I had to go catch up with RL
Message Edited by NancyJ on 08-07-2004 12:12 AM
Only reason I used TC2 was I'm a CH and Ranger there
This set of data uses Gubber in slots 1 to 4 and Correllian Butterfly Drone in slot 5, no experimentation throughout, full stats and DNA quality etc is listed.
Only really posting this for thoese that are interested in number crunching, so dont get your knickers in a twist or start ranting about me wanting you to do the devs jobs for them
No-one has asked me to do this, I'm doing it purely of my own free will in the interest of getting the issue addressed sooner rather than later.
Anyone who has a problem with this, just pretend I didnt do it
Here ya go
and naturally there's no discernable pattern between valid and invalid pets, its apparently just a random little present the devs coded in for our amusement, toss in some Vegas-style fun=)
droid327 wrote:and naturally there's no discernable pattern between valid and invalid pets, its apparently just a random little present the devs coded in for our amusement, toss in some Vegas-style fun=)
Theres more of a pattern in these than the last lot and Keldarin saw something in those, so with any luck these will be even more usefull
I know more than I'm saying but I cant say anymore till I get clearance first
Will pass on any more info as soon as I can.
Thanks a ton for this info NancyJ!! It really does help.
For this particular set of data I think I've actually narrowed down what's going on. It all comes back to those darn armor calculations that made the whole system so hard to implement in the first place and has been the cause of nearly every problem thus far.
The solution isn't trivial though so I'm going to have to think a little bit about how to fix this one. Actually there is a trivial solution, but it's too costly so I have to figure out the hard solution that doesn't make the crafting calculations slower than they already are.
NancyJ wrote:
Message from Keldarin: Reposted from the Corres Forum:
Thanks a ton for this info NancyJ!! It really does help.
For this particular set of data I think I've actually narrowed down what's going on. It all comes back to those darn armor calculations that made the whole system so hard to implement in the first place and has been the cause of nearly every problem thus far.
The solution isn't trivial though so I'm going to have to think a little bit about how to fix this one. Actually there is a trivial solution, but it's too costly so I have to figure out the hard solution that doesn't make the crafting calculations slower than they already are.
i KNEW the armor calculations had something to do with it......... that whole "uber" nonch pet recipe used samples with armor and when it didn't clone through it would drop about 10-15lvls
i hope keldarin can figure out a decent solution though, i'm tired of getting requests like "hey can u make me a ub3r gurek d00d?!?!?!!11"