Bio Engineer Archive

Thread: Latest update on Merchant item limits...

PurpleWarrior
Tue Aug 17, 2004 12:16 pm
#1





These changes are part of the commodity server enhancements that we have pushed out.We apologize for any anxiety you may have experienced, but I’m glad to announce we’ve been able to make some good changes to the Vendor limits.While we can’t make the Vendor limits aggregate, we have doubled the number of Vendors merchants can acquire and also increased the amount of Artisan Vendors.



The revised Vendor limits are as follows:



Artisan Business III:


Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors


Merchant Novice:


Merchant Management I:


Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors


Merchant Management II:


Merchant Efficiency II:


Merchant Management III:


Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors


Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors


Merchant Efficiency IV:


Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors




Kurt "Thunderheart" Stangl
Community Relations Manager


Looking a bit better now, but still means we have to either get someone else to run our vendors for us, or spend a lot of points in Artisan.



I am pleased that TH managed to bump up the number of vendors and item limit though.




Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
PurpleWarrior
Tue Aug 17, 2004 12:47 pm
#2

Hmm.. looks like they did something naughty in their post that the forums won't let me reproduce. Stick with Arthur's linked version



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
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