Bio Engineer Archive
Thread: Ranged Attack, an attempt to find out what makes it stick on a template
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Inkanissen
Sun Sep 19, 2004 4:48 am
#1
Ranged attack may sound like a wonderful thing, but it can be a nightmare to a CH. The command to use ranged attack on a pet will only activate it, it cannot be disabled. So once used, the pet will always try and use ranged (until it gets stored) which will make tanking much harder. Sometimes a pet will run away to get some distance, then use ranged. For a pure tank pet I think that melee only is the only option.
Some DNA samples have ranged:yes, others ranged:no. Suppose only DNA sample quality matters, and not some odd stat on the various donors also matter, will we be able to predict whether a template will be ranged:yes or not? I started thinking about this today because I made a template with four samples of ranged, only one with melee and the template became melee. Is ranged a function of DNA quality and the slots used?
I was trying this for the five slots (DNA sample qualities: AA = Above Average, H = High, VH = Very High):
ranged AA --- ranged AA
melee VH --- ranged H
ranged AA
Result: melee.
ranged H --- ranged H
ranged AA --- melee VH
ranged H
Result: melee.
melee H --- melee AA
melee AA --- ranged VH
melee AA
Result: ranged.
ranged VH --- ranged VH
ranged VH --- melee VH
ranged VH
Result: ranged.
I only have these four experiments so far, I know that there are a lot of permutations (243 different for MBE), but I am trying to get an idea of how ranged may be applied. Perhaps it is using one of the known formulas, could be the one for Mental or Psy, perhaps one we do not know. It would be very handy to find out so that we can tailor pets for CHs who come and ask for a melee pet with some requirements.
It seems to me that VH samples matter a lot, and that Mental and Psy slots also are important in determining when Ranged sticks on a template. My guess is that when VH ranged DNA is used in Psy, then it will stick on the template.
Some DNA samples have ranged:yes, others ranged:no. Suppose only DNA sample quality matters, and not some odd stat on the various donors also matter, will we be able to predict whether a template will be ranged:yes or not? I started thinking about this today because I made a template with four samples of ranged, only one with melee and the template became melee. Is ranged a function of DNA quality and the slots used?
I was trying this for the five slots (DNA sample qualities: AA = Above Average, H = High, VH = Very High):
ranged AA --- ranged AA
melee VH --- ranged H
ranged AA
Result: melee.
ranged H --- ranged H
ranged AA --- melee VH
ranged H
Result: melee.
melee H --- melee AA
melee AA --- ranged VH
melee AA
Result: ranged.
ranged VH --- ranged VH
ranged VH --- melee VH
ranged VH
Result: ranged.
I only have these four experiments so far, I know that there are a lot of permutations (243 different for MBE), but I am trying to get an idea of how ranged may be applied. Perhaps it is using one of the known formulas, could be the one for Mental or Psy, perhaps one we do not know. It would be very handy to find out so that we can tailor pets for CHs who come and ask for a melee pet with some requirements.
It seems to me that VH samples matter a lot, and that Mental and Psy slots also are important in determining when Ranged sticks on a template. My guess is that when VH ranged DNA is used in Psy, then it will stick on the template.
DoritosNVodka
Sun Sep 19, 2004 5:11 am
#2
Keep in mind also that even if the CH (or person) using the Pet does NOT have the Ranged Attack command, it does not mean the Pet will not use a ranged attack.
It's random if it will go Melee or Ranged. No way to control it, simple roll of the dice. But, I have found that when I 1st tell the pet to attack. if it starts doing a ranged attack, it will always do a ranged attack in that attack session. If I call the pet off (issue a Follow me command) then tell the pet to attack 2 seconds later. Sometimes I can get it to switch to Melee.
Seiryuu
Sun Sep 19, 2004 4:01 pm
#3
If not issued the range attack command you can always guarantee the pet's behavior:
1) If attacking a melee target, they will close because the target does.
2) If attacking a ranged target, it will advance to about 20 meters.
3) If it misses it might creep in, but usually stay somewhat at range.
4) If positioned close to a target, melee or ranged, they will engage in melee.
If issued the ranged attack command (outside of combat only!), the pet will do its best to stay at 20 meters, but once in melee it will stay in melee. (Running due to low health excepted.)
As a very experienced handler I always prefer ranged attacks because I can make the pet fight how I want it to so I find such a pet more versatile. But I'm not everyone.
******
From the BE perspective for getting or not getting ranged attack, Mental controls this to a large extent and Psychology to a lesser one.
Lower quality samples, even if ranged, are less likely to have ranged attacks stick in the clone. Quality does not matter if the samples lack ranged attacks.
1) If attacking a melee target, they will close because the target does.
2) If attacking a ranged target, it will advance to about 20 meters.
3) If it misses it might creep in, but usually stay somewhat at range.
4) If positioned close to a target, melee or ranged, they will engage in melee.
If issued the ranged attack command (outside of combat only!), the pet will do its best to stay at 20 meters, but once in melee it will stay in melee. (Running due to low health excepted.)
As a very experienced handler I always prefer ranged attacks because I can make the pet fight how I want it to so I find such a pet more versatile. But I'm not everyone.
******
From the BE perspective for getting or not getting ranged attack, Mental controls this to a large extent and Psychology to a lesser one.
Lower quality samples, even if ranged, are less likely to have ranged attacks stick in the clone. Quality does not matter if the samples lack ranged attacks.
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