Bio Engineer Archive

Thread: level 70 dungeon specialist your thoughts?

SnoozMcBlues
Sat Sep 11, 2004 3:41 am
#1


Hopefully soon i will be ordering a new level 70 pet from my local bio-eng, but before i do i wanted to get some advice from all the quality BE's... i would like a pet made that could be a real asset in somewhere like the death watch bunker, or geo caves, im not looking for contacts here (this is not a trade forum) but just what resists, specials and ham i should be realistically asking a be to create - obviously high kinetic and energy resists are essential, but these dungeons contain other damage types that i cant remember - and im not too sure which specials would be important down there - anyone else have any thoughts - id be in your debt!

Message Edited by SnoozMcBlues on 09-11-2004 11:45 AM

Joilhath
Sat Sep 11, 2004 4:11 am
#2

I would go with a 50's for Kinetic and Energy(unless you want to pay ALOT for 60/60) and I can't remember the other damage types either but for a cl70ish should be able to get the rest decent anyway. For specials one would definitely be intimidate the other is personal preference.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
lammergeier
Sat Sep 11, 2004 4:30 am
#3

kinetic/energy are the way to go for the DWB.

for the geo caves? add acid and stun.

if in doubt, try a solo run with armor... die, and see what killed you. that's where you need more protection.

intim as a special cannot be over-emphasized.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
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-------------------------------lammergeier tracker
SnoozMcBlues
Sat Sep 11, 2004 5:01 am
#4

thats great advice - thanks very much!
droid327
Sat Sep 11, 2004 3:48 pm
#5

DWB is gonna kill your pets regardless of armor and resists, that and the CC are too high level content for CHs....geo caves you need kin/stun for the geonosians, kin/ener for the mercs and droidekas, kin/heat for the flame klikniks and spiders, and kin for the rest. Not that it really matters....the caves are so camped its practically a walk through =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
SnoozMcBlues
Sat Sep 11, 2004 4:36 pm
#6






ive managed tofightin the dwb for 2 hourswith a level 66 narglatch and the right tactics, in fact at the time we got the furthest any group had onour server- you need the pet to share the tanking with teras kasi masters and fencers etc, but i was getting some very positive feedback from the guys in the group - i remember one guy asking for someone to heal my pet as it was 'really saving our ass', i think he said- shortlyafter thatmy narglatch died unfortunately, but we were down to 3 peoplefrom a starting group of 18 by then..


appreciate the help on the resists man

Message Edited by SnoozMcBlues on 09-12-2004 12:48 AM

Inkanissen
Fri Sep 17, 2004 5:44 pm
#7

I have a cl 70 with 45k / 55e / 20b / 66h / 66c / 33el / 20a / 20s resists, it works quite well as an overall tank.
PlainWhiteSocks
Mon Sep 20, 2004 9:37 am
#8

I've never been a CH, but I have a few things I learned about dungeon crawler pets from a CH freind of mine.
One thing he told me that I never considered as a BE is that skin matters alot for caves. Seems the smaller the better. He favors Jax's or Kima's with a Narg or Kusak being the largest he'll bring into a cave. "They don't get in other people's way, and you can still select them from the group list to heal."

He also echoes remarks made about the intimidation special. "Intimidate is very important." I usually tack on a crippling strike with this to get a posture change attack. There's always someone else in the group that can dizzy.

As for resists, it would seem you're going to need everything. On the other hand it shouldn't be too difficult to get resists in the 80's in areas other than kinetic and energy.
At level 70 there's a lot of room to play with the resists.

A final thought, the BE that makes this pet is going to have to be willing to take chances. 2nd and 3rd generation lvl 70 pets can be very frustrating. Lots of chances to crit fail on that mutant rancor dna.



Corbis
Kauri
Ex-Master Bio-Engineer
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