Bio Engineer Archive
Thread: Creature Combos
Page 1 of 1
Scruf-nerfherdr
Sat Sep 18, 2004 10:56 pm
#1
Hello all,
I have a couple questions for all the Bio Engineers out there. The first thing is that I was wondering if anyone could tell me how to make a good NoN - CH pet? and then what is the best combo to make a high level (kick Butt) creatrue. And the last question would be what goes best with Bio Engineer. Right now I am Master CH and just made Master Bio Engineer. The CH part just isn't really doing anything for me, but I am not real sure if I should ditch it or not..
Thanks for your time..
Kryxal
Sat Sep 18, 2004 11:33 pm
#2
Here's a workable non-CH pet formula, though there are better:
Voritor Dasher
Huurton Pup
Voritor Dasher
Huurton Pup
Huurton Pup
Max experiment to Physique, one to Prowess. This SHOULD work...
As for things to match BE with, the problem with CH is it's better supporting your own combat profession. I shifted from CH to TKM, though there may be other choices ... just don't forget how close you'll be getting when sampling.
droid327
Mon Sep 20, 2004 12:43 am
#3
its actually VD HP HP VD HP for that method, not VD HP VD HP HP
Bendi_James
Mon Sep 20, 2004 10:37 am
#4
That kinda odd....
I've been doing it wrong all this time and still ended up with a CL10.
VD / VD / HP / HP / HP
My results on average have always been:
H - 6.5K
A - 4.5K
M - 1.6K
Kinetic - 15%
Blast- 15%
to-Hit - .26 -.27
Speed - 2.17
Damage - 50 - 70
I have managed to get the Speed up putting a few points in Psych and still geta CL10.
Depending on the quality of the DNA samples, I havereceived Ranged and Dizzy specials for final DNA combine.
Good luck 
droid327
Mon Sep 20, 2004 4:14 pm
#5
theres actually two 'guranteed' CL10 formulae with HP and VD
1) VD VD HP HP HP, put 1 point in Physique and 1 point in Psych
2) VD HP HP VD HP, max out Physique put1 point in Prowess
Both give similar results...and of course, you can put more points in, but you'll risk running a CL11
Page 1 of 1