Bio Engineer Archive
Thread: Advice on level 28 pet please
I'm thinking of spending some sp in creature handler (to complement rifleman and ranger). I've already got a level 10 razorcat with 10k health etc.
Would it be worth me spending the sp to be able to use level 28 pets, ie are there any pets at that kind of level that would make a marked difference over my 10 razorcat.
I had a look over swgcreatures and couldn't see anything immediately obvious. I need something which can tank and absorb lots of damage, its damage output doesn't really matter.
Cheers.
Message Edited by Redrazors on 10-19-2004 07:03 AM
/sigh
I'll be real honest here. If you have a CL 10 razorcat with "10k health etc" then you essentially already have a CL 20ish pet (this is why the bug that allows creation of said pets is so controversial). Your pet is probably unarmored, and at CL 28 you can get similar stats with armor which gives it 50% more tanking power than the one you have, but you need to decide for yourself whether that is worth spending the extra skill points to get.
Redrazors wrote:
I've already got a level 10 razorcat with 10k health etc.
Zadokk wrote:As stated in the Dev Communication post, these pets are exploits. You shouldn't be using them.
I apologize up front for bringing this up, however....
It seems this issue will never die. Now before I get flamed, one-starred, and hated, open your mind. Here is my stance.
1) I don't make high ham/high dmg lvl10 pets for sale. I simply do not want to deal with customers complaining when they get "adjusted automatically".
2) I didn't see the word exploit in the dev communication posted by NancyJ. I realise this is semantics only and "exploit" can easily be extrapolated from that post. Other things can just as easily be taken from that post as well.
3) I have no opinion as to whether or not these pets are ethical.
With that said. I read these boards with amazement that BE's are basically asking the DEV's for a nerf to pet making. I believe that if CL10 pets are fixed, as in fixing the pet crafting system, that the rest of the pets will be effected. If not then what we will get in lieu of a fix will be simply a band-aid patch.
Consider this:
A change to the pet crafting system is made.
We can no longer make CL10 pets with more than 2k in any HAM stat and no more than 2 resists at 10% or lower. What are going to be the effects to the other 60 levels of pets that we can create? Do people really think that the other pet levels will not be effected? It would be insane to write a reform of a system and not at least look at the entire system. I know the programmers who write this game are smarter than that.
Basically, please be carefull what you wish for.
When they change the pet system I'll have a blast figuring out how the new stuff works. I'm betting alot of people won't though.
BTW this is not meant as an attack on you Zadokk or your point of view. Think about what I wrote. You'll find that I'm coming at this issue from a different angle than most.
Ok enough of me on the high horse, flame away.
PlainWhiteSocks wrote:
Zadokk wrote:
As stated in the Dev Communication post, these pets are exploits. You shouldn't be using them.
I apologize up front for bringing this up, however....
It seems this issue will never die. Now before I get flamed, one-starred, and hated, open your mind. Here is my stance.
1) I don't make high ham/high dmg lvl10 pets for sale. I simply do not want to deal with customers complaining when they get "adjusted automatically".
2) I didn't see the word exploit in the dev communication posted by NancyJ. I realise this is semantics only and "exploit" can easily be extrapolated from that post. Other things can just as easily be taken from that post as well.
3) I have no opinion as to whether or not these pets are ethical.
With that said. I read these boards with amazement that BE's are basically asking the DEV's for a nerf to pet making. I believe that if CL10 pets are fixed, as in fixing the pet crafting system, that the rest of the pets will be effected. If not then what we will get in lieu of a fix will be simply a band-aid patch.
Consider this:
A change to the pet crafting system is made.
We can no longer make CL10 pets with more than 2k in any HAM stat and no more than 2 resists at 10% or lower. What are going to be the effects to the other 60 levels of pets that we can create? Do people really think that the other pet levels will not be effected? It would be insane to write a reform of a system and not at least look at the entire system. I know the programmers who write this game are smarter than that.
Basically, please be carefull what you wish for.
When they change the pet system I'll have a blast figuring out how the new stuff works. I'm betting alot of people won't though.
BTW this is not meant as an attack on you Zadokk or your point of view. Think about what I wrote. You'll find that I'm coming at this issue from a different angle than most.
Ok enough of me on the high horse, flame away.
No I understand it's not an attack - I don't see things as an attack unless they actually are.
I would argue that is a matter of semantics, TH has made it clear that the devs don't want these pets as strong as they are and although they may not be 'exploits' such as the money dupe was but I would certainly say they are an issue that the devs, in their infinite wisdom, will change at some point or another - possibly roll it out in the CB. I don't think that CL60 pets are in anyway explotitive because they require SP investment to use and you can only (really) use one pet at a time if you use them. They are considered 'exploits' because ANYONE can use them and is damaging the desirability of theCH profession. IMO we shouldn't be able to make them but in saying that, I'm really just playing devil's advocate - if I were still a BE I would be making 60% kin/44% blast 10k Health pets purely because there is a demand for them. I'm not a money grabber or a shrewd businessman at all, I would just prefer to give people what they want and let them deal with the ethics. Hell I sold these for 80k when I made them and recently on the trade forums, some went for upto 500k.
In the end, this money doesn't really exist and nor does this economy. It's just a game and people want to have fun, if fun means that using 'exploitive' pets then that is up to them. If they want to have fun at the expense of creature handlers then its up to them - its like using cheats in games. Some people play games so they can run around in god mode decapitating monsters with toothpicks while they stand there taking 0 damage. Others take the moral high ground and play fair and I respect them. If the option weren't there for people to craft / use them then there is no problem and that is why I urge the developers to remove the option (effectively removing people's free will but really thats a more philosophical problem if you wish to discuss that) from the game and let the CH's have their cake and allow them to eat it; rather than people stealing their cake and laughing at them.
Message Edited by Zadokk on 10-20-2004 12:17 AM
Zapper_Weisman wrote:
You can make a pet with the same stats as the CL10 with armor at CL18, sometimes 16 or 17 (though, I've only gotten one pet with armor at both CL16 and CL17, compared to a few dozen at CL18). I dont know what recipe you use, but throw a BMB in physique on the first gen of your CL10 recipe, then continue on as normal and you'll probably get armor in the second or third, and then you can play with it to get the CL you want. Also, Nancy posted a recipe for armored CL19.
If you actually want CL28 and a few extra risists you can use bark mites, venom-filled-arachnes, merek harvestors and deranged merek avengers. In three gens you'll have about 11k/9k/6k HAM, ar1, 60-ish kinetic and some heat, electricity, acid, and blast with around 250 damage. Frankly, I dont think the resists are worth it. Live on endor for a few days and you'll come up with something good.
But, yes, above the uber 10's, the only real improvement would be getting armor, some energy resist, and more damage. How much do you need that?
Thanks for your reply, appreciated,I'm no bio-eng so I didn't completely follow it. I've gone rifleman/ranger, so I could get two CH level 28 pets for just 20sp or so, and if they are an improvement it seems like it would be worth it. At the moment I'm happy with my build, but sometimes a little frustrated at not being able to do any damage at all on some of the nightsisters, so will probably go for whatever pets do the most damage, just so I can contribute something to those fights. I don't actually use my current pet that much anyway. Against the hard stuff he dies all the time, against anything else I don't need him.
Zadokk wrote:
They are considered 'exploits' because ANYONE can use them and is damaging the desirability of the CH profession.
If the option weren't there for people to craft / use them then there is no problem and that is why I urge the developers to remove the option (effectively removing people's free will but really thats a more philosophical problem if you wish to discuss that) from the game and let the CH's have their cake and allow them to eat it; rather than people stealing their cake and laughing at them.Message Edited by Zadokk on 10-20-2004 12:17 AM
From the CH point of view I agree completely. CH's got hit hard and these super CL10 pets don't make things any easier.
My main concern is if the "powers that be" tkae away the ability to create these CL10 pets what other things will be effected? Will it be another hit to CH's through us as BE's? Will our pet crafting system be simplified to something like weaponsmith?
(From a purely selfish point of view) Will I log on one day and not want to play a BE anymore because of something the Dev's did?
These things don't keep me up at night, but I do wonder about them.
I'm a horrible businessman too. When I do make these pets I give them away telling those that get them "they will most likely be nerfed someday, but till then they're good." 80k-100k for a second gen pet is a little steep to me, but what do I know about running a business anyway much less a virtual one.