Bio Engineer Archive
Thread: Can anyone help with these target stats?
** Does the To Hit have any effect on damage done?
Yes, it's part of the formula that determines how hard your pet hits for within its damage range. Unfotunately the To-Hit stat, like Def and Armor, shift as the pet grows and they will end up at 160 for a CL70.
Message Edited by Katharian on 08-02-2005 08:46 AM
Katharian wrote:
I need to target stese stats, or at least come close.
* This formula seems rather common amung any CL70, but hitting a max damage of 400 can pose a problem for some creature creations.
** Does the To Hit have any effect on damage done?
Yes it does better mental stats increase your to hit aloowing more damage as well
*** I've never been able to get beyond Critical Save Chance 2.83.
**** Is a Critical Hit Chance of 4.0% even possible?
Not to sure on this on as best crit I've had is around 2.8 to 3.0
if your looking for power stat check MV or Jagged Fang (cant remember if that right work has killed my brain) both have good power stats and will increase your damage
For int go to tat and look for giand sand bettles or mountian worts both hanve int's in the 1000
Keep in mind the person requesting these is a Combat/CH, and not many know the complexity of the BE craft. You gotta admire his choice of pets though. My first assignment was to craft 3 Veermok, CL23/23/24, all with over 6000 Health. The CL24 came out with around 7000 health and 1 CL23 came out with 6500 health. I came out with a CL20 with 6090 health, but I'm gonna try and get another CL23.
Note: I obtained low CL's with such high health by useing Uller Stoneclaw DNA and the Generation tactic.
good luck and i hope he understands the work you are putting in for him to make these!!
Message Edited by Katharian on 08-02-2005 08:46 AM
Kaomond wrote:
Katharian wrote:
I need to target stese stats, or at least come close.
* This formula seems rather common amung any CL70, but hitting a max damage of 400 can pose a problem for some creature creations.
** Does the To Hit have any effect on damage done?
Yes it does better mental stats increase your to hit aloowing more damage as well
*** I've never been able to get beyond Critical Save Chance 2.83.
**** Is a Critical Hit Chance of 4.0% even possible?
Not to sure on this on as best crit I've had is around 2.8 to 3.0
if your looking for power stat check MV or Jagged Fang (cant remember if that right work has killed my brain) both have good power stats and will increase your damage
For int go to tat and look for giand sand bettles or mountian worts both hanve int's in the 1000
Keep in mind the person requesting these is a Combat/CH, and not many know the complexity of the BE craft. You gotta admire his choice of pets though. My first assignment was to craft 3 Veermok, CL23/23/24, all with over 6000 Health. The CL24 came out with around 7000 health and 1 CL23 came out with 6500 health. I came out with a CL20 with 6090 health, but I'm gonna try and get another CL23.
Note: I obtained low CL's with such high health by useing Uller Stoneclaw DNA and the Generation tactic.
good luck and i hope he understands the work you are putting in for him to make these!!
Message Edited by Katharian on 08-02-2005 08:46 AM
It does change it but only on the deed, once the pet is tamed, trained and called a couple of times the To-Hit number will always revert to a default value for its level.
Is this working as intended? Does this have something to do with the CU and keeping everything balanced?
This just seems to me that it makes the work of a BE nearly useless. Aren't we supposed to be able to make BETTER pets than the wild versions?
But anyhow, it's been like this since a couple weeks after the CU hit, which is when we got the new pet crafting system & workable DNA.
Grambacca wrote:Is this working as intended? Does this have something to do with the CU and keeping everything balanced?
This just seems to me that it makes the work of a BE nearly useless. Aren't we supposed to be able to make BETTER pets than the wild versions?
Aerontako_Shretalon wrote:
CL70 Torton:
Health 9113
Damage 200-300
***Critical Save Chance 3.0%
State Resistance 50.0%
*CL70 Shear Mite:
Health 6500
Damage 300-400
****Critical Hit Chance 4.0%
**To Hit 300
I need to target stese stats, or at least come close.
* This formula seems rather common amung any CL70, but hitting a max damage of 400 can pose a problem for some creature creations.
** Does the To Hit have any effect on damage done?
*** I've never been able to get beyond Critical Save Chance 2.83.
**** Is a Critical Hit Chance of 4.0% even possible?
Keep in mind the person requesting these is a Combat/CH, and not many know the complexity of the BE craft. You gotta admire his choice of pets though. My first assignment was to craft 3 Veermok, CL23/23/24, all with over 6000 Health. The CL24 came out with around 7000 health and 1 CL23 came out with 6500 health. I came out with a CL20 with 6090 health, but I'm gonna try and get another CL23.
Note: I obtained low CL's with such high health by useing Uller Stoneclaw DNA and the Generation tactic.
Katharian wrote:
I need to target stese stats, or at least come close.
* This formula seems rather common amung any CL70, but hitting a max damage of 400 can pose a problem for some creature creations.
** Does the To Hit have any effect on damage done?
Yes it does better mental stats increase your to hit aloowing more damage as well
*** I've never been able to get beyond Critical Save Chance 2.83.
**** Is a Critical Hit Chance of 4.0% even possible?
Not to sure on this on as best crit I've had is around 2.8 to 3.0
if your looking for power stat check MV or Jagged Fang (cant remember if that right work has killed my brain) both have good power stats and will increase your damage
For int go to tat and look for giand sand bettles or mountian worts both hanve int's in the 1000
Keep in mind the person requesting these is a Combat/CH, and not many know the complexity of the BE craft. You gotta admire his choice of pets though. My first assignment was to craft 3 Veermok, CL23/23/24, all with over 6000 Health. The CL24 came out with around 7000 health and 1 CL23 came out with 6500 health. I came out with a CL20 with 6090 health, but I'm gonna try and get another CL23.
Note: I obtained low CL's with such high health by useing Uller Stoneclaw DNA and the Generation tactic.
good luck and i hope he understands the work you are putting in for him to make these!!
Message Edited by Katharian on 08-02-2005 08:46 AM
Is this working as intended? Does this have something to do with the CU and keeping everything balanced?
This just seems to me that it makes the work of a BE nearly useless. Aren't we supposed to be able to make BETTER pets than the wild versions?
SO whats new here we have always been broken in one way or another. It's just the life of a BioE. to figure out everything on our own without offical documentation, then once we got it all worked out have a patch that changes it all without warning. Didn't you know we are the bad step-children of SWG
.
I know only one thing and that is this: you guys are driving me crazy changing fonts and colors and I can't tell who said WHAT anymore.
/sigh
Dor