Bio Engineer Archive

Thread: BE clothing questions

ArythBandar
Tue Jan 27, 2004 2:39 pm
#1

1st...Are Tailors the only one's capabale of using our components or can Artisans with Domestic Arts use them as well?


2nd...If I were to wear a +17 wound/injury treatment shirt, +17 wound/injury treatment pants, and +17 wound/injury treatment hat, would they all stack and give me a +51 wound/injusry treatment modifier?
mmaughme
Tue Jan 27, 2004 3:35 pm
#2

Only Tailors can use them.


No, they don't stack. Your bonuses in a particular category will max out at +25 total, regardless of how many tissues are used or how many pieces of clothing you're wearing. Note that the skills box displays the number incorrectly -- It'll say you have a +51 for the clothing, but this is wrong. It's +25.





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Spazzers
Tue Jan 27, 2004 3:37 pm
#3

Tailors and chefs use our tissue enhancements. Anyone can use our pet medicines regardless of whether they have medic skills.

Enhancements of like kind will stack but there is a cap at +25. You can wear three +17 heal garments but the total enhancement will only be +25.



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pizzathehut67
Wed Aug 03, 2005 10:57 pm
#4

so im new to having a tailor vendor and i want to branch out into BE clothing. im looking to stock up in tissues so im ready to go for the fix . but what can i expect to sell on the vendor? what tissues should i buy and how many of each should i buy? Which BE clothes can i expect to see fly off the vendor?



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MeciniaLua
Thu Aug 04, 2005 1:06 am
#5

Currently you can't make BE clothes, noone can.


There is suppose to be a hotfix between Publish 21 and Publish 22 to address this.


At that point hopefully we all will be able to make them again.


The best seller for me by far was always the Melee Defense/Ranged Defense.


Next most popular was the Terrain Negotiation/Unarmed Damage


The other ones for Doctors ( Cure Efficiency/Augment Efficiency) ( Healing Efficiency ) and the ones for Creature Handlers ( Taming Ones ) sale slowly but do sale.


With the massive changes to Entertainer, I'm not expecting them to sell as well as they once did. They once were second only to the Melee Defense/Ranged Defense. Unless they are changed to something useful I doubt many entertainers will buy them.





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DiggyNO
Thu Aug 04, 2005 5:01 am
#6

I have a related question - what are "acceptable/standard" attributes for these tissues (for ONE tissue) and what are perfect?



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Oreet
Thu Aug 04, 2005 5:37 am
#7






DiggyNO wrote:

I have a related question - what are "acceptable/standard" attributes for these tissues (for ONE tissue) and what are perfect?






i generally had +16 melee/ranged and +17 TN/unarmed and +17 healing efficiency ones.



and the Healing Efficiency ones tend to sell fairly well for me (back when they worked) but the cure ones didn't.


RheaOG
Thu Aug 04, 2005 8:06 am
#8

I also have a related question and yes I'm aware of the BE issue atm.


I'd like to find information regarding what "quality" produces what stat. For example meat with what PE, Flavor etc. gets you to +10 and higher gets you to +16 etc. I'm probably not explaining myself very well, but hoping with you very experienced tailors, you can help me. I've been looking around the FAQ and I'm not seeing this information, though at one time I thought I saw that here somewhere.


And while we're on the subject can any pre cobat balance tissues be used after this patch fix? If someone can help me with this information or direct me, it'd be very much appreciated.



Rhea


Ani_cul
Thu Aug 04, 2005 8:09 am
#9






RheaOG wrote:

I also have a related question and yes I'm aware of the BE issue atm.


I'd like to find information regarding what "quality" produces what stat. For example meat with what PE, Flavor etc. gets you to +10 and higher gets you to +16 etc. I'm probably not explaining myself very well, but hoping with you very experienced tailors, you can help me. I've been looking around the FAQ and I'm not seeing this information, though at one time I thought I saw that here somewhere.


And while we're on the subject can any pre cobat balance tissues be used after this patch fix? If someone can help me with this information or direct me, it'd be very much appreciated.



Rhea








You will not find that info here, as Tailor we use the tissue, we do not craft it.

BioEngineers craft the tissue, they would be more informative on what it takes to make good stuff.



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Grreeta
Thu Aug 04, 2005 8:29 am
#10






RheaOG wrote:

I also have a related question and yes I'm aware of the BE issue atm.


I'd like to find information regarding what "quality" produces what stat. For example meat with what PE, Flavor etc. gets you to +10 and higher gets you to +16 etc. I'm probably not explaining myself very well, but hoping with you very experienced tailors, you can help me. I've been looking around the FAQ and I'm not seeing this information, though at one time I thought I saw that here somewhere.


And while we're on the subject can any pre cobat balance tissues be used after this patch fix? If someone can help me with this information or direct me, it'd be very much appreciated.



Rhea







For BE tissues for clothing the important stats are OQ (50%) PE (30%) and FL (20%). Things are complicated by the fact that some resources have caps on some qualities (and some have bottoms ... ie the stats never drop below a certain level). These resource restrictions are factored into the equation. For example Avian Meat never gets above 700 for FL and never drops below 300 for PE. A really good resource is one that has an overall BE value of 930-940 plus. If you manage to find one with a BE value of 1000 (that would mean OQ, PE and FL all with 1000 stats) then you'd be able to make the mythical +20 defensive tissue.


For full details on this you do need to take a visit to the BE forum. They can help with the calculations on what makes a really good resource combo.


On your second question, pre-CU tissues can be used ... but they won't necessarily do what they say on the title the BE gave them. The tissues changed with the CU!


Cheers,

Gawgax
RheaOG
Thu Aug 04, 2005 8:43 am
#11

Thank you Gawgax. You've been most helpful. If I'm reading this correctly, and plz tell me if I'm wrong.... As a hunter looking for lets say meat, I want to look for the overall BE value (the OQ +PE +FL = BE value) of 930 or higher?


Now if I can find the recipes on the BE boards for post CR.


Rhea


Grreeta
Thu Aug 04, 2005 9:13 am
#12






RheaOG wrote:

Thank you Gawgax. You've been most helpful. If I'm reading this correctly, and plz tell me if I'm wrong.... As a hunter looking for lets say meat, I want to look for the overall BE value (the OQ +PE +FL = BE value) of 930 or higher?


Now if I can find the recipes on the BE boards for post CR.


Rhea







Yep. But watch out for the pesky capped qualities. IIRC the max possible BE value you can get for Herb meat is something like 850 and I don't think I've ever seen better than 780ish on my server (Infinity). And remember that the calculation is 50, 30, 20 so you need to calculate (OQx50/100) + (PEx30/100) + (FLx20/100) = BE Value


BTW: It's always worth looking out for high OQ Animal Bone. Since Bone doesn't have PE or FL but can be used as an ingredient in some BE tissues then finding bone with, say, anOQ of 999 gives you a BE value of 999.


Happy hunting,


Gawgax


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