Bio Engineer Archive
Thread: Anyone know?
Anyone know when the next update for the cloning and experimenation is coming? I presume it would be before mounts, but i'm really getting doubts since I haven't read anything.
Haplo, Scylla - master BE
sadly this is all going to be added it seems
Classes:
Brawler:
added Center of Being Skill
Politician (requires 500 Apprentice to learn)
Architect:
added player city based deeds.
experimentation now adds up to 100
Carbineers:
Increased accuracy mods
Increased Counterattack and defensive modifiers
Combat medic:
Mind healing at Ranged Healing Speed 4
Fencer:
Increased accuracy
Increased defenses and dodge skills
Pikeman:
Increased block ability and accuracy
Pistoleer:
Increased Melee defense
Increased dodge ability
Increased defenses
Rifleman:
Increased accuracy
Increased block
Increased melee defense
Increased ranged defense
Swordsman:
Increased accuracy
Increased counter-attack
Improved defenses
Teras Kasi
Added Acuity (increases the change that counterattack, dodge etc.. shall hit)
Increased unarmed damage
Increased melee defense
Other Changes
Players can now mount creatures.
Players can now form their own cities.
Datapad now separates data/waypoints/schematics.
Datapad can now filter planetairy waypoints by the planet you are on.
Added Iten decay if not insured.
Modifies the character screen to show encumbrance/wounds/enhances individually
Wounds are not messaged in the combat chat window when you recieve them
novamarine wrote:
Dodge and counterattack at the same +number should activate the same frequency. Counterattack activates much less than dodge.
And, counterattack is supposed to "counterattack" with a default attack. That does not happen.
One thing I have noticed but not really confirmed is at least Dodge takes away one turn to fire back at the target......or at least it seemed that way a couple months ago when I subjected myself to the awful pain of playing Pistoleer. ![]()