Bio Engineer Archive

Thread: Big nerf to BE pets in pub. 21?

OfficerDibble
Thu Aug 04, 2005 7:49 am
#1



I've been paying particular attention to regeneration recently and before publish 21 I was seeing regen rates of roughly 40 health per second in a BE pet with 670 regen and around 36 health/sec for 300 regen. In contrast to this, wild pets regenerate ataround 75health/sec for a level 70, 50 health/sec for a level 50 and so on.


After publish 21, wild pets still regenerate at the same rate, but BE pets regenerate much much slower now. 670 regen gives only 19 health/sec now and 300 gives only 11 health/sec.


You might think, so what? BE pets never had good regen anyway, but consider this... typically in combat a lvl 70 pet will take about 200 damage every 2 secs in combat. Thats 100 dps to the pet. A wild pet regenerates about 70 dps of that meaning wild pets only take 30dps damage. Before publish 21 a BE pet would regenerate about 35-40 dps of the damage thus they took about 60-65 dps damage in combat (but since they attack twice as fast as wild pets this evened out, they take twice as much damage but they also did twice as much damage). Now however a BE pet regenerates at most about 10-20 dps of that damage, meaning they now take 80-90 dps in combat.


If you followed all that it means that BE pets now take about 30-50% more *effecive* damage in combat than they used to, (and a whopping 160-200% more damage than wild pets). On top of this it means HUGE down times waiting for BE pets to regenerate their health after a fight, if you don't have medic skills.


I could be wrong on this. I'm assuming health regenerates at the same rate in combat as it does out of combat. It might just be a bug or the regeneration rates might improve as the pets level up, but my wild pets haven't been leveled up at all and they still have the same high health regen as they did before.


Has anyone else noticed their BE pets perform worse than they did? Particularly those with low regen stats? Do you have much longer down times?

Message Edited by OfficerDibble on 08-04-2005 07:55 AM

Katharian
Thu Aug 04, 2005 8:00 am
#2






OfficerDibble wrote:



I've been paying particular attention to regeneration recently and before publish 21 I was seeing regen rates of roughly 40 health per second in a BE pet with 670 regen and around 36 health/sec for 300 regen. In contrast to this, wild pets regenerate ataround 75health/sec for a level 70, 50 health/sec for a level 50 and so on.


After publish 21, wild pets still regenerate at the same rate, but BE pets regenerate much much slower now. 670 regen gives only 19 health/sec now and 300 gives only 11 health/sec.


You might think, so what? BE pets never had good regen anyway, but consider this... typically in combat a lvl 70 pet will take about 200 damage every 2 secs in combat. Thats 100 dps to the pet. A wild pet regenerates about 70 dps of that meaning wild pets only take 30dps damage. Before publish 21 a BE pet would regenerate about 35-40 dps of the damage thus they took about 60-65 dps damage in combat (but since they attack twice as fast as wild pets this evened out, they take twice as much damage but they also did twice as much damage). Now however a BE pet regenerates at most about 10-20 dps of that damage, meaning they now take 80-90 dps in combat.


If you followed all that it means that BE pets now take about 30-50% more *effecive* damage in combat than they used to, (and a whopping 160-200% more damage than wild pets). On top of this it means HUGE down times waiting for BE pets to regenerate their health after a fight, if you don't have medic skills.


I could be wrong on this. I'm assuming health regenerates at the same rate in combat as it does out of combat. It might just be a bug or the regeneration rates might improve as the pets level up, but my wild pets haven't been leveled up at all and they still have the same high health regen as they did before.


Has anyone else noticed their BE pets perform worse than they did? Particularly those with low regen stats? Do you have much longer down times?

Message Edited by OfficerDibble on 08-04-2005 07:55 AM




I was wondering what they would break in our proffession in this publish guess you found the first of many I'm sure.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Seiryuu
Thu Aug 04, 2005 9:24 am
#3

Regeneration is significantly reduced in combat. The difference is quite noticable when my pets have gotten stuck in combat mode but are not taking damage.

I do not use BE pets though, so I cannot say how things are out of combat, but I would not want to see the rates reduced.



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OfficerDibble
Thu Aug 04, 2005 10:59 am
#4

Perhaps they are getting stuck in combat regeneration mode? I'll have to try and measure the regeneration with the pet never being in combat... somehow.
Seiryuu
Thu Aug 04, 2005 11:35 am
#5

That is a possibility. I hope all rates were not tweaked for the benefit of the new specials.



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lammergeier
Thu Aug 04, 2005 11:37 am
#6

my BioE pets have horrible regen and downtime now. I'm watching for more information, and have made note of this problem to the devs.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

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-------------------------------lammergeier tracker
OfficerDibble
Thu Aug 04, 2005 1:55 pm
#7

Well I managed to get a good enough look atthe "in combat" regen rates for some BE pets, not so much a rate, more of an absence. It's muchmuch slower than the out of combat rate so it doesnt look like it's bugged in that respect.



To give some idea just how bad the down times are, my 8730 health Bocatt takes nearly 12 minutes to fully regenerate, where as my wild pets regenerate in under 90 seconds.
Katharian
Thu Aug 04, 2005 1:59 pm
#8






OfficerDibble wrote:

Well I managed to get a good enough look atthe "in combat" regen rates for some BE pets, not so much a rate, more of an absence. It's muchmuch slower than the out of combat rate so it doesnt look like it's bugged in that respect.



To give some idea just how bad the down times are, my 8730 health Bocatt takes nearly 12 minutes to fully regenerate, where as my wild pets regenerate in under 90 seconds.




Just a little question is this a BE pet made today after publish 21 or before publish 21? I'm just wondering if newly created pets will continue to have this problem or if its a bug will older BE pets.




Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Anarrion
Thu Aug 04, 2005 2:13 pm
#9






OfficerDibble wrote:


To give some idea just how bad the down times are, my 8730 health Bocatt takes nearly 12 minutes to fully regenerate, where as my wild pets regenerate in under 90 seconds.





Wow.Huge difference.


It seems most BEs have been concentrating on Health and Damage, particularly when using special DNA (1000 Hardiness and/or 1000 Power). Bull Malklocs have been mentioned now and then for their high Endurance, and BE pets have been made with 750ish Health Regen using them. Those reporting the extremely slow regen rates, however,haven't been saying what the Health Regen rates of their BE pets are. It certainly seems as if there is a bug here, but in documenting the problem, we should be comparing BE pets with high regen to those with low regen. If your Bocatt has, say, 700 Health Regen and is taking 12 minutes to fully regenerate, that is really unacceptable. (Actually, Isuspect the bug may have already been thereprior topub 21).
OfficerDibble
Thu Aug 04, 2005 2:36 pm
#10

a couple of days I measured the regen rates of 3 of my BE pets with different regen stats


(pre publish 21)

670 regen =39 health/s

520 regen =38 health/s

290 regen = 36 health/s


today the results are:


(post publish 21)

670 regen = 19 health/s

520 regen= 16 health/s

290 regen =11health/s


the Bocatt I mentioned has 8730 health and 367 regen which amounts to a consistant 12.2 health/s


I would estimate the maximum regen stat possible (around 900) will only give about 24 health/s actual regen, which is about 6 minutes to fully regenerate 8730 health.


Aregen of 700 would be around 7 minutes 30 seconds to full regenerate 8730 health. Better but still unacceptable.
Kaomond
Fri Aug 05, 2005 1:35 am
#11






OfficerDibble wrote:



I've been paying particular attention to regeneration recently and before publish 21 I was seeing regen rates of roughly 40 health per second in a BE pet with 670 regen and around 36 health/sec for 300 regen. In contrast to this, wild pets regenerate ataround 75health/sec for a level 70, 50 health/sec for a level 50 and so on.


After publish 21, wild pets still regenerate at the same rate, but BE pets regenerate much much slower now. 670 regen gives only 19 health/sec now and 300 gives only 11 health/sec.


You might think, so what? BE pets never had good regen anyway, but consider this... typically in combat a lvl 70 pet will take about 200 damage every 2 secs in combat. Thats 100 dps to the pet. A wild pet regenerates about 70 dps of that meaning wild pets only take 30dps damage. Before publish 21 a BE pet would regenerate about 35-40 dps of the damage thus they took about 60-65 dps damage in combat (but since they attack twice as fast as wild pets this evened out, they take twice as much damage but they also did twice as much damage). Now however a BE pet regenerates at most about 10-20 dps of that damage, meaning they now take 80-90 dps in combat.


If you followed all that it means that BE pets now take about 30-50% more *effecive* damage in combat than they used to, (and a whopping 160-200% more damage than wild pets). On top of this it means HUGE down times waiting for BE pets to regenerate their health after a fight, if you don't have medic skills.


I could be wrong on this. I'm assuming health regenerates at the same rate in combat as it does out of combat. It might just be a bug or the regeneration rates might improve as the pets level up, but my wild pets haven't been leveled up at all and they still have the same high health regen as they did before.


Has anyone else noticed their BE pets perform worse than they did? Particularly those with low regen stats? Do you have much longer down times?

Message Edited by OfficerDibble on 08-04-2005 07:55 AM




hmn i havent noticed any diference tbh, i was playing with all my pets last night, some wild some BE, and the only diference i noticed was the abilities to add the specials, everything else seemed to be working as before




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Mr_Desert
Fri Aug 05, 2005 3:46 am
#12

Well maybe my pet stims will become a bit more popular, im not complaining tbh.



Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

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Sarak - 70 Warrior (Shadowmoon)
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wompdog
Fri Aug 05, 2005 7:58 am
#13

I have also noticed a decrease in pet regen. Another concern with BE pets is wheather or not we can craft our pet with an inate ability. If not that alone will give wild pets another huge advantage as a tamed pet with an inate level 3 ability doesn't have to use up three of it's slots to get that level 3 ability. Has anyone been able to determine wheather or not we can now craft pets with an inate abilty to start with?
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