Bio Engineer Archive

Thread: Psychological Experiment

PlainWhiteSocks
Tue Jan 25, 2005 5:58 pm
#1

No, I'm not doing a pysch eval on my pets.

I was playing around with a possible CL 35 recipe, and by accident I put two points into psych. I cursed myself for doing it twice in a row then experimented the phys like normal, and continued making templates for the gen3 dna. I knew I was close to 35, and I expected it on gen3, or so I thought. The one that I messed up on turned out at CL33. The rest were CL38. Huh? I go out and sample some more wild stuff make my first gen then my second gen templates experimenting pysch to max and viola CL33-35. Still not sure why the variance, but one thing was clear. Experimenting on the psych lowered the CL. I tried again with some other "tried and true" recipes. The results were a CL of 1-3 points lower than expected.
I'm going to run some more tests, now that the server has had its maintenace bounce. I'm hoping it's just a fluke.

Has anyone else ran across this, or is my BE toon borked?



Corbis
Kauri
Ex-Master Bio-Engineer
Zadokk
Tue Jan 25, 2005 6:10 pm
#2

oddly enough i believe that someone was doing this very same research. click back a page or two, i'm sure you'll find it.
Felisconcolori
Fri Feb 11, 2005 12:01 pm
#3


You know, I was reading this, and I got slapped in the face (metaphorically) by the idea that experimenting psychology lowers levels, and a possible indicator that this is very much true.


You see, the "overpowered" CL10 recipes I'm sure all have the same step in the first generational clone. They all maximize their psychology experimentation at that step. I wonder if I can do some tests to determine the difference, all things considedered, in adjusting the psychology ONLY in my first generational pet step.


I'll need to go out a-harvesting (I don't usually keep large quantities of DNA; I die to much when I try to get them), but in so much as I know with certainty from many many runs of first generational creatures what stats to expect, changing only the one variable (psych experimentation) should lead to an understanding of how the psych experimentation will effect final CL.


For those with an aesthetic interest, I use squalls. They are much mistreated, and yes, I put make up on them while they are being tested.




Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
Zadokk
Fri Feb 11, 2005 12:21 pm
#4


Felisconcolori wrote:
I use squalls. They are much mistreated, and yes, I put make up on them while they are being tested.




Yes Squalls are the lowest life form available. Lower than amoeba.
/salute

Message Edited by Zadokk on 02-11-2005 07:22 PM

PlainWhiteSocks
Fri Feb 11, 2005 12:32 pm
#5

Last night I created a few pets that I thought should be right at the CL70 border. As a precausion I maxed out Phych, and they hit CL58 and CL59. I did another test with the same dna and it hit CL71. At this point I was out of dna. When I looked back at my notes for these pets, I saw that I messed up the third (CL71) pet in that I used all 10 experiment points instead of only 8. I'm going to repeat the test tonight changing only the phych experimentation.

Please post what you find. Your test method sounds to be different to mine. Hopefully we come up with the same results.

The test recipe
YMPW
YMPW
BMBQ
BMBQ
MR

Max Phys, and agression
Max Psych (two points for me)
The remaining points into mental (two I think).


For the other test I'll use the same DNA
Max phys, agro, then put points into mental till I have two points left.



Corbis
Kauri
Ex-Master Bio-Engineer
Zadokk
Fri Feb 11, 2005 12:41 pm
#6






PlainWhiteSocks wrote:
The test recipe
YMPW
YMPW
BMBQ
BMBQ
MR



judging by the number of vulnerabilities that this recipe produces I would have thought that this creating a CL70 pet was unrealistic. I'll be interested in seeing how it goes.

PlainWhiteSocks
Fri Feb 11, 2005 12:45 pm
#7



Zadokk wrote:


PlainWhiteSocks wrote:
The test recipe
YMPW
YMPW
BMBQ
BMBQ
MR

judging by the number of vulnerabilities that this recipe produces I would have thought that this creating a CL70 pet was unrealistic. I'll be interested in seeing how it goes.






hmmmm I should look at the vulns. This could have other uses.

I first made it to try to see where the new damage values lay in relation to the template power number. *shurg* I guess I'm killing two birds with one stone.



Corbis
Kauri
Ex-Master Bio-Engineer
ArthurDentOnBria
Fri Feb 11, 2005 12:51 pm
#8

Agreed, YMPW is the "voritor dasher" of high level creatures.




Zadokk wrote:





PlainWhiteSocks wrote:
The test recipe
YMPW
YMPW
BMBQ
BMBQ
MR



judging by the number of vulnerabilities that this recipe produces I would have thought that this creating a CL70 pet was unrealistic. I'll be interested in seeing how it goes.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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