Bio Engineer Archive
Thread: The Godly Twins (need help!)
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A-Slave
Mon Feb 14, 2005 3:19 am
#1
These two pets are my dream ...together they will be able to stand up to most anything (what one cant handle...the other can). A skilled creature handler could easily kill someone in PVP with these if they micro manage them ...running one away while the other attacks if they start to hurt it...or both attacking together if attacked with Energy / Kinetic.
No vulnerability but the lightsaber ....
But tell me...where can i start to make these? Has anyone tried to do something like this? Could you give me some tips on the type of DNA i might want to use? ((The resists can be switched between them incase you cant have 100 of acid and stun together or something).
Will i need to take these to 2nd gen? Maybe farther? How does that work and keep the 100 resists?
Please, any help you could give would be great!
Creature 1 - CL 35
Light armor
Ranged Attack
HAM 8-10K --
Energy- 50
Kinetic- 50
Acid-1 (min)
Stun- 1 (min)
Elect- 1 (min)
Heat - 100%
Cold- 100%
Blast- 100%
Damage- 400 (about)
Specials: Intimidate, Strong Poison
Creature 2 - CL 35
Light armor
Ranged Attack
HAM 8-10k --
Energy- 50
Kinetic- 50
Acid- 100%
Stun- 100%
Elect- 100%
Heat - 1 (min)
Cold- 1 (min)
Blast- 1 (min)
Damage- 400 (about)
Specials: Intimidate, Strong Poison
Halthron
Mon Feb 14, 2005 5:30 am
#2
You can take them to 100 gens and you wouldn't be able to get it. The problem is the desire to have 100% resists. When you do that, you severely limit the DNA you can use. If you want 100% resists, throw away any other demands like CL, health, armor and other resists. Thata's not to say you won't get them but don't mke it part of the package.
Now, the ones you listed won't work, period. But, flipping some of them around, you can almost get it:
1)
Kinetic 35.0%
Energy 60.0%
Heat 100.0%
Cold 100.0%
Electricity 100.0%
Blast 30.0%
Stun 30.0%
Acid 30.0%
2)
Kinetic 50.0%
Energy 50.0%
Blast 100.0%
Stun 100.0%
Heat 50.0%
Electricity 20.0%
Acid 20.0%
Cold Vul
Kinetic 50.0%
Energy 50.0%
Blast 100.0%
Stun 100.0%
Heat 50.0%
Electricity 20.0%
Acid 20.0%
Cold Vul
Neither would have armor or a ranged attack. You might be able to keep a damage in the 300s but I doubt any higher.
LloydPickering
Mon Feb 14, 2005 6:43 am
#3
I've been thinking about a 100% blast resist pet for a while (tanking turrets and such)
There are only 3 things in the www.swgcreatures.com db that have this:
Battle Droid
Insane Mantigrue Berserker
Super Battle Droid
Only 1 things we can actually sample from, looking at the other resists the insane mantigrue berserkerhas, it would be impossible to make at least one ofthe pets you are oulining. (If only we could sample from SBDs we could make such cool things
)
Kivrin
Mon Feb 14, 2005 8:07 am
#4
Sorry, I also don't think this is happening.
Even if you could find the DNA, light Armor + 400 Damage + "No vulnerability but the lightsaber" is too steep, nevermind the 100's to heat, cold and blast.
The twins I'mworking withnow are 3rd generation with 10k/7k/6k HAM; Light Armor; 59% Kinetic & 52% Energy; 30-50% Heat, Electricity, and Acid; vulnerable to Blast, Cold, and Stun; 200 damage and unranged. Just putting the damage up in the 400's would definitely knock it out out of CL35, and that's leaving the vulnerabilities in.
Would be a nice pet though.
Amana
Mon Feb 14, 2005 8:55 am
#5
I consider this possible but your resistances wouldn't turn out the way that your client would want them. Even using rancor youth DNA and doing several DNA samples and using the gnort skin your best bet would be lvl 25-30 with 100-200 dmg maybe less dmg using RY, RY,RY with hurtoon pup and hurtoon pup DNA.
droid327
Mon Feb 14, 2005 9:12 am
#6
Dont worry too much about it though, pets just arent viable in PvP right now. They do 75% reduced damage to players, but take full damage from players. They dont have any accuracy mods, so melee fighters with +melee defense and counterattack mods wont ever get hit by them. Strong poison on BE pets ticks for a measly 110, and doesnt work on command. Intim would be the only thing these pets could do right. Plus, PvPers know to ignore the pets and go for the handler anyway, aka you, since once the handler is dropped the pets are no problem.
Halthron
Mon Feb 14, 2005 9:53 am
#7
droid327 wrote:Dont worry too much about it though, pets just arent viable in PvP right now. They do 75% reduced damage to players, but take full damage from players.
They changed that back in December so that pets would do full damage.
PlainWhiteSocks
Mon Feb 14, 2005 9:55 am
#8
I thought the 75% damage thing was changed recently. December maybe.
ArthurDentOnBria
Mon Feb 14, 2005 10:48 am
#9
I agree with others, you won't be able to hit all these conditions exactly, but I think you can get relatively close.
Where you start is www.swgcreatures.com
Looking on that site, the nightsister rancor, and nightsister enranged rancors have almost what you want. They have:
heat, cold, electricity = 100%
kinetic: 30%
energy: 60%
but of course have the wrong specials. If you are willing to "settle" for the specials that those rancors have, you can mess with the HAM stats, damage, and to-hit values, but just sucessively doing 5x NS combines until you've gotten it to the CL you want.
If the specials are important, then that complicates the project a lot, and you'll lose those 100% resistances, but you could still keep those resistances very high.
Anglers have the specials that you want, and only a vulnerability to stun. To get rid of the stun vuln, you might try mixing it with seething bol crusher (100% resistant to stun). So something like:
SBC - SBC - SBC - SBC - A
then
NR - NR - NR - NR - 2nd
and possibly
NR - NR - NR - NR- 3rd
and repeat until you've gotten back the heat, cold, and electricity resists to be very high again (but they'll not be 100)
... you get the idea.
Message Edited by ArthurDentOnBria on 02-14-2005 10:03 AM
Kivrin
Mon Feb 14, 2005 11:02 am
#10
ArthurDentOnBria wrote:NR - NR - NR - NR - NR - 2ndand possiblyNR - NR - NR - NR - NR - 3rdand repeat
So that's Arthur's secret to his super pets, he's able to get a 6th sample in there. Hm, the Evil slot? More investigation needed
Message Edited by Kivrin on 02-14-2005 01:03 PM
ArthurDentOnBria
Mon Feb 14, 2005 11:03 am
#11
doh! And here I thought it was my fever making me see double, lol
/takes nyquil and goes back to bed
Kivrin wrote:
ArthurDentOnBria wrote:
then
NR - NR - NR - NR - NR - 2nd
and possibly
NR - NR - NR - NR - NR - 3rd
and repeat
So that's Arthur's secret to his super pets, he's able to get a 6th sample in there. Hm, the Evil slot? More investigation needed :/
Message Edited by ArthurDentOnBria on 02-14-2005 10:07 AM
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