Bio Engineer Archive
Thread: Some questions about specials in BE pets
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Satis
Fri Feb 11, 2005 2:45 pm
#1
I apologize if this has been asked. I did quite a bit of reading in here and found a treasure trove of information. However, there are a few points I'd like clarified if possible.
I recently managed to create some cl10 cu pas with about 1500ham, strong poison and mild disease. I'm pretty happy with myself...this is by far the best cl10 pet I've made imo. Now my questions...
I've read allusions that disease is worthless for pvp/pve, in that it does disgustingly low amounts of damage, even for strong disease. Is this true? And what kind of damage/wounds are we talking about?
I've read less about poison. Some thread mentioned that medium poison may actually be preferable to strong poison. Unforutanetly my pet is still growing, so I haven't had a chance to field test it yet. What kind of damage am I looking at for strong poison? what about medium? Is the affected pool random? Since a Cu Pa has ranged attacks, can the poison hit when firing ranged? Also, the poison (and disease) are specials...should I invoke the special to land the DoT, or is it just random with regular attacks?
I appreciate any answers that are provided, or any links to further reading I may have overlooked. Thanks ahead of time.
I recently managed to create some cl10 cu pas with about 1500ham, strong poison and mild disease. I'm pretty happy with myself...this is by far the best cl10 pet I've made imo. Now my questions...
I've read allusions that disease is worthless for pvp/pve, in that it does disgustingly low amounts of damage, even for strong disease. Is this true? And what kind of damage/wounds are we talking about?
I've read less about poison. Some thread mentioned that medium poison may actually be preferable to strong poison. Unforutanetly my pet is still growing, so I haven't had a chance to field test it yet. What kind of damage am I looking at for strong poison? what about medium? Is the affected pool random? Since a Cu Pa has ranged attacks, can the poison hit when firing ranged? Also, the poison (and disease) are specials...should I invoke the special to land the DoT, or is it just random with regular attacks?
I appreciate any answers that are provided, or any links to further reading I may have overlooked. Thanks ahead of time.
LloydPickering
Sat Feb 12, 2005 6:50 am
#2
Satis wrote:
I apologize if this has been asked. I did quite a bit of reading in here and found a treasure trove of information. However, there are a few points I'd like clarified if possible.
I recently managed to create some cl10 cu pas with about 1500ham, strong poison and mild disease. I'm pretty happy with myself...this is by far the best cl10 pet I've made imo. Now my questions...
I've read allusions that disease is worthless for pvp/pve, in that it does disgustingly low amounts of damage, even for strong disease. Is this true? And what kind of damage/wounds are we talking about?
I've read less about poison. Some thread mentioned that medium poison may actually be preferable to strong poison. Unforutanetly my pet is still growing, so I haven't had a chance to field test it yet. What kind of damage am I looking at for strong poison? what about medium? Is the affected pool random? Since a Cu Pa has ranged attacks, can the poison hit when firing ranged? Also, the poison (and disease) are specials...should I invoke the special to land the DoT, or is it just random with regular attacks?
I appreciate any answers that are provided, or any links to further reading I may have overlooked. Thanks ahead of time.
This is mainly CH information, and they know a lot more about this that we do...
The other complication to testing this, I believe, is that poison/disease are random events, and cannotoccur using Specials commands.
As for you CL10 pet...1500 HAM is ok for some first try pets...but if your a Master BE there is a fair bit more you can pump into that cl10. So much so that alot of BEs see them as exploits or unbalanced. (Recipes are available on this forum if u look hard enough)
Satis
Mon Feb 14, 2005 11:21 am
#3
ok, thanks for your answer.
Just for anyone that may hit this post up for information, I managed to field test my cu pa. I actually dueled it with another cu pa I had (same basic stats) and this is what I found.
disease never landed
poison only landed on one of the two, out of hundreds of hits. It ticked for 110 points and didn't wear off over 5+ minutes of battle. It may have stacked or something, or been reapplied. Funny thought that cu pa #1 had poison landed on it, but the other never did.
if poison is subject to the pvp damage reduction, it's completely useless for PvP. Plus it lands apparently very randomly and very rarely, making it even less useful. The disease never even landed, so not sure what that would do.
Even if not damage reduced for pvp, 110 tick is not worth much unless it happens to hit the mind pool.
conclusion: strong poison/mild disease is uselss for pvp and useless for pve, unless you're fighting nunas or something. Might be helpful if you're grinding a baby combat prof., but worthless for anything tough. I'd be much better off getting rid of the specials and trying to stick more levels into the HAM.
Just for anyone that may hit this post up for information, I managed to field test my cu pa. I actually dueled it with another cu pa I had (same basic stats) and this is what I found.
disease never landed
poison only landed on one of the two, out of hundreds of hits. It ticked for 110 points and didn't wear off over 5+ minutes of battle. It may have stacked or something, or been reapplied. Funny thought that cu pa #1 had poison landed on it, but the other never did.
if poison is subject to the pvp damage reduction, it's completely useless for PvP. Plus it lands apparently very randomly and very rarely, making it even less useful. The disease never even landed, so not sure what that would do.
Even if not damage reduced for pvp, 110 tick is not worth much unless it happens to hit the mind pool.
conclusion: strong poison/mild disease is uselss for pvp and useless for pve, unless you're fighting nunas or something. Might be helpful if you're grinding a baby combat prof., but worthless for anything tough. I'd be much better off getting rid of the specials and trying to stick more levels into the HAM.
LloydPickering
Mon Feb 14, 2005 3:58 pm
#5
Also there are other specials that are more useful...Intimidate and Crip Strike to name but 2.
Zadokk
Mon Feb 14, 2005 5:26 pm
#6
LloydPickering wrote:
Also there are other specials that are more useful...Intimidate and Crip Strike to name but 2.
personal favourites:
crippling/dizzing
blinding/strong poison
blinding/strong poison
intiming/stunning
generally these are the ones that i think go nicely together. the first one ensures that NPCs / playerscantget off the floor, second messes up their accuracy while their health drips away and the third just stops them doing any sort of damage at all.
Joker9125
Mon Feb 14, 2005 8:45 pm
#7
Strong disease ticks for 3 points of wounds per tick. And no thats not a typo
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