Bio Engineer Archive

Thread: Damage Range on Pet Deeds

projecto2501
Sun Jan 30, 2005 10:50 pm
#1

I didn't notice any BE changes in recent patch notes, however, today I crafted a Graul with 465-640 damage stat. Has anyone else noticed a damage range rather than the 10 point spread that all pets used to have?
Halthron
Sun Jan 30, 2005 11:23 pm
#2

I noticed it yesterday as well, a range larger than normal. I also noticed the system acting slightly different for recipes I know by heart.
Tytan
Sun Jan 30, 2005 11:35 pm
#3

Interesting...

I wonder if this new calculation takes place in DNA template making process or final pet making process. I guess I can find that out by using my DNA template that I made a few weeks ago for non-CH pets.

If this comes out with 10 damage difference, the calculation is in DNA template stage and if it comes out with larger damage difference, it is in pet stage.



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


projecto2501
Sun Jan 30, 2005 11:41 pm
#4

As far as I could tell, the templates where the same, just a single power stat. I also made a "Super 10" 10K ham pet just like I had always done and had no problems with it bumping up the level.
Aleskander
Mon Jan 31, 2005 5:55 am
#5

What's your recipie for a 10k Cl10 pet? Most of the ones I do end up around the 5k point



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

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projecto2501
Sun Feb 13, 2005 1:27 pm
#6


Merek Harveter = MH

Bark Mite Burrower = BMB

Boar Wolf = BW


MH / BMB / BW / BW / BW


Experiment Hardiness up to 540-620 range and Dexterity to 380-460 range. Throw away your extra experimetn points.


Sample the first gen clone and assemble a second gen fromthe samples.


Again, max out Hardiness, bump Dexterity up to the 400 neighborhood, and stop experimenting.


There is accually quite a bit of flexability in the formula and you may find a way to improve it.


You should make your customers aware that these pets are over-powered and are temporary.


Also, on the topic of stealth changes, I've noticed nests are not respawning eteranly. Seems it varies from 1 to 3 times. I sample killed all the bark mites at one nest, flew away and came back a couple timesand it never respawned. I think got out my rilfe and blew up the nest (took me a while) and there were no spawns as the nest was being destoyed.

Message Edited by projecto2501 on 02-13-2005 12:30 AM

Inkanissen
Tue Feb 15, 2005 7:14 am
#7

If there is another player close enough (I think that around 200-250m will do it) to hold the lair in its current state, then it will not respawn mobs for you.
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