Bio Engineer Archive
Thread: non-CH recipe
the site will follow m sure however
Uller Stoneclaw from kash int he main area.
Trash DNA (level 2 or less, the stuff outside Theed for example)
Trash DNA
Trash DNA
Trash DNA
Mr_Desert wrote:
the site will follow m sure however
Uller Stoneclaw from kash int he main area.
Trash DNA (level 2 or less, the stuff outside Theed for example)
Trash DNA
Trash DNA
Trash DNA
This only works for me if i use Razorcat skin (min cl10) any other skin i choose and i get max cl8 on it, i adjusted it to get it to work on all cl10'able skins ..
Uller Stone Claw Womp Rat
Grizzled Dewback Grizzled Dewback
Womp Rat
Exp fully into phys and 99%(theres a numberi dont go over with this but at work and can't remember)of the time you will hit cl10 (unless you use alot of vhq samples) with 3.5k+ health and max damage around 128
Here is my newest level 10 recipe. It is good in situations where the pet is not expected to tank but to do damage. The (tamed) stats on my new bantha are:
health: 1091
health regen: 117
AE: 0
to Hit: 38
Defense: 38
state resist: 5.0%
critical hit: 0.408%
critical save: 0.032%
aggro bonus: 0.05%
damage: 45 - 240
This may (and may not!) be the highest damage level 10 pet you can make. The pet level calculator tells me that it might be.
Recipe is:
yard trash (i used rill)
jagged fang
yard trash
yard trash
yard trash
experiment aggression to max (was 300). I did not (yet) try to put points into the other stats (you'd not want to put into physique but it might be ok in the others) so I don't know how much wiggle room there is here.
Dor
Message Edited by Dorelli on 08-20-2005 04:58 PM
Dor, thats an interesting pet. I have to wonder what you sell that for? I usually sell pets based upon the dna i have to get for them, and since JF & others like that are a real pain in the but, I charge more for pets made with that dna.
The lvl 10s that I make are all dewbacks because those are the only things I have been able to make mounts ![]()
uller stoneclaw / trash / trash / trash / trash
I usually use lvl 12 spineflap trash in these and a flewt in aggression. No experimentation needed. Another no-brainer. Easy and cheap to make, these are good sellers ![]()
Ah - my trash was truly yard trash - level 2's. I think if you went higher it might push it too high actually. That also explains why your (and mr_d's) recipe doesn't work for me and Kao - one mans trash is another mans ... um ... annoying medium sized animal?
Er ... sell it for? I've actually only made one of them so far b/c I wanted see if i could after working it out in theory and i wanted it forgoing hunting
. My non-CH vendor is much neglected. I made it as a knee high bantha b/c it was for ME.
In general, I normally sell the pets by the level - ie. level 10's would all be 20K - then ones whose DNA is easy to get would even out the ones whose DNA is harder. The ones that are harder would also be less available and therefore it would be the luck of the draw unless it was a special order. I'll make as much variety of critters as I can b/c lots of people like to have pets (I hope) even if they cannot ride them. My nonCH vendor shouts that they need a CH to grow (not that anyone will read it). My theory is that if i provide a selection of recipes and skins the customers will dilerberate over them and choose wisely.
In actual fact, i bet they go for the one in the skin that most appeals to them, and if all being equal after that they might even look at the health ![]()
Dorelli wrote:
Ah - my trash was truly yard trash - level 2's. I think if you went higher it might push it too high actually. That also explains why your (and mr_d's) recipe doesn't work for me and Kao - one mans trash is another mans ... um ... annoying medium sized animal?
Er ... sell it for? I've actually only made one of them so far b/c I wanted see if i could after working it out in theory and i wanted it forgoing hunting
. My non-CH vendor is much neglected. I made it as a knee high bantha b/c it was for ME.
In general, I normally sell the pets by the level - ie. level 10's would all be 20K - then ones whose DNA is easy to get would even out the ones whose DNA is harder. The ones that are harder would also be less available and therefore it would be the luck of the draw unless it was a special order. I'll make as much variety of critters as I can b/c lots of people like to have pets (I hope) even if they cannot ride them. My nonCH vendor shouts that they need a CH to grow (not that anyone will read it). My theory is that if i provide a selection of recipes and skins the customers will dilerberate over them and choose wisely.
In actual fact, i bet they go for the one in the skin that most appeals to them, and if all being equal after that they might even look at the health
Male/Female Plains Tusk Cat in the first two slots and spider (night or hermit) in the other three - I used to use spiked krevol in psych as they were 1000 but alas darn CU...
Makes a decent Non-CH - experiment physic/psych fully sometimes you can get away with throwing a bit into prowess and mental.