Bio Engineer Archive
Thread: BE Inspiration and resources over 910 quality
Roycroft wrote:
Seriously think about what you are asking for.
You are going to makeEXACTLY the same quality item as the next guy, and the next guy, and the next guy, etc... Everything is being "dumbed down" to the point to where there is absolutely no challenge to crafting/vendoring at all.
I can't believe players are in favor of this!
Might as well give everyone a generic tool kit that can automatically produce everything in the game (with exact same stats of course)....oh yeah...and an "I win" button.
/sigh
I came back to be a crafter. Now they're taking any challenge there was in crafting and letting a noob craft as well as a 2+ year vet. This isn't good at all. I wish more could see it.
P.S. And no, I don't have stockpiles of uber resources...my account age is just over a year and wasn't playing for half that time.
But look at the new quest rewards from Kashyyyk, better weapons/armor than a crafter can make anyway. Everyone wants the bolotaur or Kashyyyk bantha or varyctl (sp) more quested itemsand we don't have the skins so we can't make them.
The whiners have won the day and the best we can do is make the most of the situation. This maybe SOE/LAs way of finally driving crafters from the game but we can always try to beat them at their own game.
I don't think I have many uber resources on TC, I might have some really good avian but nothing else to go with it - have to raid all the houses in Subsolaris to see what we have stocked up. And as far as BE goes just having one perfect or near perfect resource out of four required resoucres doesn't effect the outcome that much. I try to use only my 800+ stuff on Live and it's still a craps shoot, either that or I'm an abysmally bad BE.
I cannot speak to pet crafting, but I do know that meds, chef tissues, and tailor tissues are completely deterministic. If you know what your resources are, then you know what your product will turn out to be (other than charges on meds of course, but few people care about that).
The change that was proposed (as I interpret it) will either cause all resources (other than already excellent ones) to craft as if they were better. Whereas it is true that few people have all of the resources to craft tissues at the cap, I believe most servers will have perfect stimswithin a week of when this goes live (I know I will be making them within a few points with just my current stock of resources).
I only wish there weren't as many excellent spawns as there are on Flurry right now. I simply do not have the time to go to TC to check out the way this is working. Like most, I will likely just wait until it goes live and then adjust accordingly.
I do think it will harm crafting though. For a start it takes away from the excitement of rare high-quality stats. The occasional 1000 or old best-ever spawns people were holding onto.
The real problem I see coming is people only wanting to buy capped items in the future. Traditionally in this game when you reach a capped stat, say 80% kinetic Composite, it becomes all that's acceptable. If you can now cap Tensile Resists with a variety of quality, but not perfect, resources who's gonna buy the lower ones?