Bio Engineer Archive

Thread: Is there any reason to continue as a BE ?

Akelan
Fri Apr 02, 2004 8:13 pm
#1

I've seriously hit a wall, to the point that it seems absurd to waste my time logging in any more.


CL checks after the pet has been finished and sold are completely out of control. I did a nice little spider for a friend, reasonable non-CH stats, and it got declared invalid and nerfed to uselessness. I made another, same recipe, which came out very slightly better in both resists and ham, same for the rest, that is fine.


Mask Scent is so worthless now as to make mutant rancor or other high level sampling beyond reason. I have spent over an hour crawling towards mutants from beyone 64 meters, getting detected, remasking, getting immediately detected again, running for my life, riding back to the WP and trying again, never getting the chance to even fail to take a sample for 2 or 3 nights now, with exploration 4, +17 mask scent clothing and +10 jawa beer.


With the CH nerfs, the number of creature handler customers is dwindling at an alarming rate, and the proposed/rumored changes that will limit BE pets to the equivalent of their wild equivalents, while keeping the limits on resists and such that are the tradeoff now don't look to improve this at all.


We seem to no longer have a correspondent, nor an active developer, nor the slightest interest from the "community relations manager", nor really any meaningful response from SOE at all.


So, aside from cookie-cutter crafting of tissues and chef suppliments, what is left in BE that makes it worth logging on?


LLan
picasso11
Sat Apr 03, 2004 5:53 am
#2

I have to agree with mira on this one . We did get some much needed attention recently and now that the "fad" BE's are dwindling we will be in very high demand once again there are only two things that tick me off atm MASK SCENT was stealth nerfed and that isn't cool at all we need to scream shout holler at whoever is responsible for getting it reversed .2 BE walmarts selling cl 70's for 100k and add/tissues for next to nothing granted ive cheked some ogf these out and the quality of there stuff is atrocios but they still irritate the hell outa me!!!! when i hear so and so is selling those for xxx my response is the same for all of them IM NOT WALMART followed imediatly by /addignorexxxxxx .


So dont give up on this class just yet at least i wouldnt its a money maker and a hell of alot of fun





The ancient evil that once was.
Templar1865
Sat Apr 03, 2004 6:19 am
#3

I was BE before the cloning redesign (not a whole-profession redesign, folks. They just fixed that one column.), stuck with it anticipating some love (which we got). I've made some great pets, great stims, and great tissues. I have a huge sense of "now what?"right now. I've made plenty of credits (not as much as some, I'm sure, but enough to last me for quite a while) and I just feel like the profession has plateaued. It would be nice if SOE had a schedule for adding new content to the professions. A little something every three months would be fine by me (and I don't think the chef tissues count). SOE does this by default for combat professions every time they add a new dungeon, static site, or dynamic site. Keeping crafter classes interesting requires more work, admittedly, because the development is profession-specific. If you take a look at the publish schedule, there's no love on the horizon for at least four or five months. BE's a great class for about six months right now. The "Secret Research Data" is tantalizing, but right now it's vaporware.
fantoq
Sat Apr 03, 2004 7:37 am
#4

Akelan brings up three good points we all know.


That said, look at all the profession boards and see how many have same or similar threads to this one and the others here about where BE is going.


It's called game maturity, and to date, the devs have been more interested in putting fluff contentin rather than creating a continuum for the game. Probably caused by the amount of dev efforts being put into the space expansion rather than in the game itself. Companies, for some reason, have this short term view, not realizing the long term loss will outweigh the gains made in space expansion.


Maintaining 34 professions requires dev resources and I don't buy the you got some love 3 months ago argument. If you can't handle 34 professions, then don't have them in the game.


Yep, this is a rant but when they break something like /maskscent or the CL checks, they should be fixed within days, not months.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Akelan
Sat Apr 03, 2004 11:12 am
#5

Master CH since about week 3 after release. Master BE for about a month before the update. Master Scout, Ranger, and a good bit of crafting experience other than BE. I'm pretty well versed in just about anything other than the elite combat professions, which have never held too much interest for me, so I do have a basis for my opinions, though I understand why you might question it.


The BE "Fix" changed pet crafting significantly, but actually reduced the strength of the higher level creatures we can create. Those of you that had never had the opportunity to make or use a top-end BE creature before the patch would be very surprised to see just how difficult they are to match under the current crafting system. I'm not talking about the "good old days"; we have more flexibility in the crafting system, and it has improved our ability to make unique combinations, but it has come at a cost most of the current masters do not have a basis to appreciate. Yes, they made some fixes to the BE profession, but months have passed without fixing the problems they left unresolved and the new ones created with the changes.


As for the "BE Walmarts", you have an attitude issue you need to resolve. If they are keeping you from charging unreasonable prices for pets, then perhaps it is not their practices that need to be called into question. In my opinion, there are far too many BE's working on formula non-CH pets, most of which are unreasonable stat creatures that have been the main impetus for the pet-check nerfs that they now rant about, and selling them for 50-100K to haul in the credits.


Personally, I do not put a CL 30 or higher pet on my vendor without Armor 1 and 45% + Kinetic resists; a CL 35 without armor and 55% or higher is seriously flawed in my estimation, and I won't sell it. I don't sell a CL 10 that has over 3500 Health, nor do I sell one with 3x the health that it has for mind, though I know that is a tradeoff that can be made. The reputation for running away that BE pets are deservedly gaining of late is a direct result of their unbalanced stats, and a creature that is crafted to a much nearer balanced level and has a decent dependability and courage stat for it's CL performs much better in those instances.


I make pets and suppliments and tissues for people who know what they are looking for and value the quality that makes their own items better or gives them the behavior in the pets that they need. I don't charge high prices for them, though I am often tipped rather significantly for the work I do for these valued customers and friends, enough so that the costs of replacing the ruined Ubese armor and the insurance rates are pretty trivial.


The simple fact is that as it currently stands, BE is still far to badly broken a profession, and the lack of progress other than in well-publicized spurts with a "publish" shows an underlying weakness in the development, which is what we need to eventually see daylight.


Yup, we got a lot of attention months ago. Did it really fix the profession, or did it make one or two significant changes and leave the rest just as poorly implemented as ever? If your answer to that is the same as mine, I am still left with the initial question, which no one has as yet answered.


LLan







Befishburger
Sat Apr 03, 2004 11:40 am
#6






Akelan wrote:

If your answer to that is the same as mine, I am still left with the initial question, which no one has as yet answered.








Who can answer it? If you're having fun being a BE, then log in and do it. If you're not, then don't. There are a few things you can try:


1. Quit the game.


2. Try another profession.


3. Play less, and then only with a purpose.


4. I've found that more interaction with guild and others makes for a better time.



I recently quite chef. After 5-6 months of Master Chef I just couldn't get turned on by trying to make a better butter roll. So, now I'm grinding BE.I'm not a profession jumper, but in time I'll tire of this profession, as well.And, in general, I'm playing much less. I still have a good time with the game, but find that unless I'm working towards a common purpose with guild or others that I lose interest pretty quickly. It isn't the end of the world to lose interest in a game.


After all, it's spring. Flowers are blooming, rabbits are rutting, and everywhere the thoughts of gaming geeks turn to love.



Hero



~


Message Edited by Befishburger on 04-03-2004 10:45 AM



Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
DialUp
Sat Apr 03, 2004 1:03 pm
#7

I don't know why people complain about the BE class as much as they do. Sure, there is anoying problems and some that just piss you off (like invalid pets). But not to long ago, BE got a very good overhaul that was very fun for many of us. SOE did give us some much deserved attention that, totally, turned this profession around.


Were you a BE before it was "fixed"? Do you remember when everybody wanted to be a BE after the update? I remember both and I still have fun with it... BE use to be the most worthless profession, IMO, in the entire game. In addition to the BE update, the chef update gave us some new and very profitable content to play with. How many other profession had as much attention as us in such a short ammount of time?


I too would like to see the profession "fixed" but I am realistic about it. We just had a major "fix" and it is some other broken professions turn to get reworked.
Joilhath
Sun Apr 04, 2004 12:49 am
#8






Akelan wrote:

We seem to no longer have a correspondent, nor an active developer, nor the slightest interest from the "community relations manager", nor really any meaningful response from SOE at all.







This is the part that bothers me the most no comunication. Is the maskscent a stealth nerf or an unintended bug, and the pet checks have just taken the fun out of making a pet for me. Fix the crafting process don't make a pet invalid after I put effort into making it.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Page 1 of 1
Previous Next