Bio Engineer Archive

Thread: Skins change resists?!

Aleskander
Mon Feb 21, 2005 5:28 am
#1

I was playing with some MDH DNA. I got light armor, 0 on all resists except lighsaber (no vulnerables). I accidently hit the enter key and created a prototype insted of experimenting.


When I made a gurrcat, it came out with 3% resists to all except LS. I didn't think the skin made any difference except on the agressive skins.


I'm having a lot of fun playing around with the DNA and making pets. Since I finished my Jedi's template, I hardly log into him any more


Something else I had happen - I used 2 almost identicle templates. one in agressive skin one in non-agressive and had a 2 CL difference I gave the MCH a discount on his pet since the CL wasn't quite what he wanted.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
droid327
Mon Feb 21, 2005 6:02 am
#2

Its not the skin - its the assembly. Good or amazing success on assembly will add a few points to effective resist bases.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
ArthurDentOnBria
Mon Feb 21, 2005 12:11 pm
#3






droid327 wrote:

Its not the skin - its the assembly. Good or amazing success on assembly will add a few points to effective resist bases.






hmm, is that what it is? I always assumed it was some kind of rounding going on. I do agree though that it has nothing to do with the skin. This frequently happens regardless of what skin you choose. I see it a lot in the dasher-pup pets for instance.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Aleskander
Mon Feb 21, 2005 5:13 pm
#4

Assembly orrounding...I'll have to play with this some more and see what happens. Thanks for the info.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
MikCroTech
Tue Feb 22, 2005 1:37 am
#5

The effective resistances are based on the fortitude. But the template only updates every 5%.

I'm betting you had a fortitude of 530-539. The 500 gives you armor. If you got to 550+ your template would have shown 5% effective resistances.

My best pet I got 690 fortitude which gave me AR1 19%resistances for any left effective resistances.
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