Bio Engineer Archive
Thread: A lose BE
FirstI like to say Greeting to my fellow BE and like to thank those who have posted here thier idea and thoughts on this field. Like many of the new Bio engineers on here i have a ton of questions and need help in figgering out were when and how to get the need equipment to begin. Im not a person who like to chat much on a subject that has been talk to death but im lost at the moment and can use the help right now i am 0121 in my skills and not sure which skills i sould focus on to improve my self. and i have had many tell me to go this way and go that which has me now confuse. the main thing that has me at a lose is the xp table it seam a bet high as you go up in lvl ofBE and and the making of stim dose not seam to go as you do it stay the same. that make it very hard to rise in lvls is there a guild to what a BE need to do first and give him or her the information as to what he can do and cant not do as they go up in levels. like i have no idea what pets i will be able to make as my skills go up i been ask many time by other player to make them a pet and i lose the chance to make money couse i could not do it yet. so any help would be great .
Fangclaw a lose Bio-Engineer in training
the answer as simple as I can give it.
Micronutrient and constrictor cloth packs give 105xp
Clone templates give 200xp
cloned creatures I beleive also give 200xp, but it could be 75xp
Pet stims give 75xp
you don't get more xp for making higher level stuff. There is not right or wrong path to go up or any magic sort of grind up tissues until you can make *this* than grind up everything else with *this* way to do it. Its a long and hard grind I've been going up fairly evenly 3/2/2/2.
Don't bother to save much of any of what you make. Most Tailor stuff requires factory components and some of the chef stuff does as well. So its pretty much a money pit.
Actually, exp for templates and clones are not uniform. They'll vary from creature to creature, and the CL doesn't necessarily have anything to do with the amount of exp you'll get for making a particular creature or template. For maximum exp, you can make clones, but does get rather resource intensive. The reason everyone suggests micronutrient supplements is that it's not as serious a drain on meats and flowers as clones would be. If you don't mind the expense, these are the best things to make on each cloning level:
Clone Engineering I- Dewbacks (96 exp for template, 200 exp for clone)
Clone Engineering II - Dewbacks (none of the creatures here give more exp than dewbacks, oddly enough)
Clone Engineering III - Rontos (108 exp for the template, 270 exp for clone)
Clone Engineering IV - Razor Cats (117 exp for the template, 300 for clone)
These are the experience values under normal mode. I don't suggest practice mode, because you can sample what you make and use thedna samplesto continue making more clones (and get DNA Sampling exp at the same time, also). Like I said, the pricey way to grind, but if you want the highest exp, clones are the way to go.
I want to thank those who has answered the call for help your ideas are all great and some are work well i learned alot and am riseing in rank now thank you all kepp the ideas coming.
Fangclaw Bio-engineer Bria