Bio Engineer Archive

Thread: +melee tissues interesting find

Taduc
Sat Dec 13, 2003 11:17 am
#1

I am a fencer and master bio-eng. So I made someBE clothing.


Here's what I found with the Pants . . . +17/17 Injury Treatment, +4 melee, +17 stun def.


When completely naked I have a base +15 melee to start... when pants only are equiped I receive a +19 bonus to melee defense. This only happens with the first piece of BE melee def. cloths... each additional adds the correct bonus. If I equip a BE +4 melee bandolier first I get +19 melee bonus also, then each bonus adds correctly.. i.e. +4, +4 etc..


Also the Stun bonus seems to display/work correctly +17.


Is this a bug or am I missing something?




--
Taduc
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Monthar69
Sat Dec 13, 2003 11:57 am
#2

When you see +15/+19 the numbers are Base/Total, not Base/Bonus. So it is giving you the correct numbers. Since your base is 15 and you added 4 to that the new total is 19.Those without two numbers listed are because there's nothign added to the base so no need to show base/total as they're the same. If you had no melee defense to begin with you would have seen 0/+4.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
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