Bio Engineer Archive

Thread: Need Help with Creature Resistance

droid327
Wed Jun 23, 2004 1:09 pm
#1

You sure about your samples? Sounds like you might've misclicked one, because you're right, with those samples there's noway to get the resists you described.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Banedon28
Wed Jun 23, 2004 1:43 pm
#2

Thanks for the respoonses all. I forgot that the acid would reset when I reached light armor. However why did it start at 35% when all of the samples were less the 35%? I am sure that I used the right samples because I always move them from my BP in the house to my inven. Also, when combining to make the Genetic template I had to make sure to place the Mutant Rancor in the right spot comapred to the Seething Bol Crusher. Also, all of the other stats caluclated correctly so if I used another DNA by accident then all of the other stats would have changed. I wonder if a special resist and a vulnd turnthe heatinto an effect resist? That would explain how the heat resist reset. Thanks all for the info.





Tempest Server
Banedon
Underdog

I broke the Batman, but the CU broke me.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Kevm
Wed Jun 23, 2004 3:56 pm
#3






Banedon28 wrote:

I wonder if a special resist and a vulnd turnthe heatinto an effect resist? That would explain how the heat resist reset. Thanks all for the info.






That isn't something I've tried before, but maybe special resists and vulnerabilities being exactly equal to 0% makes it 0% Effectiveness not 0% Special Resists.


Anyone else notice this before?



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Banedon28
Wed Jun 23, 2004 5:56 pm
#4

I will have to get the Rancor I made trained by a MCH and see what the heat resist will display as.





Tempest Server
Banedon
Underdog

I broke the Batman, but the CU broke me.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Banedon28
Wed Jun 23, 2004 10:55 pm
#5

Thanks for the respoonses all. I forgot that the acid would reset when I reached light armor. However why did it start at 35% when all of the samples were less the 35%? I am sure that I used the right samples because I always move them from my BP in the house to my inven. Also, when combining to make the Genetic template I had to make sure to place the Mutant Rancor in the right spot comapred to the Seething Bol Crusher. Also, all of the other stats caluclated correctly so if I used another DNA by accident then all of the other stats would have changed. I wonder if a special resist and a vulnd turnthe heatinto an effect resist? That would explain how the heat resist reset. Thanks all for the info.





Tempest Server
Banedon
Underdog

I broke the Batman, but the CU broke me.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Banedon28
Thu Jun 24, 2004 12:16 am
#6


This might have been brought up before, but I have not seen any of the threads so forgive me if I am repeating someone else. I have a question on how resistance is calculated. I have read that resistance is calculated with the Physique formula of 40% / 25% / 5% / 5% / 25% for DNA slots 1 - 5. This holds true most of the time, but there are other times when it does not work correctly. Is this a bug or am I missing something? Here is what I was trying to build and the actual results varied. All samples where of High Quality or Very High Quality.

Slot 1: Seething Bol Crusher
Slot 2: Mutant Rancor
Slot 3: Seething Bol Crusher
Slot 4: Seething Bol Crusher
Slot 5: Mutant Rancor

Using this template one could ascertain that the resistance should be:
Kinetic: 55
Energy: 52
Blast: 40
Heat: 0
Cold: 50
Electricity: 50
Acid: 27
Stun: 50


However, when I combined the DNA (before experiment) the heat ended up at 35% and the acid ended up at 35%. All other stats calculated correctly. First off how can acid be 35% when bothcreatures have a rating between 25% and 30%? Second the Heat Vulnd of the Seething Bol Crusher should cancel the Mutant Rancor's 100% for a 0% total and not 35%. Then when I went to the experiment screen the acid was set to 0% and the heat was set to 0%. Now the heat is correct, but the acid is wrong in a bad way. All of the DNA samples have a 25% or more acid rating. Finally I placed the template into a Rancor skin and the acid ended up at 3% and the heat ended up at 3%. What gives?






Tempest Server
Banedon
Underdog

I broke the Batman, but the CU broke me.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Kevm
Thu Jun 24, 2004 12:39 am
#7

Did your heat and acid resists reset while you were experimenting? If you go from having no armor to light armor (fortitude over 500) any effective resists you have will reset to zero. This may be a partial explanation.


Also, when you put a DNA template into a skin you will often see zero resists increase a few points and end up as a low effective resist.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Seiryuu
Thu Jun 24, 2004 12:51 am
#8

Perhaps the difference is in that some were special protections and some were effectiveness? Values based on effectiveness can be experimented up.



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Kevm
Thu Jun 24, 2004 12:55 am
#9






Seiryuu wrote:
Perhaps the difference is in that some were special protections and some were effectiveness? Values based on effectiveness can be experimented up.





Nope. Heat is a vulnerability on the Bol, and a SP on the MR. But acidiseffective with both of these creatures.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
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