Bio Engineer Archive
Thread: Force Sensitive Pets
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A-Slave
Wed Jun 23, 2004 9:31 pm
#1
With all the new jedi things and focus on force sensitive...along with the more common jedi on all the servers, i thought this would be a good time to try and push having force sensitive creatures.
Now... these would be rare, very rare (so everyone isnt walking around with one). The creature would have a big boost to the To Hit and Damage...along with double HAM and perhaps even a level higher armor.
To keep them rare have them be made by bio engineers and have them appear random (Maybe a 0.1 percent chance that your creature will turn out force sensitive...1/1000 chance, so it could be your level 70 perfect creation...or your little level 10 non CH pet you made for a friend).
It would give bio engineers a goal to shoot for and creature handlers the ability to gain some extra power. Im sure a lot more could be done with it to make it more interesting...but the key is keeping it rare, rare as jedi (well..i guess jedi arent that rare)
Kevm
Wed Jun 23, 2004 10:36 pm
#3
A-Slave wrote:
With all the new jedi things and focus on force sensitive...along with the more common jedi on all the servers, i thought this would be a good time to try and push having force sensitive creatures.
Now... these would be rare, very rare (so everyone isnt walking around with one). The creature would have a big boost to the To Hit and Damage...along with double HAM and perhaps even a level higher armor.
To keep them rare have them be made by bio engineers and have them appear random (Maybe a 0.1 percent chance that your creature will turn out force sensitive...1/1000 chance, so it could be your level 70 perfect creation...or your little level 10 non CH pet you made for a friend).
It would give bio engineers a goal to shoot for and creature handlers the ability to gain some extra power. Im sure a lot more could be done with it to make it more interesting...but the key is keeping it rare, rare as jedi (well..i guess jedi arent that rare)
You don't see these as unbalanced given all the CH and pet changes? Especially the devs take on the CL 10 10 K HAM 60% kin monsters that are around? There is no way you'd get the devs to double something's power without some kind of skill cost associated with it.
I'm with Kevie, I'd rather be able to clone throughthe AOE damage types, but I understand why we can't.
Message Edited by Kevm on 06-24-2004 12:36 AM
Kevie
Wed Jun 23, 2004 10:44 pm
#4
Kevm wrote:
I'm with Kevie, I'd rather be able to clone throughthe AOE damage types, but I understand why we can't.
yes... sadly i doubt we'll ever get it...... but it would be cool for some "force sensitive creature handler"
it wouldn't be too outlandish since that's what those nightsister rancor tamers are, basically
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