Bio Engineer Archive
Thread: Help! Customer Request lvl 10 3k/3k/3k
shargus wrote:
I have a customer who has requested I attempt to make a lvl 10 with 3k/3k/3k and some kinetic. Closest I was able to come was 3.6/3.2/2.7 lvl 11 w/5% KR after a 2nd generation combine of VD and NS. Seems like whenever I get the mind too high the lvl goes up and because the health stays pretty low around 3k the kinetic never experiments up.
I spent around 2 hours collecting the DNA sampling, experimenting, no failuresand came up short. Because its only a lvl 10 the customers is not willing to pay much so at this point its a matter of trying to please this person and myself.
Any help or recipes would be appreciated.
Thanks
Scotar
Explain to your customer that you dont need even HAMs for PvE.
Health is going to get hit the most followed by action then mind.
The simple VD, VD, HP, HP, HP combo can yield you between 6k/3k/2k HAMs to 4k/3k/1-2k HAMs with 14% kinetic.
This pet will last longer **and** be more useful then the 3k/3k/3k with 5% kinetic.
I have never had any of my pets incapped via loss of mind.... I was a MCH for 3 months... always Health and maybe once action...
Anyhow, set your customer straight
I actually made a 3k/3k/3k HAM template the other day that was QL10. No kinetic resist so I put it into one of those little cats you get at novice
I'm only 1/0/2/1 so far so I have little idea how I did it lmao. Think most the DNA was from Mountain Worrts hehe.
I'm starting to realize how to do different things, like what stats to look for each slot in a template, how to get specials I want. Like I know what experimenting on Prowess does, but I still have no clue how to figure out what QL a creature will turn out being, or what the other experimentations will do besides adjust HAM.. lol, but I'm having fun
I guess thats what counts.
Message Edited by Fion13 on 06-03-2004 12:51 AM
The quality of the resources in NO WAY affects the pet combine. If you want to ensure that you're formula pets never go over CL10, use VD, HP, HP, VD, HP instead. You can max Phys and put a point in Prowess to produce CL10 every time.
JaenDar wrote:
I have to agree with all the above. Head to Dantooine (the northern outpost is my usual hunting ground), sample as many Voritor Dashers and Huurton Pups as you can. Mix VD/VD/HP/HP/HP with 500-550 OQ resources and don't experiment too much. As Master I put no more than 5 or sometimes 6 points into Phys and Prowess, experimenting each up to 3 dots and I almost never fail to make 6.5/4.5/1.5K HAM creatures with 14 Kinetic. Usually it's using high OQ resources that push the level up to 11.
Shev wrote:
The quality of the resources in NO WAY affects the pet combine.
shargus wrote:
...I spent around 2 hours collecting the DNA sampling, experimenting, no failuresand came up short. Because its only a lvl 10 the customers is not willing to pay much so at this point its a matter of trying to please this person and myself.
...
I'd like to highlight the 2 statements of "I spent around 2 hours" and then, the statement "Because its only a lvl 10 the customers is not willing to pay much"
I'll leave the first comment alone, but I'll comment on the second. The statement should actually be "Because it can be used by a nonCH the customer should be willing to pay more". To me, CL10's and below get different pricing structure, because the customer does not need any additional skill point investment to use it.
So far, all the comments have been accurate, Voritor Dashers are good, and Health, then Action are more important than Mind. I haven't made pets in a long time (although I made primarily nonCH pets), but I found swgcreatures.com invaluable in trying to find good dna with the right resists and vulnerabilities, with good stats.
This is kinda difficult to justify though isn't it? When a creature like Voke mentioned can be made with dna that is very easy to get, I just can't see shaking all the change out of someones trousers over such a pet (if you're talking about one of the 10k HAM 60% kinetic, 400 damage ones at CL 10 that's a whole separate discussion). And then of course you need to be mindful of the competition, namely droid engineers and their pricing.
drezbizkit wrote:
I'll leave the first comment alone, but I'll comment on the second. The statement should actually be "Because it can be used by a nonCH the customer should be willing to pay more". To me, CL10's and below get different pricing structure, because the customer does not need any additional skill point investment to use it.