Bio Engineer Archive

Thread: Fan Fest Q&A involving crafters.

SkinnerOne
Fri Jun 25, 2004 1:07 pm
#1







It wasn't bad enough that you could only compete on the market if you were a master, now you have to be an FS/Master to compete? Advanced Advancement system, what a crock, this is something you will HAVE to do to stay competative, not something youcan "choose" to do. To be honest this will put an end to all the Chef/BEs and Tailor/BEs out there because they will have to get the FS boxes for their primary crafting professions to stay alive.





Talthazar wrote:

Is this really a bad thing though? Many have been complaining about people just picking up BE skills to do tissues themselves and leaving BE's in the cold in sales. If chefs and tailors have to drop BE to compete in their prefered craft wouldn't that mean more interdependance and sales for us? Further, how many of these would we really need? It's been said many times that we often have experimentation points left over when crafting so why would we need more to be competitive? I can see this with crafts like Chef, Armorsmith and weaposmith that have multiple experimentation lines but not for BE were we really only have one for most of our products.





I will agree with Talthazar here. This is the unfortunate consequence of only allowing one actual character slot per galaxy. (FS Character slot not withstancing.) I am not entirely uncertain this was not the major factor in the dricison to allow one character per galaxy either.


In any evern it will serve to "Thin Out" the competition for us dedicated BE's and spread the wealth around a little. I know that I mave maxed out my abilities today in fact by dropping ALL combat on Pawnee (My Master BE on Valcyn) and dedicating her strictly to crafting, making her a Master Merchant and a Master BE with some surveying skills for doing the mining thing for her resources. And I feel good about the decision. As a combat character she was totally useless against anything above a Gnort!


It always irritated me to find a Master Chef or Tailor and make my sales pitch for tissues only to be told they made their own while I had a vendor sitting with BSN-84's and IM-115's just gathering dust at 25% under current market prices. I think this is going to make things a little more like the Developers untended..... well, at least how I *HOPE* they intended..... without some sort of carved stone tablet or sign from the heavens, who knows what they really intended!









Skinner - The restless Wookiee, Master Rifleman, Almost Master CH
Pawnee - Master Bio-engineer, New Acropolis, Naboo
ArthurDentOnBria
Fri Jun 25, 2004 2:21 pm
#2

Albion,


I agree. For me this is an absolute disaster and will probably make me quit the game. It's what I'm most upset about. Even if it weren't for the skill points, it would still be a disaster for me because what I anticipate is having to give up my crafting for some silly combat template just so I can do the Jedi silliness and get force sensitivity, then pick back up my crafting, only I'll now have less skill points and won't be able to do it any more. The ironic thing is that I'm not a holo grinder now, but this change, implemented to discourage holo grinding, is likely to turn me into one if I decide that it's worth sticking with it.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Seiryuu
Fri Jun 25, 2004 2:51 pm
#3

As Tal said I am not too worried about it from the extra experimentation standpoint. I do think the assembly (more amazings) and critical fail reduction would be useful to us though. Then there is the persuasion line where you can buy things more cheaply...

What does irk me is that I am hearing contradictory statements on unlocking. One says we do not have to change our template, the other says we have to spend these 24 skill points. I would like some clarification on when we unlock and if we really have to change our skills to do so.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Meplorium
Fri Jun 25, 2004 4:27 pm
#4

It has been change too enhanced experimental success, not more points because of whining like this. Personally I like my games a bit complex and challenging. The possibility of going out and doing quests to get better at what I do is very attractive. Much more so than say grinding all day long to get master and then that is that. When I am looking for a simple easy to do game, I play windows solitaire. Actually it is the most played video game in the world, give it a try.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
ArthurDentOnBria
Fri Jun 25, 2004 7:36 pm
#5






Meplorium wrote:

It has been change too enhanced experimental success, not more points because of whining like this. Personally I like my games a bit complex and challenging. The possibility of going out and doing quests to get better at what I do is very attractive. Much more so than say grinding all day long to get master and then that is that. When I am looking for a simple easy to do game, I play windows solitaire. Actually it is the most played video game in the world, give it a try.






I'm all for challenge, and I'm all for complexity, but when I look at the Jedi stuff what I see is... grinding.I dunno, maybe I'm wrong, I haven't kept up with it. But unless there is a way for a combatless crafter to acomplish this stuff, all I see is a huge, enormous grind, and I think that is neither challenge, nor fun, nor complex. Just a ton of sitting around.

Message Edited by ArthurDentOnBria on 06-25-2004 07:46 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Meplorium
Fri Jun 25, 2004 9:43 pm
#6

The idea is you do quests. There are crafting quests already in this game. Most likely some of those quests to become force sensitive will be crafting ones. If it isn't fun, then there is WoW coming up. Can always play something else.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
ShAdOw_00
Fri Jun 25, 2004 10:44 pm
#7

hmm



____________________________________________________
"Standing between the Darkness and the Light there I stand always, to protect those who cannot protect themselves, and here I stand a "Shadow".......*Bang*

"My icon might be a ST, but that's because I killed a ST and robbed him of his armor, hehehe."
Albion_DeCrappa
Sat Jun 26, 2004 12:09 am
#8

This post is a transcript of the Jedi Q&A from the Fanfest.


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=386662


There are two things in particular you all might be interested in


Q: FS boxes. You get 250 skillpoints, will these come out of some other kind of skillpoints?

A: Normal skillpoints, you'll have to give up 24 of your 250 for these.

Q: But what if you don't want to be a FS at all? Who's going to buy weapons from you, if you're not a FS weaponsmith with two extra points?


A: Consider it an advanced advancement system. If you want to compete on that level, you can choose to.


It wasn't bad enough that you could only compete on the market if you were a master, now you have to be an FS/Master to compete? Advanced Advancement system, what a crock, this is something you will HAVE to do to stay competative, not something youcan "choose" to do. To be honest this will put an end to all the Chef/BEs and Tailor/BEs out there because they will have to get the FS boxes for their primary crafting professions to stay alive.


(If crafting's what you love, and you've been playing a crafter for a year, why WOULDN'T you pursue the force sensitive quests for crafting?)

You know what? Some people get VERY bored doing crafting all the time and like to head out and fight every once in a while. But now we are all going to be required to give up almost half of our combat profession just to compete in the crafting market. And us BEs have it worse; most crafters are only required to have one line (Engineering in Artisan) to start on their advanced profession, we require two (One in Scout and one in Medic). That means unless you want to give up half your combat you'll also have to give up survey. Everything Force Sensative should have been new skillpoints. This is definatly going to piss off a lot of crafters.


So what are your thoughts on this as a Bio-Engineer?





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Talthazar
Sat Jun 26, 2004 12:19 am
#9

It wasn't bad enough that you could only compete on the market if you were a master, now you have to be an FS/Master to compete? Advanced Advancement system, what a crock, this is something you will HAVE to do to stay competative, not something youcan "choose" to do. To be honest this will put an end to all the Chef/BEs and Tailor/BEs out there because they will have to get the FS boxes for their primary crafting professions to stay alive.


Is this really a bad thing though? Many have been complaining about people just picking up BE skills to do tissues themselves and leaving BE's in the cold in sales. If chefs and tailors have to drop BE to compete in their prefered craft wouldn't that mean more interdependance and sales for us? Further, how many of these would we really need? It's been said many times that we often have experimentation points left over when crafting so why would we need more to be competitive? I can see this with crafts like Chef, Armorsmith and weaposmith that have multiple experimentation lines but not for BE were we really only have one for most of our products.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Albion_DeCrappa
Sat Jun 26, 2004 12:29 am
#10

I suppose you're right on that, it all depends on whether or not the only benefit to FS Crafting is EXP points. But then again, what other benefit would there be unless something new is added to the game.


Thanks for calming me down there Tal, I got myself pretty worked up.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
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