Bio Engineer Archive

Thread: crate of active biosensor

Cyluru
Wed Mar 17, 2004 6:32 pm
#1

i just hit master the other day and was able to make a crate or 2 of this...at +14 injury wound treat whatever the skill is...now i was wondering how to charge for something like this? i dont know what the max +skill on these is but even still i have a buyer but dont know what to charge. can someone ehlp me out with this?
Shivash
Thu Mar 18, 2004 5:35 am
#2

I 'think' off hand the maximum is +15, however as generally two or more are used and the cap for any clothing enhancement is +25, a +13 is worth the same as a +15. How to price it - god knows.



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Arez_Olympus
Thu Mar 18, 2004 5:40 am
#3

I don't make tissues a lot, only when I happen to find some nice resources.


But they all go for 3k a piece.



*
Arez Olympus
*
Brandy: 400 MFW, 40m, 49%, 21 uses only 150K
Vendors in Mall in Dunes of Fury, Tatooine


Usagi44
Thu Mar 18, 2004 6:55 am
#4

Don't know about pricing tissues as I'm new to creating them but bio-clothes with +15 to +25 med healing go for around $40-80k per piece of clothing on Wanderhome. Since most clothing require 1+ synthetic cloth(es) and each cloth can hold one bio-component, I would say that you could easily charge 3k per tissue. You may be able to push it to 5-8k depending on a quick survey of tailors and their indiciation of how much they would pay.



Aberdeen Iok
Master Carbineer, Novice Creature Handler
Former BE - Wanderhome
Dengar5000
Thu Mar 18, 2004 7:15 am
#5

i know ive been looking all morning for an idea of how much to charge chefs and tailors i just recently got master be and have tons of buyers but no idea how much to charge



Windar Darksider Crimson Command

Mayor of Serendair, Talus, Intrepid
ArthurDentOnBria
Thu Mar 18, 2004 9:45 am
#6







Shivash wrote:
I 'think' off hand the maximum is +15, however as generally two or more are used and the cap for any clothing enhancement is +25, a +13 is worth the same as a +15.



Hmm, on most tissues, +18 seems to be about the highest anyone was gotten. Many think +20 is a theoretical cap.


Also, as a tailor, you want both a lot of +13 tissues (to make +25 outfits) AND a bunch of stronger tissues, because there are many many times when a customer wants the max value on a single tissue. Why? because many clothing items take only one rfp/cloth and customers like higher values. Gives them more flexibility in their outfits, they have money to spend, and want it just on the off chance that it could give them more advantage. And of course there are also those that want to wear a particular shirt under armor, and if it's an RFP item (which medical healing is not) wookiees that wear backpacks can only take one bonus anyway. So charge more for stronger tissues for sure.


I charge 40k for +14 tissues, and add5k for each plus above 14. My prices though, are admittedly well below average. Do a search on this forum for pricing, there have been lots of good threads on this.

Message Edited by ArthurDentOnBria on 03-18-2004 08:52 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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