Bio Engineer Archive
Thread: price for +25 bioclothes?
Cephalo wrote:
I heard you can put our two different types of scent tissues on one piece and have them stack. I'm still kindof new to tissues though so I'm really just regurging hearsay. Don't you just love it when people post who have no idea what they're talking about?
You can put two active biosensors (in synth cloth) in one article of clothing and wind up with +25 injury/wound treatment. Unfortunately there are no items of clothing that take reinforced fiber panels in two slots, so you can't double up mask scent, bleed resist, intimidation/warcry or melee/stun. Maybe it's intentional. /shrug
You can however have some articles of clothing with both synth cloth and RFP. That allows you to have mask scent/taming or mask scent/healing in one item. Crafter's pants are a good choice for that.
Anyhow, even though BE tissues in clothing have been fixed for months now, I see there is still much confusion about how they work.. both in game and in the forums. People are still arguing about the benefit of +100 to injury/wound treatment, for example. Hopefully the new buff system will finally prove that +25 is all that matters.