Bio Engineer Archive
Thread: Special attacks not hitting or showing
I can also confirm this, the clones do not appear to have any special moves once they are tamed. I dunno if this is a glitch with examining them or if they are actually not functioning. I'd call that a pretty major bug in my opinion.
I've been testing, and they actually do do some specials. My Graping Spider Hunter does his Special 1 attack, Stun attack. Although he wont do ranged, or special two ![]()
-Fazen
/agree specials are fubarred
I ended up using my merek battlelord and he has 2 specials blind and poison, I can get the blind to work find but everytime I try the other special he does blind again. Havent tried ranged yet....
Same here. I have not been able to get either attacks on any of my BE pets to work. Also my Tamed pets have same problem.
hope this gets fixed soon as that takes away a huge part of the Pets arsenal
I have heard from a friend that the pets need to be fully grown or near that before they can utilise their special attack commands
Not 100 percent sure as I havent been able to test this. but Ill keep you updated.
Any word on this from you others ?
torgo23 wrote:
I have found that if you initate the attack with a special, the specials will work on demand from then on until the creature is stored.
As a Master CH, I can tell you that from my experiences this is not working for me. After the hotfix on th 17th, I could finally get my pets to actually initiate combat with their special attacks (prior to the hotfix they would just stand there looking all cuddly). But they still do not do their special moves, they just run go into combat mode.
I have tried now with 16 different pets (pre-patch tamed, post-patch tamed, and post patch BE created). None will do their special attacks upon command that I can tell. Since the combat spam does not say if they are doing a special move, the only way I can tell is by watching the messages over their heads. So far not a single one has attempted a special move when I used their commands (they still do their specials randomly as before). This also holds true for ranged attack commands as well. I went on an herbivore meat hunting spree last night for 5 hours, killing everything around, so I got to test out the specials pretty thoroughly
.
Another little feature this patch introduced is the /tellpet command stops working. Storing and calling back out seems to clear it up, but it is definitely something you want to find out before going into combat (all my hotkeys are set as /tellpet to reduce spammage, and these hotkeys would stop working without any notice all night last night). Using spacial commands will still work though.