Bio Engineer Archive

Thread: How do you get knockdown and dizzy on a high level pet??

billy128
Tue Feb 03, 2004 5:17 pm
#1

Ive tried making some high level pets . im aiming for a pet with 12k ham light armour and good resists for pvp . But i can never get knockdown and dizzy . Any help on what dna to use ??



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
DataOutlaw
Tue Feb 03, 2004 6:00 pm
#2

There are a couple ways to do it.


One way is to use Vexed Voritor Lizard DNA in the aggression slot which is pretyt high level with light armor but the resists kind of suck. It will get you Knockdown and Dizzy though.


Better way is to mix somehting that has Knockdown / Dizzy in the agression slot and something else in the other slots to even out the resits where you want them and increase the level closer to where you want it. For that you can use anything that havs Knockdown / Dizzy. Put Grizzled Dewback into aggression with Bark Mite Birrow in Physique and Prowess and Mutant Rancor in Mental and Psychology. That will get you one high level Kncokdown / Dizzy pet with decent resist across the board. Then you use this clone to sample for a piece of DNA to put in Agrression for the final combine or you jsut keep the clone in your DNA vault to sample the next time you need KD / Dizzy on a high level clone


billy128
Tue Feb 03, 2004 6:29 pm
#3

i thought u had to have the same dna in aggresion and phsycology . So i could put a dna with dizzy in aggresion , and one with knockdown in psychology and the clone would have both ?? what confuses me is how it works when say you have 1 dna with 1)dizzy 2)blinding strike in psychology , and another with 1)strong poison 2)knockdown in aggresion . which 2 would the clone end up with ??



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
En-Sabah-Nur
Tue Feb 03, 2004 7:10 pm
#4

The Specials are still somewhat of a luck really. There are times when one if even none of the specials come across. You're better off using the same dna in the two slots so that you don't get knockdown and Poison or a dizzy and cripple strike types. Using two higher quality DNA in those slots should increase your chances of the attacks sticking. The only thing that seems to ring true is ranged is more likely to come from Psychology.



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billy128
Tue Feb 03, 2004 9:02 pm
#5

thanks for the advice



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
Windsplitter
Tue Feb 03, 2004 9:23 pm
#6

putting mutant rancor dna in slot 1 and 5 always gave me dizzy. if you put mutant in mentality and a creature with knock down for the first special attack, the kd should bleed through




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ryandrew2022
Wed Feb 04, 2004 12:36 am
#7

If crippling strike has the same affect as KD then Slinking Voritor Hunters on Dant are CL 57 w/AR1. I use SVH in all5 slots (got great success in every experiment) the other day and got this:


CL 61 Kimo

HAM 12k-12k-10k

45% Kin/Ene

11% rest except Ele (vuln)

430-450 damage

Crippling Strike and Dizzy

No Ranged



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StarBase
Wed Feb 04, 2004 4:06 am
#8

The trick to getting the specials you want and keeping the resists high, is to make a "Donor" for the Special attack DNA.


The example of the Vex Voritor Lizard is a good example for the specials, but will cause your resists to lower when you use a high resist sample like a Bark Mite Burrower Queen.


Step 1 - Create a First Generation Special Donor. Do this by making a Gnort with BMBQ, BMBQ, BMBQ, VEX, and VEX. You can change the BMBQ DNA in the Mind slot with another high level DNA without Ranged attack if you wish. I use a Gnort as my Donor because they use the least resources and I know for sure any Gnort DNA in my inventory comes from the Donor. The resists will be lower than the BMBQ, but much higher than the Vex. You will notice that the Specials from the Vex on on the Gnort


Step 2 - Take your Gnort and DNA sample him twice. Now your going to make another Special Donor. This time use BMBQ, BMBQ, BMBQ, Donor Gnort, and Donor Gnort. You now have made a Second Generation "Special Donor".


In each Generation you will notice that the resists get higher and higher. In most cases a second generation Special Donor is all that is needed to keep the resists high. If they are still low, just resample the second generation animal twice and use that DNA to make a 3rd generation donor.


It takes a lot of DNA and a lot of time, but you can keep resists high and get the specials you want.

billy128
Wed Feb 04, 2004 9:09 am
#9

thanks



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
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