Bio Engineer Archive
Thread: With Food changes any changes in the way bio mods work?
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Wire3k
Wed Feb 04, 2004 4:38 pm
#1
In the Friday feature - it states that skill mods from food work - even if you DON'T have that skill. Granted - food is temporary, but unless they've really revamped mods - they all used to work a lot alike, least far as I could tell. I know there are different kinds now with bio, medic, entertainer so this may have already changed and I just haven't noticed.
Questions I KNOW I'm gonna get asked.
Do you still have to have the skill to get the bonus benefit from bio mods in clothing?
Will foods stack over bio mods - even if they are maxxed?
Any word on if or when they are ever going to adjust the UI so folks stop thinking that +100 bonus actually does anything - no matter how often I tell them, even have a vendor that barks that message - they STILL think it works - cause it shows.
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