Bio Engineer Archive
Thread: Merchant needs guidlines on pricing of pets
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Philomorph
Tue Feb 03, 2004 10:42 pm
#1
Hello, hope you guys can help me a little. I'll ask on my Gorath boards too, but I figure I'll give it a go here first.
I'm a merchant and I have a friend who's playing BE now cause he likes it (not holo grinding). But he's a real casual player, maybe plays twice a week, so he isn't here on the boards or heavily into checking a lot of stuff out. That's my job 
I've sold a lot of things over the months, from houses to droids to medicines, but never these engineered pets. I don't even know where to start pricing this stuff!
So far he's making a wide variey to see what sells. Can anyone offer me some pricing guidelines? Here's a list of the type of things he's giving me so far:
Verne, Huurton, Gurnaset, Dewback, Cu Pa, Kwi, Gualama, Tybis
These range from level 2 to 15! Until recently I was selling the lowest level stuff (CL 2-5) for a few thousand creds, but with this bigger stuff, I just don't have any baseline to start from.
Suggestions? Thanks a lot!
Shivash
Wed Feb 04, 2004 3:47 am
#2
The biggest priority is the quality of the creauture ( much like a harvester ). To be usefull a CL10 pet needs about 2K HAM minimum. Then corresponding more for CL12 and CL14. The resists on the CL10 will be low but some Kinetic is nice to have. The 12 and 14 should have I'd say at least 15% kinetic to be usefull.
I use a fairly Mmmm that looks about right pricing scheme and my pet's do sell. I start at double the CL. Tweak it higher for nice specials (Strong poison, Strong disease for example) higher HAM, better resists and Armour.
I use a fairly Mmmm that looks about right pricing scheme and my pet's do sell. I start at double the CL. Tweak it higher for nice specials (Strong poison, Strong disease for example) higher HAM, better resists and Armour.
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