Bio Engineer Archive

Thread: Selling Vicious Level 10's

Dyxon
Tue Apr 06, 2004 5:28 pm
#1

I'm a CH / BE player. Recently i was asked to tame a level 10 creature for another player. I didn't think much of it, I mean hey: it was some free CH exp. I tamed the creature, trained it, and named it for her. Then I went to give it back.


I couldn't give it back.


It took me a bit to realize that the pet deed I had just tamed was a Vicious creature. This poor player was duped in to buying a BE'd leve 10 pet with great stats that could have been a nice asset to her, and she couldn't use it, all because either:


A) the BE sold her a pet she couldn't use on purpose, or

B) someone wasn't paying attention to the types of creatures they were creating.


If it was the first case, then that's just bad business, and makes the rest of us look bad.

If it was the second case, then it makes us look even WORSE because it seems like BE's don't know what they're doing.


I'm just asking that PLEASE: make sure that if you're making pets to sell to non-CH's then make sure they're only wild and not vicious, so that you don't end up ripping people off on accident.
Dyxon
Tue Apr 06, 2004 5:33 pm
#2

As a little aid, here's a link to the BE FAQ where there's a list of the creatures we can make, and if they're aggressive/vicious (can't be used by non-ch) or just wild (level 10 or below can be used by anyone).


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=53300
ArthurDentOnBria
Wed Apr 07, 2004 11:27 am
#3

Don't blame the BE any more than the customer. They are equally at fault. The fact is this:


During the crafting process there is *nothing* that indicates to a BE that the creature is vicious OR that it is not usable by a non-CH.


During the buying process, there is *nothing* on the deed that indicates whether the creatures is vicious OR that it is not usable by a non-CH.


The *only* way either the BE or the customer would know this, is either by direct experience with such a problem, by reading these forums, or by being told by another player in-game. I really don't think you can be too hard on someone for making this mistake. Lets just hope that the customer and the BE are reasonable people and can admit that they each made a mistake and work it out.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Wokka
Wed Apr 07, 2004 11:40 am
#4






ArthurDentOnBria wrote:

Don't blame the BE any more than the customer. They are equally at fault. The fact is this:


During the crafting process there is *nothing* that indicates to a BE that the creature is vicious OR that it is not usable by a non-CH.


During the buying process, there is *nothing* on the deed that indicates whether the creatures is vicious OR that it is not usable by a non-CH.


The *only* way either the BE or the customer would know this, is either by direct experience with such a problem, by reading these forums, or by being told by another player in-game. I really don't think you can be too hard on someone for making this mistake. Lets just hope that the customer and the BE are reasonable people and can admit that they each made a mistake and work it out.






Very good, give this man a cookie. I think the deed needs to have a cert on it, just like the weapons that are out there. It should check your Max pet level as well as the vicious scale.


Certified: Yes or No


Vicious: Yes or No


That would also help those that open tickets and scream because their max pet level is 45 but they can't call a CL45 toxic merek battlelord. It seems so easy you would think the code was written in a lost chinese dialect and they don't know how to change it.


Wokka-wokka

fantoq
Wed Apr 07, 2004 11:56 am
#5






ArthurDentOnBria wrote:

Don't blame the BE any more than the customer. They are equally at fault. The fact is this:


During the crafting process there is *nothing* that indicates to a BE that the creature is vicious OR that it is not usable by a non-CH.


During the buying process, there is *nothing* on the deed that indicates whether the creatures is vicious OR that it is not usable by a non-CH.


The *only* way either the BE or the customer would know this, is either by direct experience with such a problem, by reading these forums, or by being told by another player in-game. I really don't think you can be too hard on someone for making this mistake. Lets just hope that the customer and the BE are reasonable people and can admit that they each made a mistake and work it out.







Actually, I think you're calling it wrong. The skin dictates theaggro of the pet, and that's what keeps itfrom being called by a non-CH,at least in my experience.At least I've never seen a lvl 10 that didn't work in a non-aggro skin, but got stuckjustlike the original poster training an aggro level 10.


On the other hand, they may have been trying to make a novice CH pet, good for XP, and got zapped by the lvl 10 CL.Had that happen to me.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
fantoq
Wed Apr 07, 2004 4:18 pm
#6

Arthur,


Sorry, Yep, you're correct, there's no direct way of knowing that.


I was reading it that it might have had something to do with DNA.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
XpNsVe
Wed Apr 07, 2004 5:24 pm
#7

You can find the aggresiveness on the creature table here too



http://swgbe.mmospy.com/modules.php?name=Creatures





The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

ArthurDentOnBria
Thu Apr 08, 2004 12:11 am
#8


That is correct, and I didn't say otherwise. I'm just saying that to know that aggro skins cause it to be unusable by non-CH, then to know the minimum CL levels of all skins, then to know which of those skins are aggro and which aren't is a lot of stuff to know (or to look up even) particularly for those not active in these forums. That information really should be apparent to both the BE and the user explicitly during both the crafting and buying process.


Heck, I still scratch my head when someone asks me "can you make me a non-ch dune lizard?". The only way I can know that is by personal experience or by looking it up from info that has been shared here and just hope and prey that this info is correct. A lot of times admittedly I'll just say "aw, screw it, I'll just make you a gurrcat to be safe".





fantoq wrote:


Actually, I think you're calling it wrong. The skin dictates theaggro of the pet, and that's what keeps itfrom being called by a non-CH,at least in my experience.








Message Edited by ArthurDentOnBria on 04-07-2004 12:11 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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