Bio Engineer Archive
Thread: Great CL 12's for BE/Packmasters
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Aevlom
Thu Apr 08, 2004 12:32 am
#1
I've been trying for a long while to get really a really good pair of CL 12 critters, and with the help of the recipe posted recently (I appologize, I forget who posted it orignally), I finally hit what I was looking for. Heck, just about any CH might like a pair of these, the CH xp flies by with one or two of them.
First Generation:
Merek Harvester / Merek Harvester / Arachene Hatchling / Picket Longhorn / Picket Longhorn
Maximize Physique experimentation until it's capped. No other experimentation.
Second Generation:
Use five samples of the first generation, matching the highest values on the sampleswith the categories. Bring Physique to maximum, and use two experimentation points in Prowess, and two in Mental. One experimentation point in Aggression will guarantee a CL 11 or 12 beastie, two experimentation points will result in either a CL 12 or CL 13 (if you want to push the envelope).
Here's the stats on a CL 11 critter, the safe route:
Health: 10263
Action: 6547
Mind: 5435
Kinetic Resistance: 60
Acid Resistance: 3
(The rest vuln.)
Attack Speed: 2.33
ToHit: 0.29
Damage: 140-150
Special Attacks: Blinding Strike / Intimidation
Now I'm set, if I can find a good way to create a CL 24 with light armor =)
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