Bio Engineer Archive

Thread: The Solution to BE creature economy problems

Master-Steel
Wed Mar 31, 2004 11:36 am
#1

Its simple just let us make disposable plant creatures out of flora

im talking a pet that will perma die if incapped just like faction pets


The stats of the creature will rely on the quality of the flora used in its creation

and certain flora could give it certain special attacks like poison for example

aslo there could be certain attributes like the ability to grow thorns which would cause damage to whoever hit the plant creature


We are BEs man! we should be able to make something special like that !


as for balanceing it , they could make it cost like 500 flora or somethign to create it

and any be knows you can make about 5 times as many normal creatures with that much


I personally think this is a good idea otherwise I wouldnt have suggested it but im wondering what the rest of the BE community thinks


also feel free to add your own opinions to how it would work
DialUp
Wed Mar 31, 2004 6:14 pm
#2








Master-Steel wrote:


The Solution to BE creature economy problems






What economy problem? I have made tens of millions selling pets and turn people down everyday. If you are not making enough selling pets, sell tissues or stims. There is no reason a MBE should not be a millionaire several times over. We make very desirable products...


rezalg
Fri Apr 02, 2004 9:43 am
#3

Hmm, that's a pretty cute idea. Perhaps a venus fly-trap variation to guard our houses from unwanted guests as well


In all seriousness, I think the plant idea is really creative! I also like that idea of making a very powerful pet that's disposible. That way we could have the option of making a regular BE pet that was only slightly better than the wild one that the CH could tame, or a more powerful, disposable kind. Kind of like the rocket launchers that Commandos ultimately get to use: powerful but limited in use.


ArthurDentOnBria
Fri Apr 02, 2004 12:00 pm
#4






Master-Steel wrote:

Its simple just let us make disposable plant creatures out of flora






Hahahaha! That's hilarious. I want to make one of those plants like on "Little Shop of Horrors", or maybe some of the "Pod People" type of monsters. Of course the LSOH pet wouldn't be all that useful since it has no legs and can't move. Perhaps you'd have to "plant it" and then engage your enemy and get the to run into it, lol. Oh the possibilities, rofl.

Message Edited by ArthurDentOnBria on 04-02-2004 11:01 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Master-Steel
Wed Apr 07, 2004 7:36 pm
#5

well i figured they would have some kind of legs so they could follow you around and as for the economic problem well im referring to them not wanting to make BE pets be able to be better than they should be with relation to their natural counterparts
meroc
Thu Apr 08, 2004 6:02 am
#6

Hmm.....Killer Tomatoes....egads!! Maybeeven Killer Tomaccos!!!



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
MissileToad
Thu Apr 08, 2004 7:01 pm
#7

Mmm.... crossbreeding tomatoes with jawas and wookiees... Jawookamatoes! Giant red furry orbs with glowing red eyes! WORLD DOMINATION WILL SOON COMMENCE!



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

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