Bio Engineer Archive

Thread: Top 5

Talthazar
Fri Apr 09, 2004 9:04 am
#1


Ok, based on the latest Top 5 Poll, here are the issues you guys are most concerned about.


1) Valid Pets

2) DNA Storage

3) Critical Fails on Cloning

4)CL visible during the Template process

5) Skill tapes for BE's


I'll flesh this out based on feed back and get it out by the end of the day


Edit: doh, just how did that post on me?

Message Edited by Talthazar on 04-09-2004 12:33 PM



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NancyJ
Fri Apr 09, 2004 9:23 am
#2

oops all that time away broke Talth's forums fingers




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Buugli
Fri Apr 09, 2004 10:00 am
#3

Welcome back, Talth, we missed you.


Concur with that top 5 listing.



NancyJ
Fri Apr 09, 2004 11:40 am
#4

IMHO I dont think we should ask about DNA storage again since they answered that already and told us that at this time its not feasable for us to have more DNA storage space because of the amount of data needed to store a DNA sample.
I also think that we have more pressing concerns than skill tapes but that's just my pov.




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MrThallid
Sat Apr 10, 2004 12:25 am
#5

Valid Pets is HUGE
Crit Fails
CL Visible during DNA craft
HAM available on DNA craft
Skill Tapes for BE


The CL and HAM may be fairly tied, and I know there is a rough equation to figure out your HAM, but if the equation exists... and it's what the game is using.... wouldn't it be just as easy o list the HAM value?







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SDNewton
Sat Apr 10, 2004 12:29 am
#6

hmm DNA storage ( 2 ) and CL doing template ( 4) should shift place . DNA storage is anoying, but its not a "issue" like the CF and the lag of control with CL .

That makes the list look like this:
1) Valid Pets
2) CL visible during the Template process
3) Critical Fails on Cloning
4) DNA Storage
5) Skill tapes for BE's

Could you make the Valid pets Bold ? Its like 10000000000000mio times more important that they adress the valid check, then wheather we get skill tapes!!!



Dies / Icaren ingame
Wulfgarin
Sat Apr 10, 2004 12:35 am
#7






SDNewton wrote:
hmm DNA storage ( 2 ) and CL doing template ( 4) should shift place . DNA storage is anoying, but its not a "issue" like the CF and the lag of control with CL .

That makes the list look like this:
1) Valid Pets
2) CL visible during the Template process
3) Critical Fails on Cloning
4) DNA Storage
5) Skill tapes for BE's

Could you make the Valid pets Bold ? Its like 10000000000000mio times more important that they adress the valid check, then wheather we get skill tapes!!!




/agree!


I may also be a little vain... and this is like a zero priority... but I would love to click on some of these pets running around and see:


Object Creator: M'ama Luv


I believe that DEs and BEs are the only crafters not receiving these accolades.


Hylidex
Sat Apr 10, 2004 12:36 am
#8

I think your top five are acceptable. The top four are urgent. The fifth could be replaced by a number of other concerns, but none compare to the top four. I like your order. Definitely validity checks are the bane of the BE. Thenext threeare major issues. Skill tapes would be a nice luxury and fairly easy to add to the game, but I agree that they seem trivial in comparison to the other issues and almost invisible in comparison to the validity checks.



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Lyekka
Sat Apr 10, 2004 5:47 pm
#9

I would like to see at least one issue on the top 5 that is NOT about cloning. Not every BE even makes pets. I agree that these are important issues, especially the pet validity checks, but couldn't we combine a couple of these into one? Like maybe #1 and #4, since they are both about changing the crafting process for pets?


I think that that the issue of scare resources that Nancy brought up should be on the list. Eggs, fish and mollusks are still ridiculously hard to get, even after "many changes and improvements to shellfish harvesting", and the increase in the amount of eggs per lair.


I guess the skill tapes would be nice, although it just tends to become something that you have to spend a lot of money on in order to compete. I'm not sure what benefit it would really give our profession.


Just my opinions, for what they are worth. Glad you are back, Talthazar!





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NancyJ
Sat Apr 10, 2004 5:55 pm
#10

In my experinence with tailoring tissues dont think extra experiment points (from skill tapes) would be of any benefit as 10 points is enough to max out a single line. These would only really help in pet crafting high cl mobs or correcxting failed experiments - though I havent made any chef tissues so maybe they are different




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Shivash
Sat Apr 10, 2004 6:02 pm
#11



MrThallid wrote:

Valid Pets is HUGE
Crit Fails
CL Visible during DNA craft
HAM available on DNA craft
Skill Tapes for BE

The CL and HAM may be fairly tied, and I know there is a rough equation to figure out your HAM, but if the equation exists... and it's what the game is using.... wouldn't it be just as easy o list the HAM value?





Tricky one, we don't want it TOO easy. Much of the fun for BEing is working out what doesn what etc. CL being displayed I can just about live with but any more than that is taking the fun away.



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grelgen
Sat Apr 10, 2004 6:24 pm
#12

dna storage has been addressed already
Crit fails have been addressed and patched even.

we need something in there for attacks not being added to pets, AOEs and Unknowns.

We need something in there for pet colors not being displayed in the datapad, in game they show up, but when you color code your pets as to what they do, or what level they are, it makes it difficult when all your gurrcats are brown.

Tissues seem to be working, if you ask me, the ambiguities that used to exist have been solved. they may want to change the word "bulk" to filling on the carbos. also the extra step in converting the tissue into an addative seems to be overly abusive to chefs.



BE?
Templar1865
Sat Apr 10, 2004 9:46 pm
#13

"dna storage has been addressed already
Crit fails have been addressed and patched even."


The ability to simply carry more items has been addressed, but not the blood sample storage concept proposed on these forums. Still an open issue, IMO.


Crit fails as they are discussed on these forums have not been addressed. They've altered the frequency of crits; our issue is that we want the template and possibly the DNA to not disappear on a crit (similar to the leniency given to Archs and Jedi).


I concur with the top 4; the 5th is a toss-up. It basically should read, "Give BEs the same baseline items that the majority of the professions in the game have." This would include skill tapes, city trainers, the ability to drop a profession-appropriate building in a player city, etc.


Thanks Talth!
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