Bio Engineer Archive

Thread: Question on Flora/Meat and Creatures/Tissues

Bracci
Wed Apr 28, 2004 9:26 pm
#1

First, let me introduce myself. I'm Bracci, aspiring BE over in Scylla. I'm not hologrinding. I just noticed a niche in the market for a BE, which really fit well with my desire to become a MCH. So here I am, 4/4/2/4, and I'm really starting to get curious about creature crafting. Since I can't use half of the recipes out there until I'm MBE, I really haven't spent much time trying them out (that, and since my assembly and experimentation points aren't there I'm afraid they have an effect on the end result which would totally screw up my lab notes). So here's my few opening questions (and yes, I searched before posing them).

How much of an effect does the resources you use on the final skin combine of a pet have on the resulting pet?
What stats do YOU look for in particular on your resources (obviously PE,OQ, and Flavor, but do you require all three to be above some minimum value, or do you sum the three and require a minimum) for your clones AND your tissues?
Do BE skill tapes exist yet, and if so, do they work?
Has anyone used chef food that's supposed to help the assembly and experimentation and actually had it do so?

I also want to take this opportunity (as it's my introductory post) to thank Tal-n and the rest of the MBE's from over the months this game has been out for assisting with documentation on a system that even the dev's don't understand.
I think that's all for now.
ArthurDentOnBria
Wed Apr 28, 2004 10:57 pm
#2

Hi Bracci,


As near as anyone can tell, the quality of the meat and flora used to make the final creature combine has no effect at all on the animal. I always set aside big stacks of crappy stuff to use for that.


I have tried both bespin port and polly cake and was very unimpressed with both. Bespin port is only good for 1 roll, and I noticed no difference, and even if I did, it's only 1 roll and with 10 exp points spread between 5 different categories it's difficult to justify. The only time I tried using the assembly stuff I crit failed on the assembly, lol, so much for that.


no skill tapes exist for BE. Probably the most useful crafting ones that do are the medical ones because those are somewhat useful if you make some of your own components, but beyond that, that's about it.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


JimmytheBarrel
Fri Apr 30, 2004 6:42 am
#3

Good question. I myself am a BE to be. And I have been working to figure out what a good average quality of FL/PE/OQ would be, for meat as well as Flora.


I am mainly interested in tissues, as I have a tailor and chef willing to buy all I produce already. So how about some advice on that average you Masters of the Test Tube?






Huggybear Jackson
ArthurDentOnBria
Fri Apr 30, 2004 8:53 am
#4

As far as quality goes for tissues, well, the higher the better, lol. For tailor tissues that you make in relatively small quantities, you can shoot for something like 700 average (OQ+PE+fla /3) or better in meat, and maybe 750-800 average in flora and you'll get some nice tissues from that. For active bio sensors, active tranquilizers, and enhanced myoflex, you can also use much lesser stuff (say 500 average) and still produce some very usable tissues. This is because those tissues stack within the same piece of clothing, so ideally as a tailor, what you want are crates of say +17 ones as well as +13 ones.



Chef tissues I believe are a different ballgame. Since you need to produce them in such huge quantities you really can't be as picky about the meat quality. I try not to go much below 600 average, but it's really dependent on dath carnivore meat spawns. Also, I gather that each point of strength of the chef tissues only increases the buff strength by 1% (I gleened that off the chef forum, I haven't verified it myself), so there's no sense obsessing over a point or two of strength and the difference in quality needed to go from +83 to +85 actually seems to be pretty substantial. No reason you can't use top quality flora in chef additives however.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


JimmytheBarrel
Sat May 01, 2004 4:10 am
#5

Thank you Arthur. Good advice. I was following my own thoughts on the subject, cept for the Tailor tissues.



Huggybear Jackson
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