Bio Engineer Archive
Thread: lvl 69 gurreck
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Mastercreator
Sun May 29, 2005 9:36 pm
#1
i used lvl 75 malkloc and lvl 69 surefoot brakeset
Lv 69
H-6728
HR-700
Arm-4818
T.H-158
DV-149
SR-39.1%
CHC-2.8
CSC-5.2
Aggro-4.52
DMG- 97-391
i have a lvl 64 razor cat i made that has some better stats then this one
Message Edited by Mastercreator on 05-30-2005 12:42 AM
lammergeier
Mon May 30, 2005 2:03 am
#2
until these stats stop shifting on taming (because they are, right now) and until we know what all these stats actually DO... I'm hesitant to call ANYTHING 'decent', let alone 'GOOD' or 'GREAT'.
Kivrin
Mon May 30, 2005 2:40 pm
#3
Malkloc Bull / Malkloc / Leviasquall / Malkloc / Malkloc Bull
Max Aggr & Phys
CL70 8000 Health 4200 Armor 100-400 Damage
/shrug. I still don't know what I'm doing.
Max Aggr & Phys
CL70 8000 Health 4200 Armor 100-400 Damage
/shrug. I still don't know what I'm doing.
Aleskander
Tue May 31, 2005 5:11 am
#4
Kivrin wrote:
Malkloc Bull / Malkloc / Leviasquall / Malkloc / Malkloc Bull
Max Aggr & Phys
CL70 8000 Health 4200 Armor 100-400 Damage
/shrug. I still don't know what I'm doing.
lol...welcome to the BE club
Kivrin
Tue May 31, 2005 5:28 am
#5
Laf. Yeah.
Without specials and special resists I'm having a hard time fniding unique creatures. And when I do find them I don't know how to use them. The Leviasquall's pretty neat, has Hardiness near 800 but a Fortitude of less than 10. I'm trying to use it as a diluter like CBDs or MDHs but so far nothing extraordinary is happening.
My highest damage was around 491 off 600 or so final power. Where post-CU are people getting higher damage critters?
Without specials and special resists I'm having a hard time fniding unique creatures. And when I do find them I don't know how to use them. The Leviasquall's pretty neat, has Hardiness near 800 but a Fortitude of less than 10. I'm trying to use it as a diluter like CBDs or MDHs but so far nothing extraordinary is happening.
My highest damage was around 491 off 600 or so final power. Where post-CU are people getting higher damage critters?
BraccusD
Tue May 31, 2005 5:38 am
#6
I think the elite 60s will have the highest damage. So hunt some raptors. Careful tho....they are extremely cunning.... (700s for power).There a post on elite DNA stats with the info in it.
Maxanto
Tue May 31, 2005 5:54 am
#7
Special attacks do not seem to work with bio-e'ed and wild animals so I wouldn't bother being concerned with that. I want to make high damage/high armor pets that will actually tank like they are supposed to...
Aleskander
Tue May 31, 2005 9:05 am
#8
and ranged attacks seem to stick no matter where they're put in the template.
lammergeier
Tue May 31, 2005 10:14 pm
#9
Aleskander wrote:
and ranged attacks seem to stick no matter where they're put in the template.
unfortunately, even if a clone has a ranged attack, and is trained to use that ranged attack, it will not use the ranged attack on command (if at all).
Aleskander
Tue May 31, 2005 10:40 pm
#10
Kivrin wrote:
Laf. Yeah.
Without specials and special resists I'm having a hard time fniding unique creatures. And when I do find them I don't know how to use them. The Leviasquall's pretty neat, has Hardiness near 800 but a Fortitude of less than 10. I'm trying to use it as a diluter like CBDs or MDHs but so far nothing extraordinary is happening.
My highest damage was around 491 off 600 or so final power. Where post-CU are people getting higher damage critters?
The kahmurra on Talus has low fort, but the hardiness is in the 200-300 range
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