Bio Engineer Archive

Thread: Shopping List

Halthron
Mon Apr 25, 2005 1:11 am
#1

I was wondering... If you wanted to start producing the new Doc & CM stuff, just how much would you need in the way of materials? First, I needed to decide what a "well-sstocked" vendor would look like. Until I found out what each item does, I decided to assume that they all have a place in a Doc or CMs inventory and there are no overlapping effects. Given the large number of charges, I figured runs of 1000 would be unnecessary and settled on 200.


The following info is what would be needed to produce 200 of each of the new items. There are some items I don't think are out of place regarding requirements and some I think are totally off base. I know that this has been discussed academically but I haven't seen hard numbers for production runs yet.


The first five sections are the materials needed in the final step of making the device. The last section is what's needed to make the subcomponents. Naturally, not every subcomponent is needed in each item. If there have been any changes to the number of items required in the last few days, they aren't reflected here.


Avian: 160k
Insect: 25k
Reptilian: 40k
Domesticated: 40k
Talusian Scaley: 15k
Bone: 40k


Vegetable: 40k
Flowers: 40k
Greens: 30k
Wheat: 40k


Fiberplast: 45k
Polymer: 35k
Liquid Petro Fuel: 45k


Reactive Gas: 220k
Inert Gas: 105k


Mythra Copper: 30k
Kammris Iron: 30k
Dolovite Iron: 30k
Plumbum Iron: 30k
Colat Iron: 30k
Radioactive: 130k
Non-Ferrous: 30k
Crystaline Gem: 45k


These are for the subcomponents:


Domesticated Oats: 80k
Dolovite Iron: 80k
Herbivore: 29k
Titanium Aluminum: 442k
Yavin Fiberplast: 395k
Class 4 Liquid Petro: 29k
Class 2 Liquid Petro: 395k
Class 1 Radioactive: 432k
Tolium Reactive Gas: 432k
Eleton Reactive Gas: 442k
Dorelli
Mon Apr 25, 2005 1:42 am
#2

Right ....


My husband looked at that list and said "it's starting to make shipwright look no so bad".


-- Dorelli




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Halthron
Mon Apr 25, 2005 1:53 am
#3

I should clarify, for anyone who hasn't seen the list, that there are 12 enhancers and each takes anywhere from 18-27 subcomponents, with each subcomponent needing 48-56 units of resources. So a single enhancer will take about 2000 units of resources.


It's not as bad as architect but it's getting there
nukuma
Mon Apr 25, 2005 2:20 am
#4

and with all the specialty resources needed these enhancers are going to have to sell for something like 30k or more each.
Aleskander
Mon Apr 25, 2005 4:07 am
#5

Looks like they're making the tailor (and chef?) tissues the same way....2k resources/tissue.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Prosa_
Sat May 21, 2005 7:05 pm
#6

Well, I started to write down my little shopping list for WS items w/ requirments and all that, and then I noticed, HEY! Someone prolly already did this and put it on the WS forums, so here I am... Is there some shopping list link or something? If not, I'll continue making my own Thank-you!!



_________________________________________________________________________________________
Pyroi III - I'm back, for a while
Prosa_
Sat May 21, 2005 7:29 pm
#7

also, if anyone could give me a hint on where to find these things I'd be veeery greatful thanks!!



_________________________________________________________________________________________
Pyroi III - I'm back, for a while
Nesavi
Wed Jun 01, 2005 9:53 am
#8

www.swgcraft.com



Drexler Wavewalker
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